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Anna Trifonova

Bio: Anna Trifonova is an academic researcher from University of Trento. The author has contributed to research in topics: Mobile computing & M-learning. The author has an hindex of 15, co-authored 39 publications receiving 792 citations. Previous affiliations of Anna Trifonova include Norwegian University of Science and Technology & University of Barcelona.

Papers
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01 Jan 2003
TL;DR: This paper aims at helping, by reviewing the existing work, and classifying the research directions that try to answer the questions of how m-learning will help reaching the goals of a better learning, and how it will be different from the rest of e-learning.
Abstract: M-learning is a quite new, exciting and promising field. Papers on this domain are spread through several conference and workshops proceedings, so it is rather difficult to have a complete view of the field. This paper aims at helping, by reviewing the existing work, and classifying the research directions that try to answer the questions of how m-learning will help reaching the goals of a better learning, and how it will be different from the rest of e-learning. Finally, we try to foresee some directions for successful m-learning research.

135 citations

01 Mar 2003
TL;DR: An overall view of the m-learning domain is given and shows that researchers are still wandering on how m- learning will help reaching the goals of a better learning, and how it will be different from the rest of e-learning.
Abstract: In this paper I do a review and try to make a classification of the existing ongoing work on mobile learning according their thematic span of the projects and to their research goals. This gives an overall view of the m-learning domain and shows that researchers are still wandering on how m-learning will help reaching the goals of a better learning, and how it will be different from the rest of e-learning.

110 citations

Proceedings ArticleDOI
30 Aug 2004
TL;DR: This paper presents an architecture, where the functionalities of e-learning platform are presented as Web services and on top of it a mobile learning management system is taking the responsibilities of adapting those services for the mobile users and for providing additional mobile specific services.
Abstract: A rather new tendency in distance learning is the usage of mobile and wireless technologies to support learners and educators. In this paper we present an architecture, where the functionalities of e-learning platform are presented as Web services and on top of it a mobile learning management system is taking the responsibilities of adapting those services for the mobile users and for providing additional mobile specific services. Such a system should have three main functionalities - "context discovery", "mobile content management and adaptation" and "packaging and synchronization".

73 citations

01 Nov 2003
TL;DR: The functionalities that should be provided by e- learning and m-learning are analyzed and presented in a general mobile learning platform that is extension to traditional LMS and thus able to provide all possible e-learning services and additional specific services to the mobile users.
Abstract: With the advances in mobile technologies it is already possible to support learners and teachers activities on the move. Nevertheless the interoperation between a Learning Information Systems and mobile technology is still weakly explored. We analyzed the functionalities that should be provided by e-learning and m-learning and present them in a general mobile learning platform. It is extension to traditional LMS and thus able to provide all possible e-learning services and additional specific services to the mobile users. Such a system should have three main functionalities Context Discovery , Mobile Content Management and Presentation Adaptation and Packaging and Synchronization .

68 citations

Journal ArticleDOI
TL;DR: This article provides a road map for artists to the basic software engineering concepts and terms for the purpose of communicating with software engineers or for acting themselves as programmers of their artworks.
Abstract: Software engineering has been in contact with new media art for years, although the connections between these fields have rarely been explicit. In this article, we discuss the software engineering issues that appear in one of the new media art subfields, namely interactive installation art, as reported in the scientific literature. Interactive installations are often built in small multidisciplinary teams, including collaboration between artists and software developers, as the artworks are heavily dependent on software. Some of the requirements for successful multidisciplinary work are to share common goals and common language and thus software engineering issues in art context are important to consider and discuss. The goal of this article is twofold. On one hand we provide a road map for artists to the basic software engineering concepts and terms for the purpose of communicating with software engineers or for acting themselves as programmers of their artworks. On the other hand, software engineers who start working with interactive installation art will profit from this summary of relevant reports. Awareness of the software engineering essentials and knowledge of others' experience in similar situations would allow good planning, recognition of problems in early stages, and might simplify the look up for solutions in the right direction.

