scispace - formally typeset
Search or ask a question
Author

Geoffrey E. Hinton

Bio: Geoffrey E. Hinton is an academic researcher from Google. The author has contributed to research in topics: Artificial neural network & Generative model. The author has an hindex of 157, co-authored 414 publications receiving 409047 citations. Previous affiliations of Geoffrey E. Hinton include Canadian Institute for Advanced Research & Max Planck Society.


Papers
More filters
Proceedings ArticleDOI
26 Oct 2004
TL;DR: A system that separates text from graphics strokes in handwritten digital ink is presented, built using machine learning techniques that infer the internal parameters of the system from real digital ink, collected using a tablet PC.
Abstract: We present a system that separates text from graphics strokes in handwritten digital ink. It utilizes not just the characteristics of the strokes, but also the information provided by the gaps between the strokes, as well as the temporal characteristics of the stroke sequence. It is built using machine learning techniques that infer the internal parameters of the system from real digital ink, collected using a tablet PC.

73 citations

Proceedings Article
15 Feb 2018
TL;DR: In this paper, the authors explore a variant of distillation which is relatively straightforward to use as it does not require a complicated multi-stage setup or many new hyperparameters.
Abstract: Techniques such as ensembling and distillation promise model quality improvements when paired with almost any base model. However, due to increased test-time cost (for ensembles) and increased complexity of the training pipeline (for distillation), these techniques are challenging to use in industrial settings. In this paper we explore a variant of distillation which is relatively straightforward to use as it does not require a complicated multi-stage setup or many new hyperparameters. Our first claim is that online distillation enables us to use extra parallelism to fit very large datasets about twice as fast. Crucially, we can still speed up training even after we have already reached the point at which additional parallelism provides no benefit for synchronous or asynchronous stochastic gradient descent. Two neural networks trained on disjoint subsets of the data can share knowledge by encouraging each model to agree with the predictions the other model would have made. These predictions can come from a stale version of the other model so they can be safely computed using weights that only rarely get transmitted. Our second claim is that online distillation is a cost-effective way to make the exact predictions of a model dramatically more reproducible. We support our claims using experiments on the Criteo Display Ad Challenge dataset, ImageNet, and the largest to-date dataset used for neural language modeling, containing $6\times 10^{11}$ tokens and based on the Common Crawl repository of web data.

73 citations

Journal ArticleDOI
TL;DR: The decision-directed least-mean-square algorithm is shown to be an approximation to maximizing the likelihood that the equalizer outputs come from such an independently and identically distributed source.
Abstract: An adaptation algorithm for equalizers operating on very distorted channels is presented. The algorithm is based on the idea of adjusting the equalizer tap gains to maximize the likelihood that the equalizer outputs would be generated by a mixture of two Gaussians with known means. The decision-directed least-mean-square algorithm is shown to be an approximation to maximizing the likelihood that the equalizer outputs come from such an independently and identically distributed source. The algorithm is developed in the context of a binary pulse-amplitude-modulation channel, and simulations demonstrate that the algorithm converges in channels for which the decision-directed LMS algorithms does not converge. >

72 citations

Proceedings Article
15 Jun 2018
TL;DR: In this article, the authors present results on scaling up biologically motivated models of deep learning on datasets which need deep networks with appropriate architectures to achieve good performance, and explore variants of target-propagation (TP) and feedback alignment (FA) algorithms.
Abstract: The backpropagation of error algorithm (BP) is impossible to implement in a real brain The recent success of deep networks in machine learning and AI, however, has inspired proposals for understanding how the brain might learn across multiple layers, and hence how it might approximate BP As of yet, none of these proposals have been rigorously evaluated on tasks where BP-guided deep learning has proved critical, or in architectures more structured than simple fully-connected networks Here we present results on scaling up biologically motivated models of deep learning on datasets which need deep networks with appropriate architectures to achieve good performance We present results on the MNIST, CIFAR-10, and ImageNet datasets and explore variants of target-propagation (TP) and feedback alignment (FA) algorithms, and explore performance in both fully- and locally-connected architectures We also introduce weight-transport-free variants of difference target propagation (DTP) modified to remove backpropagation from the penultimate layer Many of these algorithms perform well for MNIST, but for CIFAR and ImageNet we find that TP and FA variants perform significantly worse than BP, especially for networks composed of locally connected units, opening questions about whether new architectures and algorithms are required to scale these approaches Our results and implementation details help establish baselines for biologically motivated deep learning schemes going forward

72 citations

Proceedings Article
01 Jan 2002
TL;DR: A novel input device and interface for interactively controlling the animation of graphical human character from a desktop environment and a layered kinematic motion recording strategy accesses subsets of the total degrees of freedom of the character.
Abstract: We present a novel input device and interface for interactively controlling the animation of graphical human character from a desktop environment. The trackers are embedded in a new physical design, which is both simple yet also provides significant benefits, and establishes a tangible interface with coordinate frames inherent to the character. A layered kinematic motion recording strategy accesses subsets of the total degrees of freedom of the character. We present the experiences of three novice users with the system, and that of a long-term user who has prior experience with other complex continuous interfaces.

71 citations


Cited by
More filters
Proceedings ArticleDOI
27 Jun 2016
TL;DR: In this article, the authors proposed a residual learning framework to ease the training of networks that are substantially deeper than those used previously, which won the 1st place on the ILSVRC 2015 classification task.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers—8× deeper than VGG nets [40] but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions1, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

123,388 citations

Proceedings Article
01 Jan 2015
TL;DR: This work introduces Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments, and provides a regret bound on the convergence rate that is comparable to the best known results under the online convex optimization framework.
Abstract: We introduce Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments. The method is straightforward to implement, is computationally efficient, has little memory requirements, is invariant to diagonal rescaling of the gradients, and is well suited for problems that are large in terms of data and/or parameters. The method is also appropriate for non-stationary objectives and problems with very noisy and/or sparse gradients. The hyper-parameters have intuitive interpretations and typically require little tuning. Some connections to related algorithms, on which Adam was inspired, are discussed. We also analyze the theoretical convergence properties of the algorithm and provide a regret bound on the convergence rate that is comparable to the best known results under the online convex optimization framework. Empirical results demonstrate that Adam works well in practice and compares favorably to other stochastic optimization methods. Finally, we discuss AdaMax, a variant of Adam based on the infinity norm.

111,197 citations

Proceedings Article
03 Dec 2012
TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Abstract: We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5% and 17.0% which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overriding in the fully-connected layers we employed a recently-developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3%, compared to 26.2% achieved by the second-best entry.

73,978 citations

Journal ArticleDOI
TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Abstract: Learning to store information over extended time intervals by recurrent backpropagation takes a very long time, mostly because of insufficient, decaying error backflow. We briefly review Hochreiter's (1991) analysis of this problem, then address it by introducing a novel, efficient, gradient based method called long short-term memory (LSTM). Truncating the gradient where this does not do harm, LSTM can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units. Multiplicative gate units learn to open and close access to the constant error flow. LSTM is local in space and time; its computational complexity per time step and weight is O. 1. Our experiments with artificial data involve local, distributed, real-valued, and noisy pattern representations. In comparisons with real-time recurrent learning, back propagation through time, recurrent cascade correlation, Elman nets, and neural sequence chunking, LSTM leads to many more successful runs, and learns much faster. LSTM also solves complex, artificial long-time-lag tasks that have never been solved by previous recurrent network algorithms.

72,897 citations

Proceedings Article
01 Jan 2015
TL;DR: In this paper, the authors investigated the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting and showed that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 layers.
Abstract: In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision.

49,914 citations