scispace - formally typeset
Search or ask a question
Author

Brian P. Gerkey

Bio: Brian P. Gerkey is an academic researcher from Willow Garage. The author has contributed to research in topics: Robot & Mobile robot. The author has an hindex of 32, co-authored 51 publications receiving 7923 citations. Previous affiliations of Brian P. Gerkey include Stanford University & Artificial Intelligence Center.


Papers
More filters
Proceedings Article
01 Jul 2003
TL;DR: Current usage of Player and Stage is reviewed, and some interesting research opportunities opened up by this infrastructure are identified.
Abstract: This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non-locking and language- and style-neutral. Stage is a lightweight, highly configurable robot simulator that supports large populations. Player/Stage is a community Free Software project. Current usage of Player and Stage is reviewed, and some interesting research opportunities opened up by this infrastructure are identified.

1,628 citations

Journal ArticleDOI
TL;DR: A domain-independent taxonomy of MRTA problems is given, and it is shown how many such problems can be viewed as instances of other, well-studied, optimization problems.
Abstract: Despite more than a decade of experimental work in multi-robot systems, important theoretical aspects of multi-robot coordination mechanisms have, to date, been largely untreated. To address this issue, we focus on the problem of multi-robot task allocation (MRTA). Most work on MRTA has been ad hoc and empirical, with many coordination architectures having been proposed and validated in a proof-of-concept fashion, but infrequently analyzed. With the goal of bringing objective grounding to this important area of research, we present a formal study of MRTA problems. A domain-independent taxonomy of MRTA problems is given, and it is shown how many such problems can be viewed as instances of other, well-studied, optimization problems. We demonstrate how relevant theory from operations research and combinatorial optimization can be used for analysis and greater understanding of existing approaches to task allocation, and show how the same theory can be used in the synthesis of new approaches.

1,369 citations

Journal ArticleDOI
01 Oct 2002
TL;DR: The primary contribution of the paper is to show empirically that distributed negotiation mechanisms such as MURDOCH are viable and effective for coordinating physical multirobot systems.
Abstract: The key to utilizing the potential of multirobot systems is cooperation. How can we achieve cooperation in systems composed of failure-prone autonomous robots operating in noisy, dynamic environments? We present a method of dynamic task allocation for groups of such robots. We implemented and tested an auction-based task allocation system which we call MURDOCH, built upon a principled, resource centric, publish/subscribe communication model. A variant of the Contract Net Protocol, MURDOCH produces a distributed approximation to a global optimum of resource usage. We validated MURDOCH in two very different domains: a tightly coupled multirobot physical manipulation task and a loosely coupled multirobot experiment in long-term autonomy. The primary contribution of the paper is to show empirically that distributed negotiation mechanisms such as MURDOCH are viable and effective for coordinating physical multirobot systems.

1,067 citations

Proceedings ArticleDOI
03 May 2010
TL;DR: This paper describes a navigation system that allowed a robot to complete 26.2 miles of autonomous navigation in a real office environment, including an efficient Voxel-based 3D mapping algorithm that explicitly models unknown space.
Abstract: This paper describes a navigation system that allowed a robot to complete 26.2 miles of autonomous navigation in a real office environment. We present the methods required to achieve this level of robustness, including an efficient Voxel-based 3D mapping algorithm that explicitly models unknown space. We also provide an open-source implementation of the algorithms used, as well as simulated environments in which our results can be verified.

536 citations

Proceedings ArticleDOI
29 Oct 2001
TL;DR: Player combines an efficient message protocol with a simple device model that provides transparent network access to a collection of sensors and actuators, often comprising a robot, and is implemented as a multithreaded TCP socket server.
Abstract: Successful distributed sensing and control require data to flow effectively between sensors, processors and actuators on single robots, in groups and across the Internet. We propose a mechanism for achieving this flow that we have found to be powerful and easy to use; we call it Player. Player combines an efficient message protocol with a simple device model. It is implemented as a multithreaded TCP socket server that provides transparent network access to a collection of sensors and actuators, often comprising a robot. The socket abstraction enables platform- and language-independent control of these devices, allowing the system designer to use the best tool for the task at hand Player is freely available from http://robotics.usc.edu/player.

445 citations


Cited by
More filters
Proceedings Article
01 Jan 2009
TL;DR: This paper discusses how ROS relates to existing robot software frameworks, and briefly overview some of the available application software which uses ROS.
Abstract: This paper gives an overview of ROS, an opensource robot operating system. ROS is not an operating system in the traditional sense of process management and scheduling; rather, it provides a structured communications layer above the host operating systems of a heterogenous compute cluster. In this paper, we discuss how ROS relates to existing robot software frameworks, and briefly overview some of the available application software which uses ROS.

