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Author

A. Leonard

Bio: A. Leonard is an academic researcher from Ames Laboratory. The author has contributed to research in topics: Potential flow & Shear flow. The author has an hindex of 1, co-authored 1 publications receiving 1165 citations.

Papers
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Book
01 Jan 1979
TL;DR: In this paper, the Equations of Motion (EOM) and potential flow and slightly viscous flow are used to describe the gas flow in one dimension in one-dimensional space.
Abstract: Contents: The Equations of Motion.- Potential Flow and Slightly Viscous Flow.- Gas Flow in One Dimension.- Vector Identities.- Index.

1,219 citations


Cited by
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Book
01 Jan 2002
TL;DR: The CLAWPACK software as discussed by the authors is a popular tool for solving high-resolution hyperbolic problems with conservation laws and conservation laws of nonlinear scalar scalar conservation laws.
Abstract: Preface 1. Introduction 2. Conservation laws and differential equations 3. Characteristics and Riemann problems for linear hyperbolic equations 4. Finite-volume methods 5. Introduction to the CLAWPACK software 6. High resolution methods 7. Boundary conditions and ghost cells 8. Convergence, accuracy, and stability 9. Variable-coefficient linear equations 10. Other approaches to high resolution 11. Nonlinear scalar conservation laws 12. Finite-volume methods for nonlinear scalar conservation laws 13. Nonlinear systems of conservation laws 14. Gas dynamics and the Euler equations 15. Finite-volume methods for nonlinear systems 16. Some nonclassical hyperbolic problems 17. Source terms and balance laws 18. Multidimensional hyperbolic problems 19. Multidimensional numerical methods 20. Multidimensional scalar equations 21. Multidimensional systems 22. Elastic waves 23. Finite-volume methods on quadrilateral grids Bibliography Index.

5,791 citations

Journal ArticleDOI
TL;DR: A large selection of solution methods for linear systems in saddle point form are presented, with an emphasis on iterative methods for large and sparse problems.
Abstract: Large linear systems of saddle point type arise in a wide variety of applications throughout computational science and engineering. Due to their indefiniteness and often poor spectral properties, such linear systems represent a significant challenge for solver developers. In recent years there has been a surge of interest in saddle point problems, and numerous solution techniques have been proposed for this type of system. The aim of this paper is to present and discuss a large selection of solution methods for linear systems in saddle point form, with an emphasis on iterative methods for large and sparse problems.

2,253 citations

Posted Content
TL;DR: This paper proposes gradient descent algorithms for a class of utility functions which encode optimal coverage and sensing policies which are adaptive, distributed, asynchronous, and verifiably correct.
Abstract: This paper presents control and coordination algorithms for groups of vehicles. The focus is on autonomous vehicle networks performing distributed sensing tasks where each vehicle plays the role of a mobile tunable sensor. The paper proposes gradient descent algorithms for a class of utility functions which encode optimal coverage and sensing policies. The resulting closed-loop behavior is adaptive, distributed, asynchronous, and verifiably correct.

2,198 citations

Proceedings ArticleDOI
01 Jul 1999
TL;DR: This paper proposes an unconditionally stable model which still produces complex fluid-like flows and the stability of the model allows us to take larger time steps and therefore achieve faster simulations.
Abstract: Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid flow can greatly assist in creating such tools. Physical models, unlike key frame or procedural based techniques, permit an animator to almost effortlessly create interesting, swirling fluid-like behaviors. Also, the interaction of flows with objects and virtual forces is handled elegantly. Until recently, it was believed that physical fluid models were too expensive to allow real-time interaction. This was largely due to the fact that previous models used unstable schemes to solve the physical equations governing a fluid. In this paper, for the first time, we propose an unconditionally stable model which still produces complex fluid-like flows. As well, our method is very easy to implement. The stability of our model allows us to take larger time steps and therefore achieve faster simulations. We have used our model in conjuction with advecting solid textures to create many fluid-like animations interactively in twoand three-dimensions. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Animation

1,640 citations