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Elise Ogle
Researcher at Stanford University
Publications - 6
Citations - 608
Elise Ogle is an academic researcher from Stanford University. The author has contributed to research in topics: Empathy & Economic Justice. The author has an hindex of 5, co-authored 6 publications receiving 347 citations.
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Journal ArticleDOI
Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking.
TL;DR: Results show that participants who performed any type of perspective-taking task reported feeling more empathetic and connected to the homeless than the participants who only received information, and the theoretical and practical implications of these findings are discussed.
Journal ArticleDOI
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature
Sun Joo Ahn,Joshua Bostick,Elise Ogle,Kristine L. Nowak,Kara T. McGillicuddy,Jeremy N. Bailenson +5 more
TL;DR: Embodying sensory-rich experiences of animals in IVEs led to greater feeling of embodiment, perception of being present in the virtual world, and interconnection between the self and nature compared to video.
Proceedings ArticleDOI
Becoming homeless: a human experience
TL;DR: In this article, an immersive virtual reality experience is presented to experience the life of someone who can no longer afford a home and attempt to save their home and protect themselves and their belongings as they walk in another's shoes.
Proceedings ArticleDOI
1000 cut journey
TL;DR: In this paper, the viewer becomes Michael, a black man, encountering racism as a young child, adolescent, and young adult, and the viewer is able to experience racism through a virtual reality experience.
Proceedings ArticleDOI
Immersion at scale: Researcher's guide to ecologically valid mobile experiments
TL;DR: This paper presents their mobile VR project (Immersion at Scale) where they conduct VR experiment sessions in naturalistic settings (e.g., local events, museums, etc.) and discovered a number of obstacles and opportunities based on bringing VR out into the field.