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春生 野間

Bio: 春生 野間 is an academic researcher. The author has contributed to research in topics: Haptic technology. The author has an hindex of 1, co-authored 1 publications receiving 411 citations.

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Journal ArticleDOI
TL;DR: There is increasing interest in using robotic devices to assist in movement training following neurologic injuries such as stroke and spinal cord injury, and this review summarizes techniques for implementing assistive strategies, including impedance-, counterbalance-, and EMG- based controllers, as well as adaptive controllers that modify control parameters based on ongoing participant performance.
Abstract: There is increasing interest in using robotic devices to assist in movement training following neurologic injuries such as stroke and spinal cord injury. This paper reviews control strategies for robotic therapy devices. Several categories of strategies have been proposed, including, assistive, challenge-based, haptic simulation, and coaching. The greatest amount of work has been done on developing assistive strategies, and thus the majority of this review summarizes techniques for implementing assistive strategies, including impedance-, counterbalance-, and EMG- based controllers, as well as adaptive controllers that modify control parameters based on ongoing participant performance. Clinical evidence regarding the relative effectiveness of different types of robotic therapy controllers is limited, but there is initial evidence that some control strategies are more effective than others. It is also now apparent there may be mechanisms by which some robotic control approaches might actually decrease the recovery possible with comparable, non-robotic forms of training. In future research, there is a need for head-to-head comparison of control algorithms in randomized, controlled clinical trials, and for improved models of human motor recovery to provide a more rational framework for designing robotic therapy control strategies.

992 citations

Journal ArticleDOI
TL;DR: This paper presents an overview of the principal works and devices employed to provide upper limb amputees with sensory feedback and the principal features, advantages and disadvantages of the different methods are presented.
Abstract: One of the challenges facing prosthetic designers and engineers is to restore the missing sensory function inherit to hand amputation. Several different techniques can be employed to provide amputees with sensory feedback: sensory substitution methods where the recorded stimulus is not only transferred to the amputee, but also translated to a different modality (modality-matched feedback), which transfers the stimulus without translation and direct neural stimulation, which interacts directly with peripheral afferent nerves. This paper presents an overview of the principal works and devices employed to provide upper limb amputees with sensory feedback. The focus is on sensory substitution and modality matched feedback; the principal features, advantages and disadvantages of the different methods are presented.

409 citations

Proceedings ArticleDOI
07 May 2016
TL;DR: The study results indicate that all the haptic retargeting techniques improve the sense of presence when compared to typical wand-based 3D control of virtual objects, and a hybrid technique which combines both world and body manipulation achieves the highest satisfaction and presence scores.
Abstract: Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We propose a solution that overcomes this limitation by hacking human perception. We have created a framework for repurposing passive haptics, called haptic retargeting, that leverages the dominance of vision when our senses conflict. With haptic retargeting, a single physical prop can provide passive haptics for multiple virtual objects. We introduce three approaches for dynamically aligning physical and virtual objects: world manipulation, body manipulation and a hybrid technique which combines both world and body manipulation. Our study results indicate that all our haptic retargeting techniques improve the sense of presence when compared to typical wand-based 3D control of virtual objects. Furthermore, our hybrid haptic retargeting achieved the highest satisfaction and presence scores while limiting the visible side-effects during interaction.

353 citations

Proceedings ArticleDOI
01 Aug 2001
TL;DR: This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics and a new interface device comprising of a flexible screen, an actuator array and a projector.
Abstract: This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they can effectively touch an image using any part of their bare hand, including the palm. The second goal is to present visual and haptic sensation simultaneously by using a single device that doesn't oblige the user to wear any extra equipment. In order to achieve these goals, we designed a new interface device comprising of a flexible screen, an actuator array and a projector. The actuator deforms the flexible screen onto which the image is projected. The user can then touch the image directly and feel its shape and rigidity. Initially we fabricated two prototypes, and their effectiveness is examined by studying the observations made by anonymous users and a performance evaluation test for spatial resolution.

349 citations

Journal Article
TL;DR: The kinematics of cobots and the continuously variable transmissions (CVT) that are essential to them are explained and Powered cobots are introduced, made possible by a parallel interconnection of the CVT.
Abstract: We describe a new robot architecture: the collaborative robot, or cobot. Cobots are intended for direct physical interaction with a human operator. The cobot can create smooth, strong virtual surfaces and other haptic effects within a shared human/cobot workspace. The kinematic properties of cobots differ markedly from those of robots. Most significantly, cobots have only one mechanical degree of freedom, regardless of their taskspace dimensionality. The instantaneous direction of motion associated with this single degree of freedom is actively servo-controlled, or steered, within the higher dimensional taskspace. This paper explains the kinematics of cobots and the continuously variable transmissions (CVT) that are essential to them. Powered cobots are introduced, made possible by a parallel interconnection of the CVT. We discuss the relation of cobots to conventionally actuated robots and to nonholonomic robots. Several cobots in design, prototype, or industrial testbed settings illustrate the concepts discussed.

325 citations