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Graeme Ritchie

Bio: Graeme Ritchie is an academic researcher from University of Aberdeen. The author has contributed to research in topics: Natural language & Joke. The author has an hindex of 27, co-authored 88 publications receiving 3813 citations. Previous affiliations of Graeme Ritchie include Cork College of Commerce & Heriot-Watt University.


Papers
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TL;DR: Natural language interfaces to databases (NLIDBs) as discussed by the authors have been studied extensively in the field of natural language processing and have attracted much attention in the last few decades, especially for query languages, form-based interfaces and graphical interfaces.
Abstract: This paper is an introduction to natural language interfaces to databases (NLIDBs). A brief overview of the history of NLIDBs is first given. Some advantages and disadvantages of NLIDBs are then discussed, comparing NLIDBs to formal query languages, form-based interfaces, and graphical interfaces. An introduction to some of the linguistic problems NLIDBs have to confront follows, for the benefit of readers less familiar with computational linguistics. The discussion then moves on to NLIDB architectures, portability issues, restricted natural language input systems (including menu-based NLIDBs), and NLIDBs with reasoning capabilities. Some less explored areas of NLIDB research are then presented, namely database updates, meta-knowledge questions, temporal questions, and multi-modal NLIDBs. The paper ends with reflections on the current state of the art.

694 citations

Journal ArticleDOI
TL;DR: This paper is an introduction to natural language interfaces to databases (NLIDBS) and some less explored areas of NLIDB research are presented, namely database updates, meta-knowledge questions, temporal questions, and multi-modal NLIDBS.
Abstract: This paper is an introduction to natural language interfaces to databases (NLIDBS). A brief overview of the history of NLIDBS is first given. Some advantages and disadvantages of NLIDBS are then discussed, comparing NLIDBS to formal query languages, form-based interfaces, and graphical interfaces. An introduction to some of the linguistic problems NLIDBS have to confront follows, for the benefit of readers less familiar with computational linguistics. The discussion then moves on to NLIDB architectures, portability issues, restricted natural language input systems (including menu-based NLIDBS), and NLIDBS with reasoning capabilities. Some less explored areas of NLIDB research are then presented, namely database updates, meta-knowledge questions, temporal questions, and multi-modal NLIDBS. The paper ends with reflections on the current state of the art.

679 citations

Journal ArticleDOI
TL;DR: This work sketches out, in general abstract terms, what goes on when a potentially creative program is constructed and run, and list some of the relationships which might contribute to a decision about creativity.
Abstract: Over recent decades there has been a growing interest in the question of whether computer programs are capable of genuinely creative activity. Although this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program is constructed and run, and list some of the relationships (for example, between input and output) which might contribute to a decision about creativity. Specifically, we list a number of criteria which might indicate interesting properties of a program's behaviour, from the perspective of possible creativity. We go on to review some ways in which these criteria have been applied to actual implementations, and some possible improvements to this way of assessing creativity.

270 citations

Book
03 Dec 2003
TL;DR: In this paper, the General Theory of Verbal Humour has been used to define the structure of puns and its relation to identity and similarity in the context of humor. But this is not a complete survey of the literature.
Abstract: 1. Introduction 2. Assumptions and Methodology 3. Linguistic preliminaries 4. Incongruity and its Resolution 5. Two Models of Incongruity-Resolution 6. The General Theory of Verbal Humour 7. Joke Similarity and Identity 8. Manipulating Interpretations 9. The Structure of Puns 10. Some Computational Studies 11. Pragmatic and Discourse Issues 12. Speculations on Joke Structure 13. Future Directions

221 citations

Book ChapterDOI
27 Sep 1998
TL;DR: This work has tested various diploid algorithms, with and without mechanisms for dominance change, on non-stationary problems, and concludes that some form of dominance change is essential, as a diploids encoding is not enough in itself to allow flexible response to change.
Abstract: It is sometimes claimed that genetic algorithms using diploid representations will be more suitable for problems in which the environment changes from time to time, as the additional information stored in the double chromosome will ensure diversity, which in turn allows the system to respond more quickly and robustly to a change in the fitness function. We have tested various diploid algorithms, with and without mechanisms for dominance change, on non-stationary problems, and conclude that some form of dominance change is essential, as a diploid encoding is not enough in itself to allow flexible response to change. Moreover, a haploid method which randomly mutates chromosomes whose fitness has fallen sharply also performs well on these problems.

