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Gill A. Pratt

Bio: Gill A. Pratt is an academic researcher from Toyota. The author has contributed to research in topics: Robot & Adaptive control. The author has an hindex of 28, co-authored 59 publications receiving 6339 citations. Previous affiliations of Gill A. Pratt include DARPA & Franklin W. Olin College of Engineering.


Papers
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Proceedings ArticleDOI
05 Aug 1995
TL;DR: It is proposed that for natural tasks, zero motion force bandwidth isn't everything, and incorporating series elasticity as a purposeful element within the actuator is a good idea.
Abstract: It is traditional to make the interface between an actuator and its load as stiff as possible. Despite this tradition, reducing interface stiffness offers a number of advantages, including greater shock tolerance, lower reflected inertia, more accurate and stable force control, less inadvertent damage to the environment, and the capacity for energy storage. As a trade-off, reducing interface stiffness also lowers zero motion force bandwidth. In this paper, the authors propose that for natural tasks, zero motion force bandwidth isn't everything, and incorporating series elasticity as a purposeful element within the actuator is a good idea. The authors use the term elasticity instead of compliance to indicate the presence of a passive mechanical spring in the actuator. After a discussion of the trade-offs inherent in series elastic actuators, the authors present a control system for their use under general force or impedance control. The authors conclude with test results from a revolute series-elastic actuator meant for the arms of the MIT humanoid robot Cog and for a small planetary rover.

2,309 citations

Journal ArticleDOI
TL;DR: This paper has successfully compelled a simulated seven-link planar biped to walk blindly up and down slopes and over rolling terrain and described how the algorithm can be augmented for rough terrain walking based on geometric consideration.
Abstract: Virtual model control is a motion control framework that uses virtual components to create virtual forces generated when the virtual components interact with a robot system. An algorithm derived based on the virtual model control framework is applied to a physical planar bipedal robot. It uses a simple set of virtual components that allows the robot to walk successfully over level terrain. This paper also describes how the algorithm can be augmented for rough terrain walking based on geometric consideration. The resulting algorithm is very simple and does not require the biped to have an extensive sensory system. The robot does not know the slope gradients and transition locations in advance. The ground is detected using foot contact switches. Using the algorithm, we have successfully compelled a simulated seven-link planar biped to walk blindly up and down slopes and over rolling terrain.

553 citations

Proceedings ArticleDOI
01 Jan 1999
TL;DR: In this article, a second-order linear actuator model is presented with dimensional analysis and extends previous linear models to include friction, which helps to clarify how the springs help and hinder the operation of the actuator.
Abstract: Series elastic actuators have linear springs intentionally placed in series between the motor and actuator output. The spring strain is measured to get an accurate estimate of force. A second order linear actuator model is broken into two fundamental cases: fixed load-high force (forward transfer function), and free load-zero force (impedance). This model is presented with dimensional analysis and extends previous linear models to include friction. Using the model and dimensionless groups, we examine nonlinear effects of motor saturation as it relates to large force bandwidth and nonlinear friction effects such as stiction. The model also helps to clarify how the springs help and hinder the operation of the actuator. The information gained from the model helps to create a design procedure for series elastic actuators. Particular emphasis is placed on choosing the spring constant for the elastic element.

477 citations

Proceedings ArticleDOI
20 Apr 1997
TL;DR: A control scheme called virtual model control, a motion control language that uses simulations of imagined mechanical components to create forces, which are applied through real joint torques, thereby creating the illusion that the virtual components are connected to the robot.
Abstract: The transformation from high level task specification to low level motion control is a fundamental issue in sensorimotor control in animals and robots. This paper describes a control scheme called virtual model control that addresses this issue. Virtual model control is a motion control language that uses simulations of imagined mechanical components to create forces, which are applied through real joint torques, thereby creating the illusion that the virtual components are connected to the robot. Due to the intuitive nature of this technique, designing a virtual model controller requires the same skills as designing the mechanism itself. A high level control system can be cascaded with the low level virtual model controller to modulate the parameters of the virtual mechanisms. Discrete commands from the high level controller would then result in fluid motion. Virtual model control has been applied to a physical bipedal walking robot. A simple algorithm utilizing a simple set of virtual components has successfully compelled the robot to walk continuously over level terrain.

