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Alexander Repenning
Researcher at University of Colorado Boulder
Publications - 143
Citations - 4132
Alexander Repenning is an academic researcher from University of Colorado Boulder. The author has contributed to research in topics: AgentSheets & Computational thinking. The author has an hindex of 35, co-authored 140 publications receiving 3874 citations. Previous affiliations of Alexander Repenning include University of Lugano & University of Applied Sciences and Arts Northwestern Switzerland FHNW.
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Proceedings ArticleDOI
Scalable game design and the development of a checklist for getting computational thinking into public schools
TL;DR: Scalable Game Design is a research project exploring new strategies of how to scale up from after school and summer programs into required curriculum of public schools through game design approaches.
Journal ArticleDOI
Agentsheets: a medium for creating domain-oriented visual languages
TL;DR: Agentheets as discussed by the authors is a tool for creating domain oriented visual programming languages, and illustrates how it supports collaborative design by examining experiences from a real language design project, and summarizes the contributions of their approach and discuss its viability in industrial design projects.
Journal ArticleDOI
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation
Alexander Repenning,David C. Webb,Kyu Han Koh,Hilarie Nickerson,Susan Miller,Catharine Brand,Ian Her Many Horses,Ashok Basawapatna,Fred Gluck,Ryan Grover,Kris D. Gutiérrez,Nadia Repenning +11 more
TL;DR: The Scalable Game Design curriculum is developed based on a strategy to integrate CS education into the regular school curriculum and an approach called Computational Thinking Pattern Analysis has been developed to measure and correlate computational thinking skills relevant to game design and simulations.
Proceedings ArticleDOI
Recognizing computational thinking patterns
TL;DR: AgentSheets aims to better understand if students are able to recognize Computational Thinking Patterns (CTP) from their game programming experience and if students can apply the knowledge obtained from programming games to creating science simulations.
Journal ArticleDOI
Developing educational software components
Jeremy Roschelle,C. DiGiano,M. Koutlis,Alexander Repenning,Jonathan Phillips,N. Jackiw,Daniel D. Suthers +6 more
TL;DR: This group of component developers discusses what they've learned in collaborating with educators on educational software components, and the lessons learned could become increasingly important to developing good software for any application domain.