165 citations


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Book
12 Jun 2009
TL;DR: This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation.
Abstract: This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: Extract information from unstructured text, either to guess the topic or identify "named entities" Analyze linguistic structure in text, including parsing and semantic analysis Access popular linguistic databases, including WordNet and treebanks Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.

3,361 citations

Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations

Book
01 Jan 2004
TL;DR: In this article, the authors present a set of heuristics for solving problems with probability and statistics, including the Traveling Salesman Problem and the Problem of Who Owns the Zebra.
Abstract: I What Are the Ages of My Three Sons?.- 1 Why Are Some Problems Difficult to Solve?.- II How Important Is a Model?.- 2 Basic Concepts.- III What Are the Prices in 7-11?.- 3 Traditional Methods - Part 1.- IV What Are the Numbers?.- 4 Traditional Methods - Part 2.- V What's the Color of the Bear?.- 5 Escaping Local Optima.- VI How Good Is Your Intuition?.- 6 An Evolutionary Approach.- VII One of These Things Is Not Like the Others.- 7 Designing Evolutionary Algorithms.- VIII What Is the Shortest Way?.- 8 The Traveling Salesman Problem.- IX Who Owns the Zebra?.- 9 Constraint-Handling Techniques.- X Can You Tune to the Problem?.- 10 Tuning the Algorithm to the Problem.- XI Can You Mate in Two Moves?.- 11 Time-Varying Environments and Noise.- XII Day of the Week of January 1st.- 12 Neural Networks.- XIII What Was the Length of the Rope?.- 13 Fuzzy Systems.- XIV Everything Depends on Something Else.- 14 Coevolutionary Systems.- XV Who's Taller?.- 15 Multicriteria Decision-Making.- XVI Do You Like Simple Solutions?.- 16 Hybrid Systems.- 17 Summary.- Appendix A: Probability and Statistics.- A.1 Basic concepts of probability.- A.2 Random variables.- A.2.1 Discrete random variables.- A.2.2 Continuous random variables.- A.3 Descriptive statistics of random variables.- A.4 Limit theorems and inequalities.- A.5 Adding random variables.- A.6 Generating random numbers on a computer.- A.7 Estimation.- A.8 Statistical hypothesis testing.- A.9 Linear regression.- A.10 Summary.- Appendix B: Problems and Projects.- B.1 Trying some practical problems.- B.2 Reporting computational experiments with heuristic methods.- References.

2,089 citations

Journal ArticleDOI
TL;DR: This paper attempts to provide a comprehensive overview of the related work within a unified framework on addressing different uncertainties in evolutionary computation, which has been scattered in a variety of research areas.
Abstract: Evolutionary algorithms often have to solve optimization problems in the presence of a wide range of uncertainties. Generally, uncertainties in evolutionary computation can be divided into the following four categories. First, the fitness function is noisy. Second, the design variables and/or the environmental parameters may change after optimization, and the quality of the obtained optimal solution should be robust against environmental changes or deviations from the optimal point. Third, the fitness function is approximated, which means that the fitness function suffers from approximation errors. Fourth, the optimum of the problem to be solved changes over time and, thus, the optimizer should be able to track the optimum continuously. In all these cases, additional measures must be taken so that evolutionary algorithms are still able to work satisfactorily. This paper attempts to provide a comprehensive overview of the related work within a unified framework, which has been scattered in a variety of research areas. Existing approaches to addressing different uncertainties are presented and discussed, and the relationship between the different categories of uncertainties are investigated. Finally, topics for future research are suggested.

1,528 citations