Author

# Bogdan S. Chlebus

Other affiliations: Georgia Regents University, University of Warsaw, University of Colorado Boulder ...read more

Bio: Bogdan S. Chlebus is an academic researcher from University of Colorado Denver. The author has contributed to research in topics: Network packet & Distributed algorithm. The author has an hindex of 28, co-authored 136 publications receiving 2549 citations. Previous affiliations of Bogdan S. Chlebus include Georgia Regents University & University of Warsaw.

##### Papers published on a yearly basis

##### Papers

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01 Feb 2000

167 citations

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TL;DR: For the model with collision detection, efficient algorithms for broadcasting and for acknowledged broadcasting in strongly connected graphs are developed and it is shown that broadcasting with acknowledgement is not possible in this model at all.

Abstract: We consider the problem of distributed deterministic broadcasting in radio networks of unknown topology and size. The network is synchronous. If a node u can be reached from two nodes which send messages in the same round, none of the messages is received by u. Such messages block each other and node u either hears the noise of interference of messages, enabling it to detect a collision, or does not hear anything at all, depending on the model. We assume that nodes know neither the topology nor the size of the network, nor even their immediate neighborhood. The initial knowledge of every node is limited to its own label. Such networks are called ad hoc multi-hop networks. We study the time of deterministic broadcasting under this scenario.For the model without collision detection, we develop a linear-time broadcasting algorithm for symmetric graphs, which is optimal, and an algorithm for arbitrary n-node graphs, working in time O(n11/6). Next we show that broadcasting with acknowledgement is not possible in this model at all.For the model with collision detection, we develop efficient algorithms for broadcasting and for acknowledged broadcasting in strongly connected graphs.

163 citations

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University of Warsaw

^{1}, University of Liverpool^{2}, Lund University^{3}, University of Bordeaux^{4}TL;DR: Three new deterministic distributed algorithms are developed for broadcasting in radio networks: one node of the network knows a message that needs to be learned by all the remaining nodes, and one of these algorithms improves the performance for general networks running in time O(n3/2).

Abstract: We consider broadcasting in radio networks: one node of the network knows a message that needs to be learned by all the remaining nodes. We seek distributed deterministic algorithms to perform this task. Radio networks are modeled as directed graphs. They are unknown, in the sense that nodes are not assumed to know their neighbors, nor the size of the network, they are aware only of their individual identifying numbers. If more than one message is delivered to a node in a step then the node cannot hear any of them. Nodes cannot distinguish between such collisions and the case when no messages have been delivered in a step.
The fastest previously known deterministic algorithm for deterministic distributed broadcasting in unknown radio networks was presented in [6], it worked in time O(n11/6). We develop three new deterministic distributed algorithms. Algorithm A develops further the ideas of [6] and operates in time O(n1:77291) = O(n9/5), for general networks, and in time O(n1+a+H(a)+o(1)) for sparse networks with in-degrees O(na) fora < 1=2; here H is the entropy function. Algorithm B uses a new approach and works in time O(n3/2 log1/2 n) for general networks or O(n1+a+o(1)) for sparse networks. Algorithm C further improves the performance for general networks running in time O(n3/2).

134 citations

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TL;DR: New simple hardness proofs for certain propositional logics are obtained as an application of the computational complexity of problems of existence of winning strategies in domino tilings.

Abstract: Games in which players build domino tilings are considered. The computational complexity of problems of existence of winning strategies is investigated. These problems are shown to be complete in the respective complexity classes, e.g., SQUARE TILING GAME is complete in PSPACE, HIGH TILING GAME is complete in 2EXPTIME and has a doubly exponential time lower bound. As an application, new simple hardness proofs for certain propositional logics are obtained.

124 citations

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TL;DR: This work discusses algorithmic aspects of exchanging information in such networks, concentrating on distributed randomized protocols, and model the situation when nodes are mobile and do not rely on a fixed infrastructure.

