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Author

Gerd Kortuem

Bio: Gerd Kortuem is an academic researcher from Delft University of Technology. The author has contributed to research in topics: Ubiquitous computing & Wearable computer. The author has an hindex of 34, co-authored 138 publications receiving 5176 citations. Previous affiliations of Gerd Kortuem include Lancaster University & Open University.


Papers
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Journal ArticleDOI
TL;DR: The authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity for smart objects, describing activity-, policy-, and process-aware smart objects and demonstrating how the respective architectural abstractions support increasingly complex application.
Abstract: The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application.

1,459 citations

Proceedings ArticleDOI
27 Aug 2001
TL;DR: This paper motivates and describes the notion of mobile ad-hoc information systems, a decentralized and self-organizing network of autonomous, mobile devices that interact as peers that has successfully been used as instructional tool in an advanced software engineering course on peer-to-peer computing.
Abstract: This paper motivates and describes the notion of mobile ad-hoc information systems. Such a system consists of a decentralized and self-organizing network of autonomous, mobile devices that interact as peers. Connectivity is determined by distance between devices; as hosts change their physical location they establish pair-wise communication links based on mutual proximity. We describe application scenarios for mobile ad-hoc information systems and identify technical challenges of a generic software infrastructure. Moreover, we present the goals and architecture of Proem, a peer-to-peer system and development platform for mobile ad-hoc applications. Proem has successfully been used as instructional tool in an advanced software engineering course on peer-to-peer computing.

247 citations

Proceedings ArticleDOI
06 Jun 2005
TL;DR: The Relate system is introduced, which provides fine-grained relative position information to co-located devices on the basis of peer-to-peer sensing, thus overcoming dependence on any external infrastructure.
Abstract: If a mobile computing device knows how it is positioned and oriented in relation to other devices nearby, then it can provide enhanced support for multi-device and multi-user interactions. Existing systems that provide position information to mobile computers are reliant on externally deployed infrastructure, such as beacons or sensors in the environment. We introduce the Relate system, which provides fine-grained relative position information to co-located devices on the basis of peer-to-peer sensing, thus overcoming dependence on any external infrastructure. The system is realised as a hardware/software plug-in, using ultrasound for peer-to-peer sensing, USB to interface with standard mobile devices, and data abstraction and inferencing to map sensor data to a spatial model that maintains both quantitative and qualitative relationships. We present a set of services and applications to demonstrate the utility of the system. We report experimental results on the accuracy of the relative position and orientation estimates, and other aspects of system performance.

161 citations

Journal ArticleDOI
Gerd Kortuem1, Arosha K. Bandara1, Neil Smith1, Mike Richards1, Marian Petre1 
TL;DR: Sense is a newly developed visual programming language and programming environment based on SenseBoard, an embedded networked sensor device that supports active learning and experimentation with sensing, actuation, and networking by students at home.
Abstract: The Open University's My Digital Life course offers a learning infrastructure that allows complete novices to experiment with, and learn about, Internet-of-Things technologies by engaging in a range of activities that include collaborative and collective programming of real-world sensing applications. The first Web extra at http://youtu.be/JUpkHqivXp4 is a video presentation in which Arosha Bandara, a lecturer in computing at the Open University, explains how embedded, interconnected devices have grown to affect our lives. The second Web extra at http://youtu.be/VL37sjj_I1sis a video demonstration of Sense from the Open University's My Digital Life course. Sense is a newly developed visual programming language and programming environment based on SenseBoard, an embedded networked sensor device that supports active learning and experimentation with sensing, actuation, and networking by students at home.

137 citations

Book ChapterDOI
07 Sep 2004
TL;DR: The Cooperative Artefact concept is based on embedded domain knowledge, perceptual intelligence, and rule-based inference in movable artefacts as mentioned in this paper, which can detect and alert potentially hazardous situations concerning their storage.
Abstract: Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we propose Cooperative Artefacts that are able to cooperatively assess their situation in the world, without need for supporting infrastructure in the environment. The Cooperative Artefact concept is based on embedded domain knowledge, perceptual intelligence, and rule-based inference in movable artefacts. We demonstrate the concept with design and implementation of augmented chemical containers that are able to detect and alert potentially hazardous situations concerning their storage.

