F
Fernando Moreira
Researcher at University of Aveiro
Publications - 199
Citations - 1286
Fernando Moreira is an academic researcher from University of Aveiro. The author has contributed to research in topics: Higher education & Information system. The author has an hindex of 13, co-authored 186 publications receiving 849 citations.
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Evolution and use of mobile devices in higher education: A case study in Portuguese Higher Education Institutions between 2009/2010 and 2014/2015
TL;DR: The evolution and trends in the use of mobile technologies in higher education institutions in Portugal (North region) between 2009/2010 and 2014/2015 is analyzed.
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Cross-company customer churn prediction in telecommunication: A comparison of data transformation methods
Adnan Amin,Babar Shah,Asad Masood Khattak,Fernando Moreira,Gohar Ali,Álvaro Rocha,Sajid Anwar +6 more
TL;DR: A model for CCCP using data transformation methods (i.e., log, z-score, rank and box-cox) was devised and an extensive comparison was presented to validate the impact of these transformation methods in CCCC, but also evaluated the performance of underlying baseline classifiers.
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Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling
Leandro Flórez-Aristizábal,Sandra Cano,César A. Collazos,Fernando Benavides,Fernando Moreira,Habib M. Fardoun +5 more
TL;DR: Some experiences using technology to support literacy teaching for deaf children through a storytelling technique are presented.
Journal ArticleDOI
Enterprise 4.0 – the emerging digital transformed enterprise?
TL;DR: This paper provides a comprehensive view of a new context of labour faced within DT of organizations, which is term Enterprise 4.0 and which is proposed to be implemented through the m_CSDIT framework, so as to improve the organizational well-being considering the collective intelligence and agility dimensions.
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CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Jeferson Arango-López,Jeferson Arango-López,Carlos C. Ceron Valdivieso,César A. Collazos,Francisco Luis Gutiérrez Vela,Fernando Moreira +5 more
TL;DR: The creation of a platform that allows the creation of pervasive gaming experiences in closed spaces on university campuses and its validation through statistical tools and gameplay metrics are exposed, thus demonstrating the increase in students' motivation through the use of PG.