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Graham Dove

Bio: Graham Dove is an academic researcher from New York University. The author has contributed to research in topics: Computer science & Public health. The author has an hindex of 10, co-authored 29 publications receiving 469 citations. Previous affiliations of Graham Dove include Aarhus University & City University London.

Papers
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Proceedings ArticleDOI
02 May 2017
TL;DR: A survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice and a review of related literature presents a series of challenges for UX and interaction design research and education.
Abstract: Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, and systems. Interestingly, this technology has not experienced a wealth of design innovation that other technologies have, and this might be because it is a new and difficult design material. To better understand why we have witnessed little design innovation, we conducted a survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice. Our survey probed on how ML may or may not have been a part of their UX design education, on how they work to create new things with developers, and on the challenges they have faced working with this material. We use the findings from this survey and our review of related literature to present a series of challenges for UX and interaction design research and education. Finally, we discuss areas where new research and new curriculum might help our community unlock the power of design thinking to re-imagine what ML might be and might do.

269 citations

Journal ArticleDOI
TL;DR: This work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed and is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development.
Abstract: We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.

77 citations

Proceedings ArticleDOI
11 Mar 2019
TL;DR: This work describes the collection of this dataset, metrics used to evaluate tagging systems, and the results of a simple baseline model for realworld urban noise monitoring.
Abstract: SONYC Urban Sound Tagging (SONYC-UST) is a dataset for the development and evaluation of machine listening systems for realworld urban noise monitoring. It consists of 3068 audio recordings from the “Sounds of New York City” (SONYC) acoustic sensor network. Via the Zooniverse citizen science platform, volunteers tagged the presence of 23 fine-grained classes that were chosen in consultation with the New York City Department of Environmental Protection. These 23 fine-grained classes can be grouped into eight coarse-grained classes. In this work, we describe the collection of this dataset, metrics used to evaluate tagging systems, and the results of a simple baseline model.

38 citations

Proceedings ArticleDOI
02 May 2019
TL;DR: This paper describes the data collection on the Zooniverse citizen science platform, comparing the efficiencies of different audio annotation strategies, and compared multiple-pass binary annotation, single-pass multi-label annotation, and a hybrid approach: hierarchical multi- pass multi- label annotation.
Abstract: Annotating rich audio data is an essential aspect of training and evaluating machine listening systems. We approach this task in the context of temporally-complex urban soundscapes, which require multiple labels to identify overlapping sound sources. Typically this work is crowdsourced, and previous studies have shown that workers can quickly label audio with binary annotation for single classes. However, this approach can be difficult to scale when multiple passes with different focus classes are required to annotate data with multiple labels. In citizen science, where tasks are often image-based, annotation efforts typically label multiple classes simultaneously in a single pass. This paper describes our data collection on the Zooniverse citizen science platform, comparing the efficiencies of different audio annotation strategies. We compared multiple-pass binary annotation, single-pass multi-label annotation, and a hybrid approach: hierarchical multi-pass multi-label annotation. We discuss our findings, which support using multi-label annotation, with reference to volunteer citizen scientists' motivations.

38 citations

Journal ArticleDOI
TL;DR: This paper investigated the role of gestures and interactions with Post-It notes on a similar footing to speech and text, focusing on how they function as cognitive externalisations that, through grouping activities, support categorisation qualities associated with semantic long-term memory.

31 citations


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Journal Article

3,099 citations

Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations

01 Jan 2016
TL;DR: The cambridge handbook of the learning sciences is universally compatible with any devices to read and an online access to it is set as public so you can download it instantly.
Abstract: the cambridge handbook of the learning sciences is available in our digital library an online access to it is set as public so you can download it instantly. Our books collection spans in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Merely said, the the cambridge handbook of the learning sciences is universally compatible with any devices to read.

1,059 citations