323 citations

Proceedings ArticleDOI
16 May 1998
TL;DR: This work has compelled a seven link planar bipedal robot, called Spring Flamingo, to walk, which walks both slowly and quickly, walks over moderate obstacles, starts, and stops.
Abstract: Bipedal robots are difficult to analyze mathematically. However, successful control strategies can be discovered using simple physical intuition and can be described in simple terms. Five things have to happen for a planar bipedal robot to walk. Height has to be stabilized. Pitch has to be stabilized. Speed has to be stabilized. The swing leg has to move so that the feet are in locations which allow for the stability of height, pitch, and speed. Finally, transitions from support leg to support leg must occur at appropriate times. If these five objectives are achieved, the robot will walk. A number of different intuitive control strategies can be used to achieve each of these five objectives. Further, each strategy can be implemented in a variety of ways. We present several strategies for each objective which we have implemented on a bipedal walking robot. Using these simple intuitive strategies, we have compelled a seven link planar bipedal robot, called Spring Flamingo, to walk. The robot walks both slowly and quickly, walks over moderate obstacles, starts, and stops.

251 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Book
05 Mar 2004
TL;DR: Bringing together all aspects of mobile robotics into one volume, Introduction to Autonomous Mobile Robots can serve as a textbook or a working tool for beginning practitioners.
Abstract: Mobile robots range from the Mars Pathfinder mission's teleoperated Sojourner to the cleaning robots in the Paris Metro. This text offers students and other interested readers an introduction to the fundamentals of mobile robotics, spanning the mechanical, motor, sensory, perceptual, and cognitive layers the field comprises. The text focuses on mobility itself, offering an overview of the mechanisms that allow a mobile robot to move through a real world environment to perform its tasks, including locomotion, sensing, localization, and motion planning. It synthesizes material from such fields as kinematics, control theory, signal analysis, computer vision, information theory, artificial intelligence, and probability theory. The book presents the techniques and technology that enable mobility in a series of interacting modules. Each chapter treats a different aspect of mobility, as the book moves from low-level to high-level details. It covers all aspects of mobile robotics, including software and hardware design considerations, related technologies, and algorithmic techniques.] This second edition has been revised and updated throughout, with 130 pages of new material on such topics as locomotion, perception, localization, and planning and navigation. Problem sets have been added at the end of each chapter. Bringing together all aspects of mobile robotics into one volume, Introduction to Autonomous Mobile Robots can serve as a textbook or a working tool for beginning practitioners.

2,414 citations

Proceedings ArticleDOI
10 Nov 2003
TL;DR: A new method of a biped walking pattern generation by using a preview control of the zero-moment point (ZMP) is introduced and a preview controller can be used to compensate the ZMP error caused by the difference between a simple model and the precise multibody model.
Abstract: We introduce a new method of a biped walking pattern generation by using a preview control of the zero-moment point (ZMP). First, the dynamics of a biped robot is modeled as a running cart on a table which gives a convenient representation to treat ZMP. After reviewing conventional methods of ZMP based pattern generation, we formalize the problem as the design of a ZMP tracking servo controller. It is shown that we can realize such controller by adopting the preview control theory that uses the future reference. It is also shown that a preview controller can be used to compensate the ZMP error caused by the difference between a simple model and the precise multibody model. The effectiveness of the proposed method is demonstrated by a simulation of walking on spiral stairs.

2,090 citations

Journal ArticleDOI
18 Feb 2005-Science
TL;DR: This work presents three robots based on passive-dynamics, with small active power sources substituted for gravity, which can walk on level ground and use less control and less energy than other powered robots, yet walk more naturally, further suggesting the importance of passive-Dynamics in human locomotion.
Abstract: Passive-dynamic walkers are simple mechanical devices, composed of solid parts connected by joints, that walk stably down a slope. They have no motors or controllers, yet can have remarkably humanlike motions. This suggests that these machines are useful models of human locomotion; however, they cannot walk on level ground. Here we present three robots based on passive-dynamics, with small active power sources substituted for gravity, which can walk on level ground. These robots use less control and less energy than other powered robots, yet walk more naturally, further suggesting the importance of passive-dynamics in human locomotion.

1,850 citations

Journal ArticleDOI
TL;DR: Research carried out on locomotor central pattern generators (CPGs), i.e. neural circuits capable of producing coordinated patterns of high-dimensional rhythmic output signals while receiving only simple, low-dimensional, input signals, is reviewed.

1,737 citations