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D. Zeltzer

Bio: D. Zeltzer is an academic researcher. The author has contributed to research in topics: Wired glove & Input device. The author has an hindex of 1, co-authored 1 publications receiving 728 citations.

Papers
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Journal ArticleDOI
TL;DR: A detailed overview of the field of glove-based input devices can be found in this paper, where the authors provide a basis for understanding the field by describing key hand-tracking technologies and applications using gloves.
Abstract: Clumsy intermediary devices constrain our interaction with computers and their applications. Glove-based input devices let us apply our manual dexterity to the task. We provide a basis for understanding the field by describing key hand-tracking technologies and applications using glove-based input. The bulk of development in glove-based input has taken place very recently, and not all of it is easily accessible in the literature. We present a cross-section of the field to date. Hand-tracking devices may use the following technologies: position tracking, optical tracking, marker systems, silhouette analysis, magnetic tracking or acoustic tracking. Actual glove technologies on the market include: Sayre glove, MIT LED glove, Digital Data Entry Glove, DataGlove, Dexterous HandMaster, Power Glove, CyberGlove and Space Glove. Various applications of glove technologies include projects into the pursuit of natural interfaces, systems for understanding signed languages, teleoperation and robotic control, computer-based puppetry, and musical performance. >

754 citations


Cited by
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Journal ArticleDOI
TL;DR: A fraction of the recycle slurry is treated with sulphuric acid to convert at least some of the gypsum to calcium sulphate hemihydrate and the slurry comprising hemihYDrate is returned to contact the mixture of phosphate rock, phosphoric acid and recycle Gypsum slurry.
Abstract: The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. We survey the literature on visual interpretation of hand gestures in the context of its role in HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. Important differences in the gesture interpretation approaches arise depending on whether a 3D model of the human hand or an image appearance model of the human hand is used. 3D hand models offer a way of more elaborate modeling of hand gestures but lead to computational hurdles that have not been overcome given the real-time requirements of HCI. Appearance-based models lead to computationally efficient "purposive" approaches that work well under constrained situations but seem to lack the generality desirable for HCI. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. Although the current progress is encouraging, further theoretical as well as computational advances are needed before gestures can be widely used for HCI. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human-computer interaction.

1,973 citations

Journal ArticleDOI
TL;DR: A literature review on the second research direction, which aims to capture the real 3D motion of the hand, which is a very challenging problem in the context of HCI.

901 citations

Journal ArticleDOI
TL;DR: Recent progress in human movement detection/tracking systems in general, and existing or potential application for stroke rehabilitation in particular are reviewed.

749 citations

Journal ArticleDOI
01 Jul 2008
TL;DR: This paper surveys glove systems and their applications, analyzes the characteristics of the devices, provides a road map of the evolution of the technology, and discusses limitations of current technology and trends at the frontiers of research.
Abstract: Hand movement data acquisition is used in many engineering applications ranging from the analysis of gestures to the biomedical sciences. Glove-based systems represent one of the most important efforts aimed at acquiring hand movement data. While they have been around for over three decades, they keep attracting the interest of researchers from increasingly diverse fields. This paper surveys such glove systems and their applications. It also analyzes the characteristics of the devices, provides a road map of the evolution of the technology, and discusses limitations of current technology and trends at the frontiers of research. A foremost goal of this paper is to provide readers who are new to the area with a basis for understanding glove systems technology and how it can be applied, while offering specialists an updated picture of the breadth of applications in several engineering and biomedical sciences areas.

668 citations

Proceedings ArticleDOI
10 Apr 2010
TL;DR: Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface, is presented, resolving the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body.
Abstract: We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband. This approach provides an always available, naturally portable, and on-body finger input system. We assess the capabilities, accuracy and limitations of our technique through a two-part, twenty-participant user study. To further illustrate the utility of our approach, we conclude with several proof-of-concept applications we developed.

636 citations