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H. Takahashi

Bio: H. Takahashi is an academic researcher. The author has contributed to research in topics: Invariant (mathematics). The author has an hindex of 1, co-authored 1 publications receiving 7 citations.

Papers
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01 Jan 2006
TL;DR: In this article, the authors apply the spherical parameterization and geometry images to the task of 3D shape matching, and derive a rotation invariant shape descriptor using the spherical harmonic analysis.
Abstract: In this paper, we describe our preliminary findings in applying the spherical parameterization and geometry images to the task of 3D shape matching. View-based techniques compare 3D objects by comparing their 2D projections. However, it is not trivial to choose the number of views and their settings. Geometry images overcome these limitations by mapping the entire object onto a spherical or planar domain. We make use of this property to derive a rotation invariant shape descriptor. Once the geometry image encoding the object’s geometric properties is computed, a 1D rotation invariant descriptor is extracted using the spherical harmonic analysis. The parameterization process guarantees the scale invariance, while its coarse-to-fine nature allows the comparison of objects at different scales. We demonstrate and discuss the efficiency of our approach on a collection of 120 three-dimensional models.

7 citations


Cited by
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Journal ArticleDOI
TL;DR: This paper proposes a novel 3D model recognition mechanism based on Deep Boltzmann Machines, which can be divided into two parts: one is feature detecting based on DBM, and the other is classification based on semi-supervised learning method.

53 citations

Journal ArticleDOI
Biao Leng1, Yu Liu1, Kai Yu1, Xiangyang Zhang1, Zhang Xiong1 
TL;DR: A 3D convolutional neural network, a deep hierarchy model which has a similar structure with convolutionAL neural network is proposed which is shown to out-perform the state-of-the-art approaches by experiments conducted on publicly available 3D object datasets.

46 citations

Posted Content
TL;DR: This chapter provides an overview of some of the recent techniques that studied the shape of 3D objects that undergo non-rigid deformations including bending and stretching and classifies recent developments in this field.
Abstract: Shape is an important physical property of natural and manmade 3D objects that characterizes their external appearances. Understanding differences between shapes and modeling the variability within and across shape classes, hereinafter referred to as \emph{shape analysis}, are fundamental problems to many applications, ranging from computer vision and computer graphics to biology and medicine. This chapter provides an overview of some of the recent techniques that studied the shape of 3D objects that undergo non-rigid deformations including bending and stretching. Recent surveys that covered some aspects such classification, retrieval, recognition, and rigid or nonrigid registration, focused on methods that use shape descriptors. Descriptors, however, provide abstract representations that do not enable the exploration of shape variability. In this chapter, we focus on recent techniques that treated the shape of 3D objects as points in some high dimensional space where paths describe deformations. Equipping the space with a suitable metric enables the quantification of the range of deformations of a given shape, which in turn enables (1) comparing and classifying 3D objects based on their shape, (2) computing smooth deformations, i.e. geodesics, between pairs of objects, and (3) modeling and exploring continuous shape variability in a collection of 3D models. This article surveys and classifies recent developments in this field, outlines fundamental issues, discusses their potential applications in computer vision and graphics, and highlights opportunities for future research. Our primary goal is to bridge the gap between various techniques that have been often independently proposed by different communities including mathematics and statistics, computer vision and graphics, and medical image analysis.

14 citations

Proceedings ArticleDOI
01 Jan 2014
TL;DR: This panorama focuses on methods which quantify shape similarity (between two objects and sets of models) and compare these shapes in terms of their properties conveyed by (sets of) maps.
Abstract: Shape similarity is an acute issue in Computer Vision and Computer Graphics that involves many aspects of human perception of the real world, including judged and perceived similarity concepts, deterministic and probabilistic decisions and their formalization. 3D models carry multiple information with them (e.g., geometry, topology, texture, time evolution, appearance), which can be thought as the filter that drives the recognition process. Assessing and quantifying the similarity between 3D shapes is necessary to explore large dataset of shapes, and tune the analysis framework to the user’s needs. Many efforts have been done in this sense, including several attempts to formalize suitable notions of similarity and distance among 3D objects and their shapes. In the last years, 3D shape analysis knew a rapidly growing interest in a number of challenging issues, ranging from deformable shape similarity to partial matching and view-point selection. In this panorama, we focus on methods which quantify shape similarity (between two objects and sets of models) and compare these shapes in terms of their properties (i.e., global and local, geometric, differential and topological) conveyed by (sets of) maps. After presenting in detail the theoretical foundations underlying these methods, we review their usage in a number of 3D shape application domains, ranging from matching and retrieval to annotation and segmentation. Particular emphasis will be given to analyse the suitability of the different methods for specific classes of shapes (e.g. rigid or isometric shapes), as well as the flexibility of the various methods at the different stages of the shape comparison process. Finally, the most promising directions for future research developments are discussed.

12 citations

Book ChapterDOI
01 Jan 2012
TL;DR: Four approaches with a good balance of maturity and novelty across the different methods of 3D shape matching are described: the depth buffer descriptor, spin images, salient spectral geometric features and heat kernel signatures.
Abstract: Nowadays, multimedia information, such as images and videos, are present in many aspects of our lives. Three-dimensional information is also becoming important in different applications, for instance entertainment, medicine, security, art, just to name a few. Therefore, it is necessary to study how to process 3D information in order to take advantage of the properties that it provides. This chapter gives an overview of 3D shape matching and its applications to 3D shape retrieval and 3D shape recognition. In order to present the subject, we describe in detail four approaches with a good balance of maturity and novelty across the different methods. The selected approaches are: the depth buffer descriptor, spin images, salient spectral geometric features and heat kernel signatures.

3 citations