C
Catharine Brand
Researcher at University of Colorado Boulder
Publications - 8
Citations - 263
Catharine Brand is an academic researcher from University of Colorado Boulder. The author has contributed to research in topics: Computational thinking & Game design. The author has an hindex of 7, co-authored 8 publications receiving 225 citations.
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Journal ArticleDOI
Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation
Alexander Repenning,David C. Webb,Kyu Han Koh,Hilarie Nickerson,Susan Miller,Catharine Brand,Ian Her Many Horses,Ashok Basawapatna,Fred Gluck,Ryan Grover,Kris D. Gutiérrez,Nadia Repenning +11 more
TL;DR: The Scalable Game Design curriculum is developed based on a strategy to integrate CS education into the regular school curriculum and an approach called Computational Thinking Pattern Analysis has been developed to measure and correlate computational thinking skills relevant to game design and simulations.
Journal ArticleDOI
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D
Alexander Repenning,David C. Webb,Catharine Brand,Fred Gluck,Ryan Grover,Susan Miller,Hilarie Nickerson,Muyang Song +7 more
TL;DR: The differences between 2D and 3D regarding three concepts connecting computer graphics to computer science education: ownership, spatial thinking, and syntonicity are discussed.
Proceedings ArticleDOI
Designing mixed textual and iconic programming languages for novice users
TL;DR: Five principles for designing end-user programming languages which address some of the obstacles students attempt to create sophisticated programs, based on extensions made to Visual AgentTalk, the tactile programming component of the Agentsheets system.
Proceedings ArticleDOI
Collaboration and Computational Thinking: A classroom structure
TL;DR: Carson Middle School's Game Design I course is able to utilize collaboration as a means for allowing students to not only learn but master and retain Computational Thinking Patterns and apply them in formal summative assessments.
Proceedings ArticleDOI
Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction
TL;DR: Teacher practices that are intended to promote CT skill acquisition through instruction that takes place in two framing contexts are examined, using the Scalable Game Design curriculum as a lens to examine classroom practices.