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Author

Dirk Bartz

Other affiliations: University of Tübingen
Bio: Dirk Bartz is an academic researcher from Leipzig University. The author has contributed to research in topics: Rendering (computer graphics) & Visualization. The author has an hindex of 25, co-authored 130 publications receiving 2553 citations. Previous affiliations of Dirk Bartz include University of Tübingen.


Papers
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Proceedings ArticleDOI
03 Aug 1997
TL;DR: This work presents an interactive virtual colonoscopy method, which uses a physicallybased camera control model and a hardware-assisted visibility algorithm that culls invisible regions based on their visibility through a chain of portals, thus providing interactive rendering speed.
Abstract: Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which uses a physicallybased camera control model and a hardware-assisted visibility algorithm. By employing a potential field and rigid body dynamics, our camera control supplies a convenient and intuitive mechanism for examining the colonic surface while avoiding collisions. Our Zbuffer-assisted visibility algorithm culls invisible regions based on their visibility through a chain of portals, thus providing interactive rendering speed. We demonstrate our method with experimental results on a plastic pipe phantom, the Visible Human, and several patients. CR Categories: I.3.3 [Picture/Image Generation]: Display Algorithms; I.3.5 [Computational Geometry and Object Modeling]: Physically Based Modeling; I.3.6 [Methodologies and Techniques]: Interaction Techniques; I.3.7 [Three-Dimensional Graphics and Realism]: Hidden Line/Surface Removal; I.3.8 [Applications];

377 citations

Proceedings ArticleDOI
09 Oct 2000
TL;DR: This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splatting, shear-warp, and hardware-assisted 3D texture-mapping, with the aim of providing both researchers and practitioners with guidelines on which algorithm is most suited in which scenario.
Abstract: This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splatting, shear-warp, and hardware-assisted 3D texture-mapping. In order to assess both the strengths and the weaknesses of these algorithms in a wide variety of scenarios, a set of real-life benchmark datasets with different characteristics was carefully selected. In the rendering, all algorithm-independent image synthesis parameters, such as viewing matrix, transfer functions, and optical model, were kept constant to enable a fair comparison of the rendering results. Both image quality and computational complexity were evaluated and compared, with the aim of providing both researchers and practitioners with guidelines on which algorithm is most suited in which scenario. Our analysis also indicates the current weakness in each algorithm's pipeline, and possible solutions to these as well as pointers for future research are offered.

212 citations

Book
21 Jun 2007
TL;DR: Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment and describes the algorithms, the applications and their validation, and the clinical evaluation (are the techniques useful?).
Abstract: Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons. * A core field of visualization and graphics missing a dedicated book until now * Written by pioneers in the field and illustrated in full color * Covers theory as well as practice

197 citations

Journal ArticleDOI
TL;DR: An OpenGL-assisted visibility culling algorithm to improve the rendering performance of large polygonal models and proposes a small addition to the OpenGL rendering pipeline to enhance the framebuffer's ability for faster and more detailed occlusion queries.

97 citations

Journal ArticleDOI
TL;DR: Three-dimensional laser surface registration offers an interesting approach for selected image-guided procedures in cranio-maxillofacial surgery and is tested in experimental and clinical settings.
Abstract: Summary Aim Image-data-based navigation plays an important role during surgical treatment in anatomically complex areas. Conventional patient-to-image registration techniques on the basis of skin and bone markers require expensive and time-consuming logistic support. A new markerless, high-resolution laser surface scan technique for patient registration has been tested in experimental and clinical settings. Methods In a phantom study, a skull model was registered with laser scanning and marker-based algorithms. The registration procedure was repeated 25 times in each group. The values for the root mean-square error were calculated as a measure of the deviation of the forecast position from the actual position and the target difference. In a clinical setting, 21 consecutive patients who presented with cranio-maxillofacial disorders were scheduled for navigational surgery using laser surface scanning for patient-to-image registration. Here the accuracy was determined by anatomical landmark localization. Results In the experimental study, a root mean-square error of 1.3±0.14mm, and a mean target deviation of 2.08±0.49mm were found for laser scanning. In contrast, a root mean-square error of 0.38±0.01mm and a mean target deviation of 0.99±0.15mm were found for marker registration. The differences were statistically significant ( p r =0.96) and marker registration ( r =0.95). During the 21 clinical procedures, the overall accuracy of laser scan registration determined by the root mean-square error was 1.21±0.34mm, and the mean clinical precision was 1.8±0.5mm. Conclusions Three-dimensional laser surface registration offers an interesting approach for selected image-guided procedures in cranio-maxillofacial surgery.

