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Deepak Vasisht

Bio: Deepak Vasisht is an academic researcher from Massachusetts Institute of Technology. The author has contributed to research in topics: Computer science & Base station. The author has an hindex of 15, co-authored 37 publications receiving 1836 citations. Previous affiliations of Deepak Vasisht include University of Illinois at Urbana–Champaign & Microsoft.

Papers
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Proceedings Article
16 Mar 2016
TL;DR: Chronos, a system that enables a single WiFi access point to localize clients to within tens of centimeters, demonstrates that Chronos's accuracy is comparable to state-of-the-art localization systems, which use four or five access points.
Abstract: We present Chronos, a system that enables a single WiFi access point to localize clients to within tens of centimeters. Such a system can bring indoor positioning to homes and small businesses which typically have a single access point. The key enabler underlying Chronos is a novel algorithm that can compute sub-nanosecond time-of-flight using commodity WiFi cards. By multiplying the time-of-flight with the speed of light, a MIMO access point computes the distance between each of its antennas and the client, hence localizing it. Our implementation on commodity WiFi cards demonstrates that Chronos's accuracy is comparable to state-of-the-art localization systems, which use four or five access points.

669 citations

Proceedings ArticleDOI
17 Aug 2014
TL;DR: This paper shows that one can provide a dramatic increase in trajectory tracing accuracy, even with a small number of antennas, by exploiting an intrinsic tradeoff between improving the resolution and resolving ambiguity in the location of the RF source.
Abstract: Prior work in RF-based positioning has mainly focused on discovering the absolute location of an RF source, where state-of-the-art systems can achieve an accuracy on the order of tens of centimeters using a large number of antennas. However, many applications in gaming and gesture based interface see more benefits in knowing the detailed shape of a motion. Such trajectory tracing requires a resolution several fold higher than what existing RF-based positioning systems can offer. This paper shows that one can provide a dramatic increase in trajectory tracing accuracy, even with a small number of antennas. The key enabler for our design is a multi-resolution positioning technique that exploits an intrinsic tradeoff between improving the resolution and resolving ambiguity in the location of the RF source. The unique property of this design is its ability to precisely reconstruct the minute details in the trajectory shape, even when the absolute position might have an offset. We built a prototype of our design with commercial off-the-shelf RFID readers and tags and used it to enable a virtual touch screen, which allows a user to interact with a desired computing device by gesturing or writing her commands in the air, where each letter is only a few centimeters wide.

339 citations

Proceedings Article
27 Mar 2017
TL;DR: FarmBeats is presented, an end-to-end IoT platform for agriculture that enables seamless data collection from various sensors, cameras and drones that has enabled six month long deployments in two US farms.
Abstract: Data-driven techniques help boost agricultural productivity by increasing yields, reducing losses and cutting down input costs. However, these techniques have seen sparse adoption owing to high costs of manual data collection and limited connectivity solutions. In this paper, we present FarmBeats, an end-to-end IoT platform for agriculture that enables seamless data collection from various sensors, cameras and drones. FarmBeats's system design that explicitly accounts for weather-related power and Internet outages has enabled six month long deployments in two US farms.

300 citations

Proceedings ArticleDOI
07 Sep 2014
TL;DR: RF-IDraw achieves trajectory tracing accuracy of a few centimeters and hence, enables novel applications in gaming, gesture based interfaces, indoor navigation and the like, using RF-signals which could not be possible with existing RF positioning systems.
Abstract: In this extended abstract, we discuss high-level design principles and future applications that can be enabled by RF-IDraw, an RF-based trajectory tracing system originally proposed in [16]. RF-IDraw achieves trajectory tracing accuracy of a few centimeters and hence, enables novel applications in gaming, gesture based interfaces, indoor navigation and the like, using RF-signals which could not be possible with existing RF positioning systems.The accurate trajectory tracing is the result of an interesting antenna array design principle, wherein we exploit the tradeoff between ambiguity and resolution in the antenna array formulation to improve the resolution of the RF-positioning systems. The current implementation of RF-IDraw runs using commercial, off-the-shelf RFID readers and enables a realtime virtual touch screen which can be used for applications like in-the-air gesture recognition and word recognition. This application can be used in variety of ways to interact with any computing device, including, but not limited to, sensors, smartphones, laptops and projector-screens.

