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Author

Bülent Özgüç

Bio: Bülent Özgüç is an academic researcher from Bilkent University. The author has contributed to research in topics: Animation & Rendering (computer graphics). The author has an hindex of 10, co-authored 53 publications receiving 315 citations.


Papers
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Journal ArticleDOI
TL;DR: A spring force fomulation for animating elastically deformable models is presented, in which elastic properties of the materials are represented as external spring forces as opposed to forming complicated stiffness matrices.

33 citations

Journal ArticleDOI
TL;DR: A number of geometric modeling techniques with deformations applied to them are discussed in attempts to combine various approaches developed so far, with the aim of achieving free-form effect.

24 citations

Book ChapterDOI
01 Jan 1994
TL;DR: A heuristic is proposed to subdivide the 3D space by converting the problem into a graph partitioning problem and the proposed algorithm tries to minimize the communication cost while maintaining a load balance among processors.
Abstract: An approach for parallel ray tracing is to subdivide the 3D space into rectangular volumes and assign the object descriptions with their related computations in each volume to a different processor. The subdivision process is critical in reducing the interprocessor communication overhead, and maintaining the load balance among processors of a multicomputer. In this paper, after a brief overview of parallel ray tracing, a heuristic is proposed to subdivide the 3D space by converting the problem into a graph partitioning problem. The proposed algorithm tries to minimize the communication cost while maintaining a load balance among processors.

20 citations

Journal ArticleDOI
TL;DR: This paper presents a grid-based neighbor-search technique to be used in a GPU-based particle simulation framework designed to work on programmable graphics hardware.
Abstract: This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.

20 citations

Journal ArticleDOI
TL;DR: The system uses physically based modelling methods and approaches from elasticity theory for animating the models, namely the primal formulation and the hybrid formulation so that the user can select the one most suitable for an animation depending on the rigidity of the models.
Abstract: Although kinematic modelling methods are adequate for describing the shapes of static objects, they are insufficient when it comes to producing realistic animation. Physically based modelling remedies this problem by including forces, masses, strain energies and other physical quantities. The paper describes a system for the animation of deformable models. The system uses physically based modelling methods and approaches from elasticity theory for animating the models. Two different formulations, namely the primal formulation and the hybrid formulation , are implemented so that the user can select the one most suitable for an animation depending on the rigidity of the models. Collision of the models with impenetrable obstacles and constraining of the model points to fixed positions in space are implemented for use in the animations.

17 citations


Cited by
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01 Jan 1978
TL;DR: This ebook is the first authorized digital version of Kernighan and Ritchie's 1988 classic, The C Programming Language (2nd Ed.), and is a "must-have" reference for every serious programmer's digital library.
Abstract: This ebook is the first authorized digital version of Kernighan and Ritchie's 1988 classic, The C Programming Language (2nd Ed.). One of the best-selling programming books published in the last fifty years, "K&R" has been called everything from the "bible" to "a landmark in computer science" and it has influenced generations of programmers. Available now for all leading ebook platforms, this concise and beautifully written text is a "must-have" reference for every serious programmers digital library. As modestly described by the authors in the Preface to the First Edition, this "is not an introductory programming manual; it assumes some familiarity with basic programming concepts like variables, assignment statements, loops, and functions. Nonetheless, a novice programmer should be able to read along and pick up the language, although access to a more knowledgeable colleague will help."

2,120 citations

Journal ArticleDOI
TL;DR: In this article, the authors present a survey of different approaches to ray tracing animated scenes, discussing their strengths and weaknesses, and their relationship to other approaches. But, there is so far no approach that is best in all cases, and determining the best technique for a particular problem can be a challenge.
Abstract: Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow for interactive use. With faster hardware and algorithmic improvements this has recently changed, and real-time ray tracing is finally within reach. However, real-time capability also opens up new problems that do not exist in an off-line environment. In particular real-time ray tracing offers the opportunity to interactively ray trace moving/animated scene content. This presents a challenge to the data structures that have been developed for ray tracing over the past few decades. Spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this can become a bottleneck for the speed of ray tracing. This bottleneck has recently received much attention by researchers and that has resulted in a multitude of different algorithms, data structures and strategies for handling animated scenes. The effectiveness of techniques for ray tracing dynamic scenes vary dramatically depending on details such as scene complexity, model structure, type of motion and the coherency of the rays. Consequently, there is so far no approach that is best in all cases, and determining the best technique for a particular problem can be a challenge. In this State of the Art Report (STAR), we aim to survey the different approaches to ray tracing animated scenes, discussing their strengths and weaknesses, and their relationship to other approaches. The overall goal is to help the reader choose the best approach depending on the situation, and to expose promising areas where there is potential for algorithmic improvements.

257 citations

Journal ArticleDOI
TL;DR: It is shown that the model exceeds the state of the art in saliency detection of magnetic tiles, in which it both effectively and explicitly maps multiple surface defects from low-contrast images.
Abstract: Computer vision builds a connection between image processing and industrials, bringing modern perception to the automated manufacture of magnetic tiles. In this article, we propose a real-time model called MCuePush U-Net, specifically designed for saliency detection of surface defect. Our model consists of three main components: MCue, U-Net and Push network. MCue generates three-channel resized inputs, including one MCue saliency image and two raw images; U-Net learns the most informative regions, and essentially it is a deep hierarchical structured convolutional network; Push network defines the specific location of predicted surface defects with bounding boxes, constructed by two fully connected layers and one output layer. We show that the model exceeds the state of the art in saliency detection of magnetic tiles, in which it both effectively and explicitly maps multiple surface defects from low-contrast images. The proposed model significantly reduces time cost of machinery from 0.5 s per image to 0.07 s and enhances detection accuracy for image-based defect examinations.

210 citations

Book
01 Jan 1988
TL;DR: Interestingly, constraint programming languages their specification and generation that you really wait for now is coming, so it's significant to wait for the representative and beneficial books to read.
Abstract: Interestingly, constraint programming languages their specification and generation that you really wait for now is coming. It's significant to wait for the representative and beneficial books to read. Every book that is provided in better way and utterance will be expected by many peoples. Even you are a good reader or not, feeling to read this book will always appear when you find it. But, when you feel hard to find it as yours, what to do? Borrow to your friends and don't know when to give back it to her or him.

182 citations

Journal ArticleDOI
TL;DR: Learning space research is a relatively new field of study that seeks to inform the design, evaluation and management of learning spaces as mentioned in this paper, and one of its primary goals is to clear the ground for the construction of models of learning space that can be used by the various parties involved in the design and evaluation of new learning spaces.
Abstract: Learning space research is a relatively new field of study that seeks to inform the design, evaluation and management of learning spaces. This paper reviews a dispersed and fragmented literature relevant to understanding connections between university learning spaces and student learning activities. From this review, the paper distils a number of core concerns and identifies some gaps in the literature. One of its primary goals is to clear the ground for the construction of models of learning space that can be used by the various parties involved in the design and evaluation of new learning spaces: teachers, architects, interior designers, IT managers, educational leaders and students. A closely related goal is to help those participating in learning space research locate and understand each other's contributions. Fragmentation in research related to learning and physical spaces makes progress in the field slow. Our review makes two passes over the field: drawing together research from architecture, the learning sciences, environmental psychology, human computer interaction and elsewhere to identify research foci and gaps, and then also capturing some work by learning space researchers that directly attempts to model the main relationships in the field. The paper ends with a summary of implications for research and practice.

182 citations