Abstract: A communication network is called a radio network if its nodes exchange messages in the following restricted way. First, a send operation performed by a node delivers copies of the same message to all directly reachable nodes. Secondly, a node can successfully receive an incoming message only if exactly one of its neighbors sent a message in that step. It is this semantics of how ports at nodes send and receive messages that defines the networks rather than the fact that only radio waves are used as a medium of communication; but if that is the case then just a single frequency is used. We discuss algorithmic aspects of exchanging information in such networks, concentrating on distributed randomized protocols. Specific problems and solutions depend a lot on the topology of the underlying reachability graph and how much the nodes know about it. In single-hop networks each pair of nodes can communicate directly. This kind of networks is also known as the multiple access channel. Popular broadcasting protocols used on such channels are Aloha and the exponential backoff. Multi-hop networks may have arbitrary topology and packets need to be routed hopping through a sequence of adjacent nodes. Distributed protocols run by such networks are usually robust enough not to expect the nodes to know their neighbors. These ad-hoc networks and protocols model the situation when nodes are mobile and do not rely on a fixed infrastructure.

102 citations

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TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.

Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality.
Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

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TL;DR: The basic concepts of rough set theory are presented and some rough set-based research directions and applications are pointed out, indicating that the rough set approach is fundamentally important in artificial intelligence and cognitive sciences.

Abstract: Worldwide, there has been a rapid growth in interest in rough set theory and its applications in recent years. Evidence of this can be found in the increasing number of high-quality articles on rough sets and related topics that have been published in a variety of international journals, symposia, workshops, and international conferences in recent years. In addition, many international workshops and conferences have included special sessions on the theory and applications of rough sets in their programs. Rough set theory has led to many interesting applications and extensions. It seems that the rough set approach is fundamentally important in artificial intelligence and cognitive sciences, especially in research areas such as machine learning, intelligent systems, inductive reasoning, pattern recognition, mereology, knowledge discovery, decision analysis, and expert systems. In the article, we present the basic concepts of rough set theory and point out some rough set-based research directions and applications.

2,004 citations

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07 Nov 2002TL;DR: Simulations show that adding gossiping to AODV results in significant performance improvement, even in networks as small as 150 nodes, and it is expected that the improvement should be even more significant in larger networks.

Abstract: Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some probability, to reduce the overhead of the routing protocols. Gossiping exhibits bimodal behavior in sufficiently large networks: in some executions, the gossip dies out quickly and hardly any node gets the message; in the remaining executions, a substantial fraction of the nodes gets the message. The fraction of executions in which most nodes get the message depends on the gossiping probability and the topology of the network. In the networks we have considered, using gossiping probability between 0.6 and 0.8 suffices to ensure that almost every node gets the message in almost every execution. For large networks, this simple gossiping protocol uses up to 35% fewer messages than flooding, with improved performance. Gossiping can also be combined with various optimizations of flooding to yield further benefits. Simulations show that adding gossiping to AODV results in significant performance improvement, even in networks as small as 150 nodes. We expect that the improvement should be even more significant in larger networks.

919 citations

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TL;DR: Simulations show that adding gossiping to AODV results in significant performance improvement, even in networks as small as 150 nodes, and suggest that the improvement should be even more significant in larger networks.

Abstract: Many ad hoc routing protocols are based on some variant of flooding. Despite various optimizations of flooding, many routing messages are propagated unnecessarily. We propose a gossiping-based approach, where each node forwards a message with some probability, to reduce the overhead of the routing protocols. Gossiping exhibits bimodal behavior in sufficiently large networks: in some executions, the gossip dies out quickly and hardly any node gets the message; in the remaining executions, a substantial fraction of the nodes gets the message. The fraction of executions in which most nodes get the message depends on the gossiping probability and the topology of the network. In the networks we have considered, using gossiping probability between 0.6 and 0.8 suffices to ensure that almost every node gets the message in almost every execution. For large networks, this simple gossiping protocol uses up to 35% fewer messages than flooding, with improved performance. Gossiping can also be combined with various optimizations of flooding to yield further benefits. Simulations show that adding gossiping to AODV results in significant performance improvement, even in networks as small as 150 nodes. Our results suggest that the improvement should be even more significant in larger networks

828 citations