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Craig Anslow

Bio: Craig Anslow is an academic researcher from Victoria University of Wellington. The author has contributed to research in topics: Agile software development & Software development. The author has an hindex of 17, co-authored 103 publications receiving 1171 citations. Previous affiliations of Craig Anslow include Middlesex University & University of Calgary.


Papers
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Proceedings ArticleDOI
30 Nov 2010
TL;DR: The Qualitas Corpus, a large curated collection of open source Java systems, is described, which reduces the cost of performing large empirical studies of code and supports comparison of measurements of the same artifacts.
Abstract: In order to increase our ability to use measurement to support software development practise we need to do more analysis of code. However, empirical studies of code are expensive and their results are difficult to compare. We describe the Qualitas Corpus, a large curated collection of open source Java systems. The corpus reduces the cost of performing large empirical studies of code and supports comparison of measurements of the same artifacts. We discuss its design, organisation, and issues associated with its development.

390 citations

Proceedings ArticleDOI
01 Sep 2017
TL;DR: CityVR is introduced – an interactive software visualization tool that implements the city metaphor technique using virtual reality in an immersive 3D environment medium to boost developer engagement in software comprehension tasks.
Abstract: Gamification of software engineering tasks improve developer engagement, but has been limited to mechanisms such as points and badges. We believe that a tool that provides developers an interface analogous to computer games can represent the gamification of software engineering tasks more effectively via software visualization. We introduce CityVR – an interactive software visualization tool that implements the city metaphor technique using virtual reality in an immersive 3D environment medium to boost developer engagement in software comprehension tasks. We evaluated our tool with a case study based on ArgoUML. We measured engagement in terms of feelings, interaction, and time perception. We report on how our design choices relate to developer engagement. We found that developers i) felt curious, immersed, in control, excited, and challenged, ii) spent considerable interaction time navigating and selecting elements, and iii) perceived that time passed faster than in reality, and therefore were willing to spend more time using the tool to solve software engineering tasks.https://youtu.be/R0C-HMAtgnk

67 citations

Journal ArticleDOI
TL;DR: It is argued that an effective software visualization should not only boost time and correctness but also recollection, usability, engagement, and other emotions, and it is called on researchers proposing new software visualizations to provide evidence of their effectiveness.

59 citations

Proceedings ArticleDOI
31 Oct 2013
TL;DR: The design and visualization features of SourceVis are described, findings from a user study are presented, and the implications for building collaborative software visualization applications are discussed.
Abstract: Most software development tools and applications are designed from a single-user perspective and are bound to the desktop and Integrated Development Environments (IDEs). These tools and applications make it hard for developers to analyse and interact with software artifacts collaboratively. We present SourceVisa multi-user collaborative software visualization application for use on large multi-touch tables. We describe the design and visualization features of SourceVis, present findings from a user study, and discuss the implications for building collaborative software visualization applications.

51 citations

Proceedings ArticleDOI
24 Feb 2015
TL;DR: This paper presents an experience report at teaching an Agile software development project course that involved teams developing web applications and the resources developed for the course will help inform others who also wish to teach group based software development courses.
Abstract: Teaching group based Agile software development project courses is difficult. There are many aspects that need to be considered for a project to be successful such as a well defined scope, students working effectively together, and engaging with the customer. In this paper we present an experience report at teaching an Agile software development project course that involved teams developing web applications. The resources developed for the course and discussion about our experience will help inform others who also wish to teach group based software development courses.

50 citations


Cited by
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Journal ArticleDOI
TL;DR: Reading a book as this basics of qualitative research grounded theory procedures and techniques and other references can enrich your life quality.