73 citations


Cited by
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Journal ArticleDOI
01 Jun 1959

3,442 citations

Journal Article
TL;DR: The book will undoubtedly be considered a classical contribution to medical literature and is strongly recommended, not only because of the general interest of its topic, but as a reference book on penicillin therapy of hitherto unequalled excellence.
Abstract: MEDICAL LITERATURE has been deluged during the past few years with books and papers on penicillin; but a book which has been produced under the general editorship of Sir Alexander Fleming himself represents a complete and authoritative summary of penicillin therapy as it stands today.' The book contains a series of independent contributions by \"experienced and eminent men who have worked with penicillin in Great Britain\". Their opinions and practical methods differ slightly, and there is some overlapping; but these are not disadvantageous, comparison and contrast lending interest to the reading. In the first or general section of the book Fleming contributes two chapters, one on the history and development of penicillin, introducing some interesting sidelights in the romance of discovery, the other on the bacteriological control of penicillin therapy. In both chapters the information is set out in meticulous detail and with a clarity and simplicity which can be enjoyed by all readers. Fleming also gives the right perspective to the place of penicillin amongst the antibiotics and lays down the principles of treatment. Both chapters are well illustrated and are the most outstanding in the book. Included in this first section also are chapters on the chemistry and manufacture of penicillin and its pharmacy, pharmacology and methods of administration. The second section of the book is entirely clinical, giving each author's view on the use of penicillin therapy in a disease or an infection of some particular region of the body. The entire range of peniCillin-sensitive conditions is considered in twenty authoritative and clearly written chapters; these contain many references and illustrations. Dental and veterinary diseases are also given fairly full consideration. The final section is a condensed resume of much of the preceding chapters and is written for. the general practttioner. This chapter is superttuous: it does not contain enough detall to be of much practical value. The book as a Whole, however, will undoubtedly be considered a classical contribution to medical literature and is strongly recommended, not only because of the general interest of its topic, but as a reference book on penicillin therapy of hitherto unequalled excellence. The typography, although conforming to war economy standards, is clear and the paper is good. There is an excellent list of references and the index is satisfactory.

1,657 citations

Journal ArticleDOI
TL;DR: A systematic, comprehensive and up-to-date review of perceptual visual quality metrics (PVQMs) to predict picture quality according to human perception.

895 citations

Book
21 Jul 2006
TL;DR: This course will learn techniques for harnessing the power of consumer graphics hardware and high-level shading languages for real-time rendering of volumetric data and effects, covering local and global illumination, scattering, pre-integration, implicit surfaces and non-polygonal isosurfaces, transfer function design and deformation.
Abstract: The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition to the traditional application of rendering volume data in scientific visualization, the interest in applying these techniques for real-time rendering of atmospheric phenomena and participating media such as fire, smoke, and clouds is growing rapidly. This course covers both applications in scientific visualization, e.g., medical volume data, and real-time rendering, such as advanced effects and illumination in computer games, in detail. Course participants will learn techniques for harnessing the power of consumer graphics hardware and high-level shading languages for real-time rendering of volumetric data and effects. Beginning with basic texture-based approaches including hardware ray casting, the algorithms are improved and expanded incrementally, covering local and global illumination, scattering, pre-integration, implicit surfaces and non-polygonal isosurfaces, transfer function design, volume animation and deformation, dealing with large volumes, high-quality volume clipping, rendering segmented volumes, higher-order filtering, and non-photorealistic volume rendering. Course participants are provided with documented source code covering details usually omitted in publications.

575 citations