56 citations


Cited by
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Book
01 Jan 2012
Abstract: Experience and Educationis the best concise statement on education ever published by John Dewey, the man acknowledged to be the pre-eminent educational theorist of the twentieth century. Written more than two decades after Democracy and Education(Dewey's most comprehensive statement of his position in educational philosophy), this book demonstrates how Dewey reformulated his ideas as a result of his intervening experience with the progressive schools and in the light of the criticisms his theories had received. Analysing both "traditional" and "progressive" education, Dr. Dewey here insists that neither the old nor the new education is adequate and that each is miseducative because neither of them applies the principles of a carefully developed philosophy of experience. Many pages of this volume illustrate Dr. Dewey's ideas for a philosophy of experience and its relation to education. He particularly urges that all teachers and educators looking for a new movement in education should think in terms of the deeped and larger issues of education rather than in terms of some divisive "ism" about education, even such an "ism" as "progressivism." His philosophy, here expressed in its most essential, most readable form, predicates an American educational system that respects all sources of experience, on that offers a true learning situation that is both historical and social, both orderly and dynamic.

10,294 citations

Journal ArticleDOI
TL;DR: SLRs appear to have gone past the stage of being used solely by innovators but cannot yet be considered a main stream software engineering research methodology, such as often failing to assess primary study quality.
Abstract: Context: In a previous study, we reported on a systematic literature review (SLR), based on a manual search of 13 journals and conferences undertaken in the period 1st January 2004 to 30th June 2007. Objective: The aim of this on-going research is to provide an annotated catalogue of SLRs available to software engineering researchers and practitioners. This study updates our previous study using a broad automated search. Method: We performed a broad automated search to find SLRs published in the time period 1st January 2004 to 30th June 2008. We contrast the number, quality and source of these SLRs with SLRs found in the original study. Results: Our broad search found an additional 35 SLRs corresponding to 33 unique studies. Of these papers, 17 appeared relevant to the undergraduate educational curriculum and 12 appeared of possible interest to practitioners. The number of SLRs being published is increasing. The quality of papers in conferences and workshops has improved as more researchers use SLR guidelines. Conclusion: SLRs appear to have gone past the stage of being used solely by innovators but cannot yet be considered a main stream software engineering research methodology. They are addressing a wide range of topics but still have limitations, such as often failing to assess primary study quality.

836 citations

Journal ArticleDOI
01 Sep 2008-ReCALL
TL;DR: A review of publications reporting mobile-assisted language learning (MALL) was undertaken to discover how far mobile devices are being used to support social contact and collaborative learning and in the possibilities for both synchronous and asynchronous interaction in the context of online and distance learning.
Abstract: Mobile learning is undergoing rapid evolution. While early generations of mobile learning tended to propose activities that were carefully crafted by educators and technologists, learners are increasingly motivated by their personal learning needs, including those arising from greater mobility and frequent travel. At the same time, it is often argued that mobile devices are particularly suited to supporting social contacts and collaborative learning-claims that have obvious relevance for language learning. A review of publications reporting mobile-assisted language learning (MALL) was undertaken to discover how far mobile devices are being used to support social contact and collaborative learning. In particular, we were interested in speaking and listening practice and in the possibilities for both synchronous and asynchronous interaction in the context of online and distance learning. We reflect on how mobile language learning has developed to date and suggest directions for the future.

749 citations

01 Jan 2006
TL;DR: The use of technology in education and training is far from new, a fact as true in language classrooms as it is in medical schools.
Abstract: In August 2004, Duke University provided free iPods to its entire freshman class (Belanger, 2005). The next month, a Korean education firm offered free downloadable college entrance exam lectures to students who purchased an iRiver personal multimedia player (Kim, 2004). That October, a financial trading firm in Chicago was reportedly assessing the hand-eye coordination of traders’ using GameBoys (Logan, 2004). Yet while such innovative applications abound, the use of technology in education and training is far from new, a fact as true in language classrooms as it is in medical schools.

390 citations

Journal ArticleDOI
TL;DR: A critical analysis of Mobile Learning projects published before the end of 2007 is provided, using a Mobile Learning framework to evaluate and categorize 102 projects, and to briefly introduce exemplary projects for each category.
Abstract: This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control, communication, subject and objective. Although a significant number of projects have ventured to incorporate the physical context into the learning experience, few projects include a socializing context. Tool support ranges from pure content delivery to content construction by the learners. Although few projects explicitly discuss the Mobile Learning control issues, one can find all approaches from pure teacher control to learner control. Despite the fact that mobile phones initially started as a communication device, communication and collaboration play a surprisingly small role in Mobile Learning projects. Most Mobile Learning projects support novices, although one might argue that the largest potential is supporting advanced learners. All results show the design space and reveal gaps in Mobile Learning research.

386 citations