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Andrew Y. C. Nee

Bio: Andrew Y. C. Nee is an academic researcher from National University of Singapore. The author has contributed to research in topics: Augmented reality & Product design. The author has an hindex of 56, co-authored 429 publications receiving 13861 citations. Previous affiliations of Andrew Y. C. Nee include Beihang University & Massachusetts Institute of Technology.


Papers
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Journal ArticleDOI
TL;DR: This paper thoroughly reviews the state-of-the-art of the DT research concerning the key components of DTs, the current development ofDTs, and the major DT applications in industry and outlines the current challenges and some possible directions for future work.
Abstract: Digital twin (DT) is one of the most promising enabling technologies for realizing smart manufacturing and Industry 4.0. DTs are characterized by the seamless integration between the cyber and physical spaces. The importance of DTs is increasingly recognized by both academia and industry. It has been almost 15 years since the concept of the DT was initially proposed. To date, many DT applications have been successfully implemented in different industries, including product design, production, prognostics and health management, and some other fields. However, at present, no paper has focused on the review of DT applications in industry. In an effort to understand the development and application of DTs in industry, this paper thoroughly reviews the state-of-the-art of the DT research concerning the key components of DTs, the current development of DTs, and the major DT applications in industry. This paper also outlines the current challenges and some possible directions for future work.

1,467 citations

Journal ArticleDOI
TL;DR: This paper presents a new method for product design based on the digital twin approach, which places emphasis on the analysis of physical data rather than the virtual models and illustrates the application of the proposed DTPD method.
Abstract: With the advent of new generation information technologies in industry and product design, the big data-driven product design era has arrived. However, the big data-driven product design mainly pla...

638 citations

Journal ArticleDOI
TL;DR: The research and development of augmented reality (AR) applications in design and manufacturing is reviewed in this paper, which consists of seven main sections: the background of manufacturing simulation applications and the initial AR developments, current hardware and software tools associated with AR.

580 citations

Journal ArticleDOI
TL;DR: This paper reviews and analyzes CPS and DTs from multiple perspectives, including their origin, development, engineering practices, cyber–physical mapping, and core elements.

566 citations

Journal ArticleDOI
TL;DR: 5-dimension digital twin model provides reference guidance for understanding and implementing digital twin, and the frequently-used enabling technologies and tools for digital twin are investigated and summarized to provide Technologies and tools references for the applications of digital twin in the future.

541 citations


Cited by
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01 Jan 2004
TL;DR: Comprehensive and up-to-date, this book includes essential topics that either reflect practical significance or are of theoretical importance and describes numerous important application areas such as image based rendering and digital libraries.
Abstract: From the Publisher: The accessible presentation of this book gives both a general view of the entire computer vision enterprise and also offers sufficient detail to be able to build useful applications. Users learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods. A CD-ROM with every copy of the text contains source code for programming practice, color images, and illustrative movies. Comprehensive and up-to-date, this book includes essential topics that either reflect practical significance or are of theoretical importance. Topics are discussed in substantial and increasing depth. Application surveys describe numerous important application areas such as image based rendering and digital libraries. Many important algorithms broken down and illustrated in pseudo code. Appropriate for use by engineers as a comprehensive reference to the computer vision enterprise.

3,627 citations

Journal ArticleDOI
TL;DR: In this article, a framework of strategies to guide designers and business strategists in the move from a linear to a circular economy is developed, where the terminology of slowing, closing, and narrowing resource loops is introduced.
Abstract: The transition within business from a linear to a circular economy brings with it a range of practical challenges for companies. The following question is addressed: What are the product design and business model strategies for companies that want to move to a circular economy model? This paper develops a framework of strategies to guide designers and business strategists in the move from a linear to a circular economy. Building on Stahel, the terminology of slowing, closing, and narrowing resource loops is introduced. A list of product design strategies, business model strategies, and examples for key decision-makers in businesses is introduced, to facilitate the move to a circular economy. This framework also opens up a future research agenda for the circular economy.

1,702 citations

08 Nov 2014
TL;DR: A knowledge representation schema for design called design prototypes is introduced and described to provide a suitable framework to distinguish routine, innovative, and creative design.
Abstract: A prevalent and pervasive view of designing is that it can be modeled using variables and decisions made about what values should be taken by these variables. The activity of designing is carried out with the expectation that the designed artifact will operate in the natural world and the social world. These worlds impose constraints on the variables and their values; so, design could be described as a goal-oriented, constrained, decision- making activity. However, design distinguish- es itself from other similarly described activities not only by its domain but also by additional necessary features. Designing involves exploration, exploring what variables might be appropriate. The process of explo- ration involves both goal variables and deci- sion variables. In addition, designing involves learning: Part of the exploration activity is learning about emerging features as a design proceeds. Finally, design activity occurs within two contexts: the context within which the designer operates and the context produced by the developing design itself. The designer’s perception of what the context is affects the implication of the context on the design. The context shifts as the designer’s perceptions change. Design activity can be now characterized as a goal-oriented, con- strained, decision-making, exploration, and learning activity that operates within a con- text that depends on the designer’s percep- tion of the context.

1,697 citations

Journal Article

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1,682 citations

Journal ArticleDOI
TL;DR: This paper provides a comprehensive review of associated topics such as intelligent manufacturing, Internet of Things (IoT)-enabled manufacturing, and cloud manufacturing and describes worldwide movements in intelligent manufacturing.

1,602 citations