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Catharine Brand

Researcher at University of Colorado Boulder

Publications -  8
Citations -  263

Catharine Brand is an academic researcher from University of Colorado Boulder. The author has contributed to research in topics: Computational thinking & Game design. The author has an hindex of 7, co-authored 8 publications receiving 225 citations.

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Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

TL;DR: The Scalable Game Design curriculum is developed based on a strategy to integrate CS education into the regular school curriculum and an approach called Computational Thinking Pattern Analysis has been developed to measure and correlate computational thinking skills relevant to game design and simulations.
Journal ArticleDOI

Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D

TL;DR: The differences between 2D and 3D regarding three concepts connecting computer graphics to computer science education: ownership, spatial thinking, and syntonicity are discussed.
Proceedings ArticleDOI

Designing mixed textual and iconic programming languages for novice users

TL;DR: Five principles for designing end-user programming languages which address some of the obstacles students attempt to create sophisticated programs, based on extensions made to Visual AgentTalk, the tactile programming component of the Agentsheets system.
Proceedings ArticleDOI

Collaboration and Computational Thinking: A classroom structure

TL;DR: Carson Middle School's Game Design I course is able to utilize collaboration as a means for allowing students to not only learn but master and retain Computational Thinking Patterns and apply them in formal summative assessments.
Proceedings ArticleDOI

Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction

TL;DR: Teacher practices that are intended to promote CT skill acquisition through instruction that takes place in two framing contexts are examined, using the Scalable Game Design curriculum as a lens to examine classroom practices.