134 citations


Cited by
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Journal ArticleDOI
Jeffrey O. Kephart1, David M. Chess1
TL;DR: A 2001 IBM manifesto noted the almost impossible difficulty of managing current and planned computing systems, which require integrating several heterogeneous environments into corporate-wide computing systems that extend into the Internet.
Abstract: A 2001 IBM manifesto observed that a looming software complexity crisis -caused by applications and environments that number into the tens of millions of lines of code - threatened to halt progress in computing. The manifesto noted the almost impossible difficulty of managing current and planned computing systems, which require integrating several heterogeneous environments into corporate-wide computing systems that extend into the Internet. Autonomic computing, perhaps the most attractive approach to solving this problem, creates systems that can manage themselves when given high-level objectives from administrators. Systems manage themselves according to an administrator's goals. New components integrate as effortlessly as a new cell establishes itself in the human body. These ideas are not science fiction, but elements of the grand challenge to create self-managing computing systems.

6,527 citations

Proceedings ArticleDOI
27 Sep 1999
TL;DR: Some of the research challenges in understanding context and in developing context-aware applications are discussed, which are increasingly important in the fields of handheld and ubiquitous computing, where the user?s context is changing rapidly.
Abstract: When humans talk with humans, they are able to use implicit situational information, or context, to increase the conversational bandwidth. Unfortunately, this ability to convey ideas does not transfer well to humans interacting with computers. In traditional interactive computing, users have an impoverished mechanism for providing input to computers. By improving the computer’s access to context, we increase the richness of communication in human-computer interaction and make it possible to produce more useful computational services. The use of context is increasingly important in the fields of handheld and ubiquitous computing, where the user?s context is changing rapidly. In this panel, we want to discuss some of the research challenges in understanding context and in developing context-aware applications.

4,842 citations

Journal ArticleDOI
TL;DR: This review paper summarizes the current state-of-the-art IoT in industries systematically and identifies research trends and challenges.
Abstract: Internet of Things (IoT) has provided a promising opportunity to build powerful industrial systems and applications by leveraging the growing ubiquity of radio-frequency identification (RFID), and wireless, mobile, and sensor devices. A wide range of industrial IoT applications have been developed and deployed in recent years. In an effort to understand the development of IoT in industries, this paper reviews the current research of IoT, key enabling technologies, major IoT applications in industries, and identifies research trends and challenges. A main contribution of this review paper is that it summarizes the current state-of-the-art IoT in industries systematically.

4,145 citations

Journal ArticleDOI
01 Mar 2007
TL;DR: Trust and reputation systems represent a significant trend in decision support for Internet mediated service provision as mentioned in this paper, where the basic idea is to let parties rate each other, for example after the completion of a transaction, and use the aggregated ratings about a given party to derive a trust or reputation score.
Abstract: Trust and reputation systems represent a significant trend in decision support for Internet mediated service provision. The basic idea is to let parties rate each other, for example after the completion of a transaction, and use the aggregated ratings about a given party to derive a trust or reputation score, which can assist other parties in deciding whether or not to transact with that party in the future. A natural side effect is that it also provides an incentive for good behaviour, and therefore tends to have a positive effect on market quality. Reputation systems can be called collaborative sanctioning systems to reflect their collaborative nature, and are related to collaborative filtering systems. Reputation systems are already being used in successful commercial online applications. There is also a rapidly growing literature around trust and reputation systems, but unfortunately this activity is not very coherent. The purpose of this article is to give an overview of existing and proposed systems that can be used to derive measures of trust and reputation for Internet transactions, to analyse the current trends and developments in this area, and to propose a research agenda for trust and reputation systems.

3,493 citations

Journal ArticleDOI
01 Sep 2012
TL;DR: A survey of technologies, applications and research challenges for Internetof-Things is presented, in which digital and physical entities can be linked by means of appropriate information and communication technologies to enable a whole new class of applications and services.
Abstract: The term ‘‘Internet-of-Things’’ is used as an umbrella keyword for covering various aspects related to the extension of the Internet and the Web into the physical realm, by means of the widespread deployment of spatially distributed devices with embedded identification, sensing and/or actuation capabilities. Internet-of-Things envisions a future in which digital and physical entities can be linked, by means of appropriate information and communication technologies, to enable a whole new class of applications and services. In this article, we present a survey of technologies, applications and research challenges for Internetof-Things.

3,172 citations