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Author

Antonio Torralba

Other affiliations: Vassar College, Nvidia, Carleton College
Bio: Antonio Torralba is an academic researcher from Massachusetts Institute of Technology. The author has contributed to research in topics: Computer science & Object detection. The author has an hindex of 119, co-authored 388 publications receiving 84607 citations. Previous affiliations of Antonio Torralba include Vassar College & Nvidia.


Papers
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TL;DR: Meta-Sim as mentioned in this paper learns a generative model of synthetic scenes and obtain images as well as its corresponding ground-truth via a graphics engine, and parametrizes its dataset generator with a neural network, which learns to modify attributes of scene graphs obtained from probabilistic scene grammars, so as to minimize the distribution gap between its rendered outputs and target data.
Abstract: Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose Meta-Sim, which learns a generative model of synthetic scenes, and obtain images as well as its corresponding ground-truth via a graphics engine. We parametrize our dataset generator with a neural network, which learns to modify attributes of scene graphs obtained from probabilistic scene grammars, so as to minimize the distribution gap between its rendered outputs and target data. If the real dataset comes with a small labeled validation set, we additionally aim to optimize a meta-objective, i.e. downstream task performance. Experiments show that the proposed method can greatly improve content generation quality over a human-engineered probabilistic scene grammar, both qualitatively and quantitatively as measured by performance on a downstream task.

131 citations

Book ChapterDOI
06 Sep 2014
TL;DR: This work proposes to characterize the identity of a city via an attribute analysis of 2 million geo-tagged images from 21 cities over 3 continents, using the scene attributes of these images to build a higher-level set of 7 city attributes, tailored to the form and function of cities.
Abstract: After hundreds of years of human settlement, each city has formed a distinct identity, distinguishing itself from other cities. In this work, we propose to characterize the identity of a city via an attribute analysis of 2 million geo-tagged images from 21 cities over 3 continents. First, we estimate the scene attributes of these images and use this representation to build a higher-level set of 7 city attributes, tailored to the form and function of cities. Then, we conduct the city identity recognition experiments on the geo-tagged images and identify images with salient city identity on each city attribute. Based on the misclassification rate of the city identity recognition, we analyze the visual similarity among different cities. Finally, we discuss the potential application of computer vision to urban planning.

131 citations

Journal ArticleDOI
TL;DR: It is shown that very small thumbnail images at the spatial resolution of 32 × 32 color pixels provide enough information to identify the semantic category of real-world scenes and permit observers to report four to five of the objects that the scene contains, despite the fact that some of these objects are unrecognizable in isolation.
Abstract: The human visual system is remarkably tolerant to degradation in image resolution: human performance in scene categorization remains high no matter whether low-resolution images or multimegapixel images are used. This observation raises the question of how many pixels are required to form a meaningful representation of an image and identify the objects it contains. In this article, we show that very small thumbnail images at the spatial resolution of 32 × 32 color pixels provide enough information to identify the semantic category of real-world scenes. Most strikingly, this low resolution permits observers to report, with 80% accuracy, four to five of the objects that the scene contains, despite the fact that some of these objects are unrecognizable in isolation. The robustness of the information available at very low resolution for describing semantic content of natural images could be an important asset to explain the speed and efficiently at which the human brain comprehends the gist of visual scenes.

131 citations

Journal ArticleDOI
TL;DR: In this article, the authors focus on the problem of predicting how memorable an image will be, and find that memorability is a stable property of an image that is shared across different viewers, and introduce a database for which they have measured the probability that each picture will be remembered after a single view.
Abstract: When glancing at a magazine, or browsing the Internet, we are continuously being exposed to photographs. Despite of this overflow of visual information, humans are extremely good at remembering thousands of pictures along with some of their visual details. But not all images are equal in memory. Some stitch to our minds, and other are forgotten. In this paper we focus on the problem of predicting how memorable an image will be. We show that memorability is a stable property of an image that is shared across different viewers. We introduce a database for which we have measured the probability that each picture will be remembered after a single view. We analyze image features and labels that contribute to making an image memorable, and we train a predictor based on global image descriptors. We find that predicting image memorability is a task that can be addressed with current computer vision techniques. Whereas making memorable images is a challenging task in visualization and photography, this work is a first attempt to quantify this useful quality of images.

