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Dennis Lee

Researcher at University of California, Berkeley

Publications -  16
Citations -  853

Dennis Lee is an academic researcher from University of California, Berkeley. The author has contributed to research in topics: Reinforcement learning & Language model. The author has an hindex of 10, co-authored 16 publications receiving 615 citations. Previous affiliations of Dennis Lee include Google.

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Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation

TL;DR: In this article, the authors describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks, and how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills.
Proceedings Article

ProMP: Proximal Meta-Policy Search

TL;DR: In this paper, the authors provide a theoretical analysis of credit assignment in gradient-based meta-RL and develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients.
Posted Content

ProMP: Proximal Meta-Policy Search

TL;DR: In this paper, the authors provide a theoretical analysis of credit assignment in gradient-based meta-RL and develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients.
Patent

Ranking graphical visualizations of a data set according to data attributes

TL;DR: A computer-implemented system, method and computer readable medium to generate graphical visualizations corresponding to a data set populated in a web-based document, such as a spreadsheet, is presented in this article.
Proceedings Article

Modular Architecture for StarCraft II with Deep Reinforcement Learning

TL;DR: In this article, a modular architecture for StarCraft II AI is presented, which splits responsibilities between multiple modules that each control one aspect of the game, such as build order selection or tactics.