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Daniel J. Harrison

Bio: Daniel J. Harrison is an academic researcher from Brunel University London. The author has contributed to research in topics: Product design & Interaction design. The author has an hindex of 1, co-authored 1 publications receiving 358 citations.

Papers
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Journal ArticleDOI
TL;DR: The Design with Intent Method is illustrated via application to an everyday human-technology interaction problem: reducing the likelihood of a customer leaving his or her card in an automatic teller machine, demonstrating that the method has potential for development and application as part of a user-centred design process.

395 citations


Cited by
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Proceedings ArticleDOI
07 May 2011
TL;DR: This workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
Abstract: "Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.

1,767 citations

Journal ArticleDOI
TL;DR: In this paper, the authors explore the evolution of Design for Sustainability (DfS) and propose an evolutionary framework and map the reviewed DfS approaches onto this framework, showing how it progressively expanded from a technical and product-centric focus towards large scale system level changes in which sustainability is understood as a socio-technical challenge.

493 citations

Journal ArticleDOI
TL;DR: A gameful design method is introduced that uses skill atoms and design lenses to identify challenges inherent in a user’s goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences.
Abstract: The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as gameful design, often implemented through gamification, the use of game design elements in nongame contexts. Yet there is little research-based guidance on designing gameful systems. This article therefore reviews existing methods and identifies challenges and requirements for gameful design. It introduces a gameful design method that uses skill atoms and design lenses to identify challenges inherent in a user’s goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences. Two case studies illustrate the method. The article closes by outlining how gameful design might inform experience-driven design more generally.

377 citations

Journal ArticleDOI
TL;DR: In this article, the authors evaluated the extent to which current technologies, products and services empower end-users to take up an active role as co-providers in the management of electric power supply and demand.

191 citations