8,387 citations

Proceedings ArticleDOI
09 May 2011
TL;DR: PCL (Point Cloud Library) is presented, an advanced and extensive approach to the subject of 3D perception that contains state-of-the art algorithms for: filtering, feature estimation, surface reconstruction, registration, model fitting and segmentation.
Abstract: With the advent of new, low-cost 3D sensing hardware such as the Kinect, and continued efforts in advanced point cloud processing, 3D perception gains more and more importance in robotics, as well as other fields. In this paper we present one of our most recent initiatives in the areas of point cloud perception: PCL (Point Cloud Library - http://pointclouds.org). PCL presents an advanced and extensive approach to the subject of 3D perception, and it's meant to provide support for all the common 3D building blocks that applications need. The library contains state-of-the art algorithms for: filtering, feature estimation, surface reconstruction, registration, model fitting and segmentation. PCL is supported by an international community of robotics and perception researchers. We provide a brief walkthrough of PCL including its algorithmic capabilities and implementation strategies.

4,501 citations

Proceedings ArticleDOI
24 Dec 2012
TL;DR: A large set of image sequences from a Microsoft Kinect with highly accurate and time-synchronized ground truth camera poses from a motion capture system is recorded for the evaluation of RGB-D SLAM systems.
Abstract: In this paper, we present a novel benchmark for the evaluation of RGB-D SLAM systems. We recorded a large set of image sequences from a Microsoft Kinect with highly accurate and time-synchronized ground truth camera poses from a motion capture system. The sequences contain both the color and depth images in full sensor resolution (640 × 480) at video frame rate (30 Hz). The ground-truth trajectory was obtained from a motion-capture system with eight high-speed tracking cameras (100 Hz). The dataset consists of 39 sequences that were recorded in an office environment and an industrial hall. The dataset covers a large variety of scenes and camera motions. We provide sequences for debugging with slow motions as well as longer trajectories with and without loop closures. Most sequences were recorded from a handheld Kinect with unconstrained 6-DOF motions but we also provide sequences from a Kinect mounted on a Pioneer 3 robot that was manually navigated through a cluttered indoor environment. To stimulate the comparison of different approaches, we provide automatic evaluation tools both for the evaluation of drift of visual odometry systems and the global pose error of SLAM systems. The benchmark website [1] contains all data, detailed descriptions of the scenes, specifications of the data formats, sample code, and evaluation tools.

3,050 citations

Proceedings ArticleDOI
01 Sep 2004
TL;DR: Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots.
Abstract: Simulators have played a critical role in robotics research as tools for quick and efficient testing of new concepts, strategies, and algorithms. To date, most simulators have been restricted to 2D worlds, and few have matured to the point where they are both highly capable and easily adaptable. Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots. Its open source status, fine grained control, and high fidelity place Gazebo in a unique position to become more than just a stepping stone between the drawing board and real hardware: data visualization, simulation of remote environments, and even reverse engineering of blackbox systems are all possible applications. Gazebo is developed in cooperation with the Player and Stage projects (Gerkey, B. P., et al., July 2003), (Gerkey, B. P., et al., May 2001), (Vaughan, R. T., et al., Oct. 2003), and is available from http://playerstage.sourceforge.net/gazebo/ gazebo.html.

2,824 citations

Journal Article
TL;DR: In this article, a guided policy search method is used to map raw image observations directly to torques at the robot's motors, with supervision provided by a simple trajectory-centric reinforcement learning method.
Abstract: Policy search methods can allow robots to learn control policies for a wide range of tasks, but practical applications of policy search often require hand-engineered components for perception, state estimation, and low-level control. In this paper, we aim to answer the following question: does training the perception and control systems jointly end-to-end provide better performance than training each component separately? To this end, we develop a method that can be used to learn policies that map raw image observations directly to torques at the robot's motors. The policies are represented by deep convolutional neural networks (CNNs) with 92,000 parameters, and are trained using a guided policy search method, which transforms policy search into supervised learning, with supervision provided by a simple trajectory-centric reinforcement learning method. We evaluate our method on a range of real-world manipulation tasks that require close coordination between vision and control, such as screwing a cap onto a bottle, and present simulated comparisons to a range of prior policy search methods.

1,934 citations