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Author

Alassane Seck

Bio: Alassane Seck is an academic researcher from Aberystwyth University. The author has contributed to research in topics: Texture filtering & Texture (geology). The author has an hindex of 4, co-authored 7 publications receiving 62 citations.

Papers
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Proceedings ArticleDOI
14 Jun 2020
TL;DR: In this article, the authors combine photometric face capture and statistical 3D face appearance modeling to build the first morphable face albedo model. And they demonstrate their model in a state-of-the-art analysis-by-synthesis 3DMM fitting pipeline.
Abstract: In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical analysis of the variability of facial specular albedo maps. This model can be used as a plug in replacement for the texture model of the Basel Face Model and we make our new albedo model publicly available. We ensure careful spectral calibration such that our model is built in a linear sRGB space, suitable for inverse rendering of images taken by typical cameras. We demonstrate our model in a state of the art analysis-by-synthesis 3DMM fitting pipeline, are the first to integrate specular map estimation and outperform the Basel Face Model in albedo reconstruction.

46 citations

Journal ArticleDOI
TL;DR: It is found that facial cues to body height and weight had substantial and independent effects on the perception of masculinity, suggesting that men are perceived as more masculine if they appear taller and heavier, independent of how much their face shape differs from women's.
Abstract: Recent studies suggest that judgments of facial masculinity reflect more than sexually dimorphic shape. Here, we investigated whether the perception of masculinity is influenced by facial cues to body height and weight. We used the average differences in three-dimensional face shape of forty men and forty women to compute a morphological masculinity score, and derived analogous measures for facial correlates of height and weight based on the average face shape of short and tall, and light and heavy men. We found that facial cues to body height and weight had substantial and independent effects on the perception of masculinity. Our findings suggest that men are perceived as more masculine if they appear taller and heavier, independent of how much their face shape differs from women's. We describe a simple method to quantify how body traits are reflected in the face and to define the physical basis of psychological attributions.

43 citations

Posted Content
TL;DR: This work proposes a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model that provides photorealistic renderings in any view.
Abstract: We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model. The resulting relightable models provide photorealistic renderings in any view.

9 citations

Journal ArticleDOI
TL;DR: This paper investigates the use of a light stage to capture high‐resolution, 3D facial surface textures and proposes novel methods to use the data for skin condition assessment.
Abstract: Background This paper investigates the use of a light stage to capture high-resolution, 3D facial surface textures and proposes novel methods to use the data for skin condition assessment. Materials and methods We introduce new methods for analysing 3D surface texture using high-resolution normal fields and apply these to the detection and assessment of skin conditions in human faces, specifically wrinkles, pores and acne. The use of high-resolution normal maps as input to our texture measures enables us to investigate the 3D nature of texture, while retaining aspects of some well-known 2D texture measures. The main contributions are as follows: the introduction of three novel methods for extracting texture descriptors from high-resolution surface orientation fields; a comparative study of 2D and 3D skin texture analysis techniques; and an extensive data set of high-resolution 3D facial scans presenting various skin conditions, with human ratings as "ground truth." Results Our results demonstrate an improvement on state-of-the-art methods for the analysis of pores and comparable results to the state of the art for wrinkles and acne using a considerably more compact model. Conclusions The use of high-resolution normal maps, captured by a light stage, and the methods described, represent an important new set of tools in the analysis of skin texture.

5 citations

Proceedings ArticleDOI
24 Aug 2014
TL;DR: This work compares skin texture classification using various 2D texture descriptors and their extensions to 3D surface orientation data and notices a net improvement on classifying both wrinkle and pore using the 3D orientation based features over the 2D ones.
Abstract: We compare skin texture classification using various 2D texture descriptors and their extensions to 3D surface orientation data. We perform a multi-resolution analysis on both the 2D and 3D data. Rotation-Invariant Local Binary Patterns, Multiple Orientations Gabor Filters and Center-Symetric Autocorrelation are used to extract 2D texture features from high resolution facial skin albedo patches. For extracting texture feature directly from the corresponding normal map patches, we propose extensions of these texture measures in both the slant/tilt and tangent spaces. We compare the results of classifying facial wrinkles and pores using the 2D-based and 3D-based texture features. We use the 3DRFE dataset which consists of high resolution 3D facial scans along with the corresponding photometric and albedo images. We notice a net improvement on classifying both wrinkle and pore using the 3D orientation based features over the 2D ones.

4 citations


Cited by
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Proceedings Article
01 Jan 1999

2,010 citations

Book
01 Dec 1988
TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
Abstract: This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the directional distribution of the reflected light and a color shift that occurs as the reflectance changes with incidence angle. The paper presents a method for obtaining the spectral energy distribution of the light reflected from an object made of a specific real material and discusses a procedure for accurately reproducing the color associated with the spectral energy distribution. The model is applied to the simulation of a metal and a plastic.

1,401 citations

01 Jan 2010
TL;DR: A passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources is described, modified of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results.
Abstract: This paper describes a passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources. The system is low-cost and easy to deploy. Results are submillimeter accurate and commensurate with those from state-of-the-art systems based on active lighting, and the models meet the quality requirements of a demanding domain like the movie industry. Recovered models are shown for captures from both high-end cameras in a studio setting and from a consumer binocular-stereo camera, demonstrating scalability across a spectrum of camera deployments, and showing the potential for 3D face modeling to move beyond the professional arena and into the emerging consumer market in stereoscopic photography. Our primary technical contribution is a modification of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results. The second technical contribution is a calibration method suited to face capture systems. The systemic contribution includes multiple demonstrations of system robustness and quality. These include capture in a studio setup, capture off a consumer binocular-stereo camera, scanning of faces of varying gender and ethnicity and age, capture of highly-transient facial expression, and scanning a physical mask to provide ground-truth validation.

254 citations

Journal ArticleDOI
TL;DR: A detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed is provided in this paper, where the challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and the state-of-the-art in each of these areas are reviewed.
Abstract: In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research, and highlighting the broad range of current and future applications.

205 citations