196 citations

Proceedings ArticleDOI
16 Apr 2020
TL;DR: DLoc, a Deep Learning based wireless localization algorithm that can overcome traditional limitations of RF-based localization approaches, is presented and augmented with an automated mapping platform, MapFind, which allows off-the-shelf Wi-Fi devices like smartphones to access a map of the environment and to estimate their position with respect to that map.
Abstract: Location services, fundamentally, rely on two components: a mapping system and a positioning system. The mapping system provides the physical map of the space, and the positioning system identifies the position within the map. Outdoor location services have thrived over the last couple of decades because of well-established platforms for both these components (e.g. Google Maps for mapping, and GPS for positioning). In contrast, indoor location services haven't caught up because of the lack of reliable mapping and positioning frameworks. Wi-Fi positioning lacks maps and is also prone to environmental errors. In this paper, we present DLoc, a Deep Learning based wireless localization algorithm that can overcome traditional limitations of RF-based localization approaches (like multipath, occlusions, etc.). We augment DLoc with an automated mapping platform, MapFind. MapFind constructs location-tagged maps of the environment and generates training data for DLoc. Together, they allow off-the-shelf Wi-Fi devices like smartphones to access a map of the environment and to estimate their position with respect to that map. During our evaluation, MapFind has collected location estimates of over 105 thousand points under 8 different scenarios with varying furniture positions and people motion across two different spaces covering 2000 sq. Ft. DLoc outperforms state-of-the-art methods in Wi-Fi-based localization by 80% (median & 90th percentile) across the two different spaces.

118 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Journal Article
TL;DR: This research examines the interaction between demand and socioeconomic attributes through Mixed Logit models and the state of art in the field of automatic transport systems in the CityMobil project.
Abstract: 2 1 The innovative transport systems and the CityMobil project 10 1.1 The research questions 10 2 The state of art in the field of automatic transport systems 12 2.1 Case studies and demand studies for innovative transport systems 12 3 The design and implementation of surveys 14 3.1 Definition of experimental design 14 3.2 Questionnaire design and delivery 16 3.3 First analyses on the collected sample 18 4 Calibration of Logit Multionomial demand models 21 4.1 Methodology 21 4.2 Calibration of the “full” model. 22 4.3 Calibration of the “final” model 24 4.4 The demand analysis through the final Multinomial Logit model 25 5 The analysis of interaction between the demand and socioeconomic attributes 31 5.1 Methodology 31 5.2 Application of Mixed Logit models to the demand 31 5.3 Analysis of the interactions between demand and socioeconomic attributes through Mixed Logit models 32 5.4 Mixed Logit model and interaction between age and the demand for the CTS 38 5.5 Demand analysis with Mixed Logit model 39 6 Final analyses and conclusions 45 6.1 Comparison between the results of the analyses 45 6.2 Conclusions 48 6.3 Answers to the research questions and future developments 52

4,784 citations

Reference EntryDOI
15 Oct 2004

2,118 citations

Journal ArticleDOI
TL;DR: This paper aims to provide a detailed survey of different indoor localization techniques, such as angle of arrival (AoA), time of flight (ToF), return time ofFlight (RTOF), and received signal strength (RSS) based on technologies that have been proposed in the literature.
Abstract: Indoor localization has recently witnessed an increase in interest, due to the potential wide range of services it can provide by leveraging Internet of Things (IoT), and ubiquitous connectivity. Different techniques, wireless technologies and mechanisms have been proposed in the literature to provide indoor localization services in order to improve the services provided to the users. However, there is a lack of an up-to-date survey paper that incorporates some of the recently proposed accurate and reliable localization systems. In this paper, we aim to provide a detailed survey of different indoor localization techniques, such as angle of arrival (AoA), time of flight (ToF), return time of flight (RTOF), and received signal strength (RSS); based on technologies, such as WiFi, radio frequency identification device (RFID), ultra wideband (UWB), Bluetooth, and systems that have been proposed in the literature. This paper primarily discusses localization and positioning of human users and their devices. We highlight the strengths of the existing systems proposed in the literature. In contrast with the existing surveys, we also evaluate different systems from the perspective of energy efficiency, availability, cost, reception range, latency, scalability, and tracking accuracy. Rather than comparing the technologies or techniques, we compare the localization systems and summarize their working principle. We also discuss remaining challenges to accurate indoor localization.

1,447 citations