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Showing papers by "Duncan J. Watts published in 2012"


Proceedings ArticleDOI
04 Jun 2012
TL;DR: This work describes the diffusion patterns arising from seven online domains, ranging from communications platforms to networked games to microblogging services, each involving distinct types of content and modes of sharing, and finds strikingly similar patterns across all domains.
Abstract: Models of networked diffusion that are motivated by analogy with the spread of infectious disease have been applied to a wide range of social and economic adoption processes, including those related to new products, ideas, norms and behaviors. However, it is unknown how accurately these models account for the empirical structure of diffusion over networks. Here we describe the diffusion patterns arising from seven online domains, ranging from communications platforms to networked games to microblogging services, each involving distinct types of content and modes of sharing. We find strikingly similar patterns across all domains.In particular, the vast majority of cascades are small, and are described by a handful of simple tree structures that terminate within one degree of an initial adopting "seed." In addition we find that structures other than these account for only a tiny fraction of total adoptions; that is, adoptions resulting from chains of referrals are extremely rare. Finally, even for the largest cascades that we observe, we find that the bulk of adoptions often takes place within one degree of a few dominant individuals. Together, these observations suggest new directions for modeling of online adoption processes.

400 citations


Journal ArticleDOI
TL;DR: This paper reports on a series of 256 Web-based experiments in which groups of 16 individuals collectively solved a complex problem and shared information through different communication networks, finding that collective exploration improved average success over independent exploration because good solutions could diffuse through the network.
Abstract: Complex problems in science, business, and engineering typically require some tradeoff between exploitation of known solutions and exploration for novel ones, where, in many cases, information about known solutions can also disseminate among individual problem solvers through formal or informal networks. Prior research on complex problem solving by collectives has found the counterintuitive result that inefficient networks, meaning networks that disseminate information relatively slowly, can perform better than efficient networks for problems that require extended exploration. In this paper, we report on a series of 256 Web-based experiments in which groups of 16 individuals collectively solved a complex problem and shared information through different communication networks. As expected, we found that collective exploration improved average success over independent exploration because good solutions could diffuse through the network. In contrast to prior work, however, we found that efficient networks outperformed inefficient networks, even in a problem space with qualitative properties thought to favor inefficient networks. We explain this result in terms of individual-level explore-exploit decisions, which we find were influenced by the network structure as well as by strategic considerations and the relative payoff between maxima. We conclude by discussing implications for real-world problem solving and possible extensions.

316 citations


Journal ArticleDOI
TL;DR: In this article, the authors report on a series of human subjects experiments in which groups of 24 participants played an iterated prisoner's dilemma game where, critically, they were also allowed to propose and delete links to players of their own choosing at some variable rate.
Abstract: The natural tendency for humans to make and break relationships is thought to facilitate the emergence of cooperation. In particular, allowing conditional cooperators to choose with whom they interact is believed to reinforce the rewards accruing to mutual cooperation while simultaneously excluding defectors. Here we report on a series of human subjects experiments in which groups of 24 participants played an iterated prisoner’s dilemma game where, critically, they were also allowed to propose and delete links to players of their own choosing at some variable rate. Over a wide variety of parameter settings and initial conditions, we found that dynamic partner updating significantly increased the level of cooperation, the average payoffs to players, and the assortativity between cooperators. Even relatively slow update rates were sufficient to produce large effects, while subsequent increases to the update rate had progressively smaller, but still positive, effects. For standard prisoner’s dilemma payoffs, we also found that assortativity resulted predominantly from cooperators avoiding defectors, not by severing ties with defecting partners, and that cooperation correspondingly suffered. Finally, by modifying the payoffs to satisfy two novel conditions, we found that cooperators did punish defectors by severing ties, leading to higher levels of cooperation that persisted for longer.

191 citations


Patent
29 Jun 2012
TL;DR: In this paper, the authors extract activity related data associated with a user's social interactions from a source, identifying information related to social contacts used during the social interactions at the source.
Abstract: Methods, system and computer readable medium for discovering social groups include extracting activity related data associated with a user's social interactions from a source. The activity related data identifies information related to social contacts used during the social interactions at the source. The activity related data of the user is analyzed to identify co-occurrences of the social contacts. The co-occurrences determine a set of related contacts. The set of related contacts identified from the activity related data are clustered into distinct social groups. The social groups are used by a user to facilitate subsequent interactions.

7 citations


Patent
31 Jul 2012
TL;DR: In this article, the authors have discussed how to determine individual experts to answer user queries utilizing computing platform in a communication system. But they did not discuss how to select the experts.
Abstract: Embodiments disclosed herein may relate to determining individual experts to answer user queries utilizing computing platform in a communication system.

5 citations


Proceedings ArticleDOI
04 Jun 2012
TL;DR: It is found that endogenous partner selection significantly increased the level of cooperation, the average payoffs to players, and the assortativity between cooperators, and that cooperators did punish defectors by severing ties, leading to levels of cooperation approaching 100% which persisted for longer.
Abstract: The natural tendency for humans to choose with whom to form new relationships and with whom to end established relationships is thought to facilitate the emergence of cooperation. Helping cooperators to mix assortatively is believed to reinforce the rewards accruing to mutual cooperation while simultaneously excluding defectors. However, the relationship between endogenous partner selection, assortativity, and cooperation has been largely unexplored experimentally. Here we report on a series of human subjects experiments in which groups of 24 participants played a multi-player prisoner's dilemma game where, critically, they were also allowed to propose and delete links to players of their own choosing at some variable rate. Over a wide variety of parameter settings and initial conditions, we found that endogenous partner selection significantly increased the level of cooperation, the average payoffs to players, and the assortativity between cooperators. Even relatively slow update rates were sufficient to produce large effects resulting in cooperation levels over 80%. Subsequent increases to the update rate still had a positive, although smaller, effect. For standard prisoner's dilemma payoffs, we also found that assortativity resulted predominantly from cooperators avoiding defectors, not by severing ties with defecting partners, and that cooperation correspondingly suffered. Finally, by modifying the payoffs to satisfy two novel conditions, we found that cooperators did punish defectors by severing ties, leading to levels of cooperation approaching 100% which persisted for longer.

2 citations