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Cristina V. Lopes

Bio: Cristina V. Lopes is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Source code & KPI-driven code analysis. The author has an hindex of 49, co-authored 222 publications receiving 13043 citations. Previous affiliations of Cristina V. Lopes include Northeastern University & PARC.


Papers
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Book ChapterDOI
14 Jun 1999
TL;DR: An analysis of why certain design decisions have been so difficult to clearly capture in actual code is presented, and the basis for a new programming technique, called aspect-oriented programming, that makes it possible to clearly express programs involving such aspects.
Abstract: We have found many programming problems for which neither procedural nor object-oriented programming techniques are sufficient to clearly capture some of the important design decisions the program must implement. This forces the implementation of those design decisions to be scattered throughout the code, resulting in “tangled” code that is excessively difficult to develop and maintain. We present an analysis of why certain design decisions have been so difficult to clearly capture in actual code. We call the properties these decisions address aspects, and show that the reason they have been hard to capture is that they cross-cut the system's basic functionality. We present the basis for a new programming technique, called aspect-oriented programming, that makes it possible to clearly express programs involving such aspects, including appropriate isolation, composition and reuse of the aspect code. The discussion is rooted in systems we have built using aspect-oriented programming.

3,355 citations

Proceedings ArticleDOI
05 Jun 2000

2,162 citations

Proceedings ArticleDOI
14 May 2016
TL;DR: In this article, a token-based clone detector, SourcererCC, is proposed to detect both exact and near-miss clones from large inter-project repositories using a standard workstation.
Abstract: Despite a decade of active research, there has been a marked lack in clone detection techniques that scale to large repositories for detecting near-miss clones. In this paper, we present a token-based clone detector, SourcererCC, that can detect both exact and near-miss clones from large inter-project repositories using a standard workstation. It exploits an optimized inverted-index to quickly query the potential clones of a given code block. Filtering heuristics based on token ordering are used to significantly reduce the size of the index, the number of code-block comparisons needed to detect the clones, as well as the number of required token-comparisons needed to judge a potential clone. We evaluate the scalability, execution time, recall and precision of SourcererCC, and compare it to four publicly available and state-of-the-art tools. To measure recall, we use two recent benchmarks: (1) a big benchmark of real clones, BigCloneBench, and (2) a Mutation/Injection-based framework of thousands of fine-grained artificial clones. We find SourcererCC has both high recall and precision, and is able to scale to a large inter-project repository (25K projects, 250MLOC) using a standard workstation.

428 citations

Proceedings ArticleDOI
20 Apr 2002
TL;DR: Ideas from social science are borrowed to inform the design of novel "sensing" user-interfaces for computing technology that can be used to handle human-computer communication accomplishments.
Abstract: This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design challenges inspired by analysis of human-human communication that are mundanely addressed by traditional graphical user interface designs (GUIs). Although classic GUI conventions allow us to finesse these questions, recent research into innovative interaction techniques such as 'Ubiquitous Computing' and 'Tangible Interfaces' has begun to expose the interaction challenges and problems they pose. By making them explicit we open a discourse on how an approach similar to that used by social scientists in studying human-human interaction might inform the design of novel interaction mechanisms that can be used to handle human-computer communication accomplishments

342 citations


Cited by
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Journal Article
TL;DR: This book by a teacher of statistics (as well as a consultant for "experimenters") is a comprehensive study of the philosophical background for the statistical design of experiment.
Abstract: THE DESIGN AND ANALYSIS OF EXPERIMENTS. By Oscar Kempthorne. New York, John Wiley and Sons, Inc., 1952. 631 pp. $8.50. This book by a teacher of statistics (as well as a consultant for \"experimenters\") is a comprehensive study of the philosophical background for the statistical design of experiment. It is necessary to have some facility with algebraic notation and manipulation to be able to use the volume intelligently. The problems are presented from the theoretical point of view, without such practical examples as would be helpful for those not acquainted with mathematics. The mathematical justification for the techniques is given. As a somewhat advanced treatment of the design and analysis of experiments, this volume will be interesting and helpful for many who approach statistics theoretically as well as practically. With emphasis on the \"why,\" and with description given broadly, the author relates the subject matter to the general theory of statistics and to the general problem of experimental inference. MARGARET J. ROBERTSON

13,333 citations

Book
01 Jan 2005

9,038 citations

Book ChapterDOI
14 Jun 1999
TL;DR: An analysis of why certain design decisions have been so difficult to clearly capture in actual code is presented, and the basis for a new programming technique, called aspect-oriented programming, that makes it possible to clearly express programs involving such aspects.
Abstract: We have found many programming problems for which neither procedural nor object-oriented programming techniques are sufficient to clearly capture some of the important design decisions the program must implement. This forces the implementation of those design decisions to be scattered throughout the code, resulting in “tangled” code that is excessively difficult to develop and maintain. We present an analysis of why certain design decisions have been so difficult to clearly capture in actual code. We call the properties these decisions address aspects, and show that the reason they have been hard to capture is that they cross-cut the system's basic functionality. We present the basis for a new programming technique, called aspect-oriented programming, that makes it possible to clearly express programs involving such aspects, including appropriate isolation, composition and reuse of the aspect code. The discussion is rooted in systems we have built using aspect-oriented programming.

3,355 citations

Proceedings ArticleDOI
01 Sep 2001
TL;DR: This tutorial shows how to use AOP to implement crosscutting conerns in a concise modular way and includes a description of their underlying model, in terms of which a wide range of AOP languages can be understood.
Abstract: Aspect-oriented programming (AOP) is a technique for improving separation of concerns in software design and implementation. AOP works by providing explicit mechanisms for capturing the structure of crosscutting concerns. This tutorial shows how to use AOP to implement crosscutting conerns in a concise modular way. It works with AspectJ, a seamless aspect-oriented extension to the Java(tm) programming language, and with AspectC, an aspect-oriented extension to C in the style of AspectJ. It also includes a description of their underlying model, in terms of which a wide range of AOP languages can be understood.

3,187 citations