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Ben Shneiderman

Bio: Ben Shneiderman is an academic researcher from University of Maryland, College Park. The author has contributed to research in topics: User interface & Information visualization. The author has an hindex of 113, co-authored 703 publications receiving 62623 citations. Previous affiliations of Ben Shneiderman include Stony Brook University & University of Maryland University College.


Papers
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Book
01 Jan 1987
TL;DR: The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction and user experience (UX) design.
Abstract: For courses in Human-Computer Interaction. The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research andinnovations in human-computer interaction, the authors strive toinspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization. Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made toEVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.

6,896 citations

Proceedings ArticleDOI
03 Sep 1996
TL;DR: A task by data type taxonomy with seven data types and seven tasks (overview, zoom, filter, details-on-demand, relate, history, and extracts) is offered.
Abstract: A useful starting point for designing advanced graphical user interfaces is the visual information seeking Mantra: overview first, zoom and filter, then details on demand. But this is only a starting point in trying to understand the rich and varied set of information visualizations that have been proposed in recent years. The paper offers a task by data type taxonomy with seven data types (one, two, three dimensional data, temporal and multi dimensional data, and tree and network data) and seven tasks (overview, zoom, filter, details-on-demand, relate, history, and extracts).

5,290 citations

Book
01 Jan 1999
TL;DR: In this paper, the authors present a method for using vision to think in higher-level visualisation, focusing on space, interaction, focus + context, text, and context.
Abstract: 1. Information Visualization 2. Space 3. Interaction 4. Focus + Context 5. Data Mapping: Text 6. Higher-Level Visualization 7. Using Vision to Think 8. Applications and Innovations 9. Conclusion Bibliography Index

3,117 citations

Journal ArticleDOI
TL;DR: This paper deals with a two-dimensional space-filling approach in which each node is a rectangle whose area is proportional to some attribute such as node size.
Abstract: The traditional approach to representing tree structures is as a rooted, directed graph with the root node at the top of the page and children nodes below the parent node with lines connecting them (Figure 1). Knuth (1968, p. 305-313) has a long discussion about this standard representation, especially why the root is at the top and he offers several alternatives including brief mention of a space-filling approach. However, the remainder of his presentation and most other discussions of trees focus on various node and edge representations. By contrast, this paper deals with a two-dimensional (2-d) space-filling approach in which each node is a rectangle whose area is proportional to some attribute such as node size.

1,573 citations

Proceedings ArticleDOI
22 Oct 1991
TL;DR: The tree-map visualization technique makes 100% use of the available display space, mapping the full hierarchy onto a rectangular region in a space-filling manner, which allows very large hierarchies to be displayed in their entirety and facilitates the presentation of semantic information.
Abstract: A method for visualizing hierarchically structured information is described. The tree-map visualization technique makes 100% use of the available display space, mapping the full hierarchy onto a rectangular region in a space-filling manner. This efficient use of space allows very large hierarchies to be displayed in their entirety and facilitates the presentation of semantic information. Tree-maps can depict both the structure and content of the hierarchy. However, the approach is best suited to hierarchies in which the content of the leaf nodes and the structure of the hierarchy are of primary importance, and the content information associated with internal nodes is largely derived from their children. >

1,509 citations


Cited by
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01 Jan 1989
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.

40,975 citations

Journal ArticleDOI
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Abstract: Valid measurement scales for predicting user acceptance of computers are in short supply. Most subjective measures used in practice are unvalidated, and their relationship to system usage is unknown. The present research develops and validates new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance. Definitions of these two variables were used to develop scale items that were pretested for content validity and then tested for reliability and construct validity in two studies involving a total of 152 users and four application programs. The measures were refined and streamlined, resulting in two six-item scales with reliabilities of .98 for usefulness and .94 for ease of use. The scales exhibited hgih convergent, discriminant, and factorial validity. Perceived usefulness was significnatly correlated with both self-reported current usage r = .63, Study 1) and self-predicted future usage r = .85, Study 2). Perceived ease of use was also significantly correlated with current usage r = .45, Study 1) and future usage r = .59, Study 2). In both studies, usefulness had a signficnatly greater correaltion with usage behavior than did ease of use. Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage. Implications are drawn for future research on user acceptance.

40,720 citations

Journal Article
TL;DR: This book by a teacher of statistics (as well as a consultant for "experimenters") is a comprehensive study of the philosophical background for the statistical design of experiment.
Abstract: THE DESIGN AND ANALYSIS OF EXPERIMENTS. By Oscar Kempthorne. New York, John Wiley and Sons, Inc., 1952. 631 pp. $8.50. This book by a teacher of statistics (as well as a consultant for \"experimenters\") is a comprehensive study of the philosophical background for the statistical design of experiment. It is necessary to have some facility with algebraic notation and manipulation to be able to use the volume intelligently. The problems are presented from the theoretical point of view, without such practical examples as would be helpful for those not acquainted with mathematics. The mathematical justification for the techniques is given. As a somewhat advanced treatment of the design and analysis of experiments, this volume will be interesting and helpful for many who approach statistics theoretically as well as practically. With emphasis on the \"why,\" and with description given broadly, the author relates the subject matter to the general theory of statistics and to the general problem of experimental inference. MARGARET J. ROBERTSON

13,333 citations

Book
01 Jan 1993
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Abstract: From the Publisher: Written by the author of the best-selling HyperText & HyperMedia, this book provides an excellent guide to the methods of usability engineering. Special features: emphasizes cost-effective methods that will help developers improve their user interfaces immediately, shows you how to avoid the four most frequently listed reasons for delay in software projects, provides step-by-step information about which methods to use at various stages during the development life cycle, and offers information on the unique issues relating to informational usability. You do not need to have previous knowledge of usability to implement the methods provided, yet all of the latest research is covered.

11,929 citations

01 Jan 2002

9,314 citations