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Alice Chik

Bio: Alice Chik is an academic researcher from Macquarie University. The author has contributed to research in topics: Language acquisition & Learner autonomy. The author has an hindex of 21, co-authored 74 publications receiving 1634 citations. Previous affiliations of Alice Chik include City University of Hong Kong & University of Hong Kong.


Papers
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Book
08 Nov 2013
TL;DR: This chapter describes the process of collecting and presenting narrative data in Narrative Inquiry, and the results can be found in chapters 1, 2, and 6.
Abstract: Part I: Narrative Inquiry. Chapter 1: Narrative Inquiry. Part II: Collecting narrative data. Chapter 2: Narrative interviews. Chapter 3: Written narratives. Chapter 4: Multimedia narratives. Part III: Analyzing and presenting narrative data. Chapter 5: Data analysis in Narrative Inquiry. Chapter 6: Writing up narrative studies.

269 citations

Journal ArticleDOI
TL;DR: In this paper, the authors show that phonetically gradual changes may proceed along a classical path of lexical diffusion, where some changes will affect less frequent lexical items first, while others are implemented initially in the most frequent items.
Abstract: Language in Society 38 :2 (2009) 280 example given, verbs ending in –ate . Chapter 3 follows a similar pattern. It details a great deal of evidence that succeeds in showing that phonetically gradual changes may proceed along a classical path of lexical diffusion. Again, frequency is shown to have a bipartite effect: Some changes will affect less frequent lexical items fi rst, while others are implemented initially in the most frequent items. The chapter ends with the notion that patterns of diffusion found in the individual will often mirror those found in the wider community. If this is right, it has implications for the speech community as an object of linguistic study. The rest of Word frequency and lexical diffusion builds on the data-rich opening chapters by articulating a new agenda for studies of linguistic change. Throughout the book, Phillips is keen to weave the concerns of diachronic linguistics into the modeling of a speaker’s synchronic linguistic knowledge, and it is in this connection we see proposed a forceful argument for the integration of network-based models of linguistic competence into the wider concerns of the study of sound change. Moreover, scholars will welcome the subtle analysis of word frequency in particular: No longer can it be held up as the straw person in linguistic argumentation, for Betty Phillips amply illustrates that such probabilistic factors are not deterministic in their operation at the level of both the individual and the speech community. Word frequency and lexical diffusion will be of interest to, and should be welcomed by, all linguists with an interest in language change.

180 citations

Journal Article
TL;DR: This paper argues that gamers exercise autonomy by managing their gameplay both as leisure and learning practices in different dimensions (location, formality, locus of control, pedagogy and trajectory) and suggests that activities in these dimensions mediated learning autonomously and from community.
Abstract: Alice Chik, City University of Hong Kong The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the Englishor Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese gamers are playing L2 digital games in their leisure time. Informed by research on out-of-class L2 learning, this paper discusses findings from an exploratory study investigating L2 gaming and learning practices in young people’s everyday lives. Drawing on rich data from gaming sessions, stimulated recall, focus group discussion, individual interviews and online discussion forums, this paper argues that gamers exercise autonomy by managing their gameplay both as leisure and learning practices in different dimensions (location, formality, locus of control, pedagogy and trajectory). At the same time, gameplay-as-learning practices are supported by wider communities of digital gamers who take on roles as language teachers and advisers. The paper suggests that activities in these dimensions mediated learning autonomously and from community, and discusses the research and pedagogical implications for L2 gaming and learning.

144 citations

BookDOI
06 Feb 2015
TL;DR: The Discourse of Celebrity in the Fanvid Ecology of Club Penguin Machinima Jackie Marsh and the Discursive Construction of Education in the Digital Age Neil Selwyn.
Abstract: Chapter 1 Introduction: Discourse Analysis and Digital Practices Rodney H. Jones, Alice Chik, Christoph A. Hafner Chapter 2 Discourse Analysis of Games James Paul Gee Chapter 3 Discourse, Cybernetics, and the Entextualization of the Self Rodney H. Jones Chapter 4 Tagging on Flickr as a Social Practice David Barton Chapter 5 Intertextuality and Interdiscursivity in Online Consumer Reviews Camilla Vasquez Chapter 6 YouTube as Text: Spoken Interaction Analysis and Digital Discourse Phil Benson Chapter 7 Co-constructing Identity in Virtual Worlds for Children Christoph A. Hafner Chapter 8 Recreational Language Learning and Digital Practices: Positioning and Repositioning Alice Chik Chapter 9 Investigating Digital Sex-Talk Practices: A Reflection on Corpus-Assisted Discourse Analysis Brian King Chapter 10 Apps, Adults and Young Children: Researching Digital Literacy Practices in Context Guy Merchant Chapter 11 'It's Changed My Life': iPhone as Technological Artefact Victoria Carrington Chapter 12 Digital Discourse@Public Space: Flows of Language Online and Offline Carmen Lee Chapter 13 The Discourse of Celebrity in the Fanvid Ecology of Club Penguin Machinima Jackie Marsh Chapter 14 Discourse of 'Curation' in Digital Times Ilana Synder Chapter 15 The Discursive Construction of Education in the Digital Age Neil Selwyn

134 citations


Cited by
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Journal ArticleDOI
TL;DR: In this paper, Imagined communities: Reflections on the origin and spread of nationalism are discussed. And the history of European ideas: Vol. 21, No. 5, pp. 721-722.

13,842 citations

01 Jul 2004
TL;DR: In this article, the authors developed a center to address state-of-the-art research, create innovating educational programs, and support technology transfers using commercially viable results to assist the Army Research Laboratory to develop the next generation Future Combat System in the telecommunications sector that assures prevention of perceived threats, and non-line of sight/Beyond line of sight lethal support.
Abstract: Home PURPOSE OF THE CENTER: To develop the center to address state-of-the-art research, create innovating educational programs, and support technology transfers using commercially viable results to assist the Army Research Laboratory to develop the next generation Future Combat System in the telecommunications sector that assures prevention of perceived threats, and Non Line of Sight/Beyond Line of Sight lethal support.

1,713 citations

Journal ArticleDOI

1,156 citations

09 Jun 2016

874 citations