13,415 citations

Book
01 Nov 2002
TL;DR: Drive development with automated tests, a style of development called “Test-Driven Development” (TDD for short), which aims to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved.
Abstract: From the Book: “Clean code that works” is Ron Jeffries’ pithy phrase. The goal is clean code that works, and for a whole bunch of reasons: Clean code that works is a predictable way to develop. You know when you are finished, without having to worry about a long bug trail.Clean code that works gives you a chance to learn all the lessons that the code has to teach you. If you only ever slap together the first thing you think of, you never have time to think of a second, better, thing. Clean code that works improves the lives of users of our software.Clean code that works lets your teammates count on you, and you on them.Writing clean code that works feels good.But how do you get to clean code that works? Many forces drive you away from clean code, and even code that works. Without taking too much counsel of our fears, here’s what we do—drive development with automated tests, a style of development called “Test-Driven Development” (TDD for short). In Test-Driven Development, you: Write new code only if you first have a failing automated test.Eliminate duplication. Two simple rules, but they generate complex individual and group behavior. Some of the technical implications are:You must design organically, with running code providing feedback between decisionsYou must write your own tests, since you can’t wait twenty times a day for someone else to write a testYour development environment must provide rapid response to small changesYour designs must consist of many highly cohesive, loosely coupled components, just to make testing easy The two rules imply an order to the tasks ofprogramming: 1. Red—write a little test that doesn’t work, perhaps doesn’t even compile at first 2. Green—make the test work quickly, committing whatever sins necessary in the process 3. Refactor—eliminate all the duplication created in just getting the test to work Red/green/refactor. The TDD’s mantra. Assuming for the moment that such a style is possible, it might be possible to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved. If so, writing only code demanded by failing tests also has social implications: If the defect density can be reduced enough, QA can shift from reactive to pro-active workIf the number of nasty surprises can be reduced enough, project managers can estimate accurately enough to involve real customers in daily developmentIf the topics of technical conversations can be made clear enough, programmers can work in minute-by-minute collaboration instead of daily or weekly collaborationAgain, if the defect density can be reduced enough, we can have shippable software with new functionality every day, leading to new business relationships with customers So, the concept is simple, but what’s my motivation? Why would a programmer take on the additional work of writing automated tests? Why would a programmer work in tiny little steps when their mind is capable of great soaring swoops of design? Courage. Courage Test-driven development is a way of managing fear during programming. I don’t mean fear in a bad way, pow widdle prwogwammew needs a pacifiew, but fear in the legitimate, this-is-a-hard-problem-and-I-can’t-see-the-end-from-the-beginning sense. If pain is nature’s way of saying “Stop!”, fear is nature’s way of saying “Be careful.” Being careful is good, but fear has a host of other effects: Makes you tentativeMakes you want to communicate lessMakes you shy from feedbackMakes you grumpy None of these effects are helpful when programming, especially when programming something hard. So, how can you face a difficult situation and: Instead of being tentative, begin learning concretely as quickly as possible.Instead of clamming up, communicate more clearly.Instead of avoiding feedback, search out helpful, concrete feedback.(You’ll have to work on grumpiness on your own.) Imagine programming as turning a crank to pull a bucket of water from a well. When the bucket is small, a free-spinning crank is fine. When the bucket is big and full of water, you’re going to get tired before the bucket is all the way up. You need a ratchet mechanism to enable you to rest between bouts of cranking. The heavier the bucket, the closer the teeth need to be on the ratchet. The tests in test-driven development are the teeth of the ratchet. Once you get one test working, you know it is working, now and forever. You are one step closer to having everything working than you were when the test was broken. Now get the next one working, and the next, and the next. By analogy, the tougher the programming problem, the less ground should be covered by each test. Readers of Extreme Programming Explained will notice a difference in tone between XP and TDD. TDD isn’t an absolute like Extreme Programming. XP says, “Here are things you must be able to do to be prepared to evolve further.” TDD is a little fuzzier. TDD is an awareness of the gap between decision and feedback during programming, and techniques to control that gap. “What if I do a paper design for a week, then test-drive the code? Is that TDD?” Sure, it’s TDD. You were aware of the gap between decision and feedback and you controlled the gap deliberately. That said, most people who learn TDD find their programming practice changed for good. “Test Infected” is the phrase Erich Gamma coined to describe this shift. You might find yourself writing more tests earlier, and working in smaller steps than you ever dreamed would be sensible. On the other hand, some programmers learn TDD and go back to their earlier practices, reserving TDD for special occasions when ordinary programming isn’t making progress. There are certainly programming tasks that can’t be driven solely by tests (or at least, not yet). Security software and concurrency, for example, are two topics where TDD is not sufficient to mechanically demonstrate that the goals of the software have been met. Security relies on essentially defect-free code, true, but also on human judgement about the methods used to secure the software. Subtle concurrency problems can’t be reliably duplicated by running the code. Once you are finished reading this book, you should be ready to: Start simplyWrite automated testsRefactor to add design decisions one at a time This book is organized into three sections. An example of writing typical model code using TDD. The example is one I got from Ward Cunningham years ago, and have used many times since, multi-currency arithmetic. In it you will learn to write tests before code and grow a design organically.An example of testing more complicated logic, including reflection and exceptions, by developing a framework for automated testing. This example also serves to introduce you to the xUnit architecture that is at the heart of many programmer-oriented testing tools. In the second example you will learn to work in even smaller steps than in the first example, including the kind of self-referential hooha beloved of computer scientists.Patterns for TDD. Included are patterns for the deciding what tests to write, how to write tests using xUnit, and a greatest hits selection of the design patterns and refactorings used in the examples. I wrote the examples imagining a pair programming session. If you like looking at the map before wandering around, you may want to go straight to the patterns in Section 3 and use the examples as illustrations. If you prefer just wandering around and then looking at the map to see where you’ve been, try reading the examples through and refering to the patterns when you want more detail about a technique, then using the patterns as a reference. Several reviewers have commented they got the most out of the examples when they started up a programming environment and entered the code and ran the tests as they read. A note about the examples. Both examples, multi-currency calculation and a testing framework, appear simple. There are (and I have seen) complicated, ugly, messy ways of solving the same problems. I could have chosen one of those complicated, ugly, messy solutions to give the book an air of “reality.” However, my goal, and I hope your goal, is to write clean code that works. Before teeing off on the examples as being too simple, spend 15 seconds imagining a programming world in which all code was this clear and direct, where there were no complicated solutions, only apparently complicated problems begging for careful thought. TDD is a practice that can help you lead yourself to exactly that careful thought.

1,864 citations

Book
01 Jan 1988
TL;DR: In this paper, the evolution of the Toyota production system is discussed, starting from need, further development, Genealogy of the production system, and the true intention of the Ford system.
Abstract: * Starting from Need* Evolution of the Toyota Production System* Further Development* Genealogy of the Toyota Production System* The True Intention of the Ford System* Surviving the Low-Growth Period

1,793 citations