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Enhua Wu

Researcher at Chinese Academy of Sciences

Publications -  289
Citations -  23216

Enhua Wu is an academic researcher from Chinese Academy of Sciences. The author has contributed to research in topics: Rendering (computer graphics) & Computer science. The author has an hindex of 24, co-authored 266 publications receiving 10340 citations. Previous affiliations of Enhua Wu include University of Macau & Academia Sinica.

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Squeeze-and-Excitation Networks

TL;DR: This work proposes a novel architectural unit, which is term the "Squeeze-and-Excitation" (SE) block, that adaptively recalibrates channel-wise feature responses by explicitly modelling interdependencies between channels and finds that SE blocks produce significant performance improvements for existing state-of-the-art deep architectures at minimal additional computational cost.
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Squeeze-and-Excitation Networks

TL;DR: Squeeze-and-excitation (SE) as mentioned in this paper adaptively recalibrates channel-wise feature responses by explicitly modeling interdependencies between channels, which can be stacked together to form SENet architectures.
Proceedings ArticleDOI

Constant Time Weighted Median Filtering for Stereo Matching and Beyond

TL;DR: It is discovered that with this refinement, even the simple box filter aggregation achieves comparable accuracy with various sophisticated aggregation methods (with the same refinement), revealing that the previously overlooked refinement can be at least as crucial as aggregation.
Journal ArticleDOI

A Closed-Form Solution to Retinex with Nonlocal Texture Constraints

TL;DR: This work formulate the decomposition problem as the minimization of a quadratic function which incorporates both the retinex constraint and the nonlocal texture constraint, and can be solved in closed form with the standard conjugate gradient algorithm.
Proceedings ArticleDOI

Real-time 3D fluid simulation on GPU with complex obstacles

TL;DR: The method generates the boundary from a 3D scene with solid clipping, making the computation run on GPU despite of the complexity of the whole geometry scene, and modify the values on the boundaries according to the boundary conditions.