D
Dennis Lee
Researcher at University of California, Berkeley
Publications - 16
Citations - 853
Dennis Lee is an academic researcher from University of California, Berkeley. The author has contributed to research in topics: Reinforcement learning & Language model. The author has an hindex of 10, co-authored 16 publications receiving 615 citations. Previous affiliations of Dennis Lee include Google.
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Proceedings ArticleDOI
Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation
TL;DR: In this article, the authors describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks, and how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills.
Proceedings Article
ProMP: Proximal Meta-Policy Search
TL;DR: In this paper, the authors provide a theoretical analysis of credit assignment in gradient-based meta-RL and develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients.
Posted Content
ProMP: Proximal Meta-Policy Search
TL;DR: In this paper, the authors provide a theoretical analysis of credit assignment in gradient-based meta-RL and develop a novel meta-learning algorithm that overcomes both the issue of poor credit assignment and previous difficulties in estimating meta-policy gradients.
Patent
Ranking graphical visualizations of a data set according to data attributes
Hillel Maoz,Daniel Libicki,Michael Fink,Ronald Ho,Dennis Lee,Yossi Matias,Amit Weinstein,Yoah Bar David,Itai Raz +8 more
TL;DR: A computer-implemented system, method and computer readable medium to generate graphical visualizations corresponding to a data set populated in a web-based document, such as a spreadsheet, is presented in this article.
Proceedings Article
Modular Architecture for StarCraft II with Deep Reinforcement Learning
TL;DR: In this article, a modular architecture for StarCraft II AI is presented, which splits responsibilities between multiple modules that each control one aspect of the game, such as build order selection or tactics.