130 citations

Journal ArticleDOI
01 Mar 2021
TL;DR: A textile-based tactile learning platform that can be used to record, monitor and learn human–environment interactions and it is shown that the artificial-intelligence-powered sensing textiles can classify humans’ sitting poses, motions and other interactions with the environment.
Abstract: Recording, modelling and understanding tactile interactions is important in the study of human behaviour and in the development of applications in healthcare and robotics. However, such studies remain challenging because existing wearable sensory interfaces are limited in terms of performance, flexibility, scalability and cost. Here, we report a textile-based tactile learning platform that can be used to record, monitor and learn human–environment interactions. The tactile textiles are created via digital machine knitting of inexpensive piezoresistive fibres, and can conform to arbitrary three-dimensional geometries. To ensure that our system is robust against variations in individual sensors, we use machine learning techniques for sensing correction and calibration. Using the platform, we capture diverse human–environment interactions (more than a million tactile frames) and show that the artificial-intelligence-powered sensing textiles can classify humans’ sitting poses, motions and other interactions with the environment. We also show that the platform can recover dynamic whole-body poses, reveal environmental spatial information and discover biomechanical signatures. Large-scale sensing textiles that can conform to arbitrary three-dimensional geometries and are created through digital machine knitting of piezoresistive fibres can be used to record, monitor and learn human–environment interactions.

129 citations


Cited by
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Proceedings Article
03 Dec 2012
TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Abstract: We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5% and 17.0% which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overriding in the fully-connected layers we employed a recently-developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3%, compared to 26.2% achieved by the second-best entry.

73,978 citations

Proceedings ArticleDOI
Jia Deng1, Wei Dong1, Richard Socher1, Li-Jia Li1, Kai Li1, Li Fei-Fei1 
20 Jun 2009
TL;DR: A new database called “ImageNet” is introduced, a large-scale ontology of images built upon the backbone of the WordNet structure, much larger in scale and diversity and much more accurate than the current image datasets.
Abstract: The explosion of image data on the Internet has the potential to foster more sophisticated and robust models and algorithms to index, retrieve, organize and interact with images and multimedia data. But exactly how such data can be harnessed and organized remains a critical problem. We introduce here a new database called “ImageNet”, a large-scale ontology of images built upon the backbone of the WordNet structure. ImageNet aims to populate the majority of the 80,000 synsets of WordNet with an average of 500-1000 clean and full resolution images. This will result in tens of millions of annotated images organized by the semantic hierarchy of WordNet. This paper offers a detailed analysis of ImageNet in its current state: 12 subtrees with 5247 synsets and 3.2 million images in total. We show that ImageNet is much larger in scale and diversity and much more accurate than the current image datasets. Constructing such a large-scale database is a challenging task. We describe the data collection scheme with Amazon Mechanical Turk. Lastly, we illustrate the usefulness of ImageNet through three simple applications in object recognition, image classification and automatic object clustering. We hope that the scale, accuracy, diversity and hierarchical structure of ImageNet can offer unparalleled opportunities to researchers in the computer vision community and beyond.

49,639 citations

Proceedings ArticleDOI
07 Jun 2015
TL;DR: Inception as mentioned in this paper is a deep convolutional neural network architecture that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14).
Abstract: We propose a deep convolutional neural network architecture codenamed Inception that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14). The main hallmark of this architecture is the improved utilization of the computing resources inside the network. By a carefully crafted design, we increased the depth and width of the network while keeping the computational budget constant. To optimize quality, the architectural decisions were based on the Hebbian principle and the intuition of multi-scale processing. One particular incarnation used in our submission for ILSVRC14 is called GoogLeNet, a 22 layers deep network, the quality of which is assessed in the context of classification and detection.

40,257 citations

Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations

Journal ArticleDOI
TL;DR: A large, deep convolutional neural network was trained to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes and employed a recently developed regularization method called "dropout" that proved to be very effective.
Abstract: We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5% and 17.0%, respectively, which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overfitting in the fully connected layers we employed a recently developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3%, compared to 26.2% achieved by the second-best entry.

33,301 citations