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Hamidreza Kasaei

Bio: Hamidreza Kasaei is an academic researcher from University of Aveiro. The author has contributed to research in topics: Autonomous robot & Robot. The author has an hindex of 1, co-authored 1 publications receiving 29 citations.

Papers
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Journal ArticleDOI
TL;DR: The general system architecture is introduced and some results in detail regarding hybrid reasoning and planning used in RACE are sketches, and instances of learning from the experiences of real robot task execution are sketched.
Abstract: This paper reports on the aims, the approach, and the results of the European project RACE. The project aim was to enhance the behavior of an autonomous robot by having the robot learn from conceptualized experiences of previous performance, based on initial models of the domain and its own actions in it. This paper introduces the general system architecture; it then sketches some results in detail regarding hybrid reasoning and planning used in RACE, and instances of learning from the experiences of real robot task execution. Enhancement of robot competence is operationalized in terms of performance quality and description length of the robot instructions, and such enhancement is shown to result from the RACE system.

29 citations


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Mark Newman1
TL;DR: In this paper, it was shown that one's acquaintances, one's immediate neighbors in the acquaintance network, are far from being a random sample of the population, and that this biases the numbers of neighbors two and more steps away.
Abstract: Recent work has demonstrated that many social networks, and indeed many networks of other types also, have broad distributions of vertex degree. Here we show that this has a substantial impact on the shape of ego-centered networks, i.e., sets of network vertices that are within a given distance of a specified central vertex, the ego. This in turn affects concepts and methods based on ego-centered networks, such as snowball sampling and the "ripple effect". In particular, we argue that one's acquaintances, one's immediate neighbors in the acquaintance network, are far from being a random sample of the population, and that this biases the numbers of neighbors two and more steps away. We demonstrate this concept using data drawn from academic collaboration networks, for which, as we show, current simple theories for the typical size of ego-centered networks give numbers that differ greatly from those measured in reality. We present an improved theoretical model which gives significantly better results.

239 citations

Journal ArticleDOI
TL;DR: Experimental results show that the proposed system is able to interact with human users, learn new object categories over time, as well as perform complex tasks.

58 citations

Journal ArticleDOI
TL;DR: An object perception and perceptual learning system developed for a complex artificial cognitive agent working in a restaurant scenario that integrates detection, tracking, learning and recognition of tabletop objects and the Point Cloud Library is used in nearly all modules.

46 citations

Journal ArticleDOI
TL;DR: An efficient approach capable of learning and recognizing object categories in an interactive and open-ended manner, which is able to interact with human users, learning new object categories continuously over time is presented.
Abstract: 3D object detection and recognition is increasingly used for manipulation and navigation tasks in service robots. It involves segmenting the objects present in a scene, estimating a feature descriptor for the object view and, finally, recognizing the object view by comparing it to the known object categories. This paper presents an efficient approach capable of learning and recognizing object categories in an interactive and open-ended manner. In this paper, “open-ended” implies that the set of object categories to be learned is not known in advance. The training instances are extracted from on-line experiences of a robot, and thus become gradually available over time, rather than at the beginning of the learning process. This paper focuses on two state-of-the-art questions: (1) How to automatically detect, conceptualize and recognize objects in 3D scenes in an open-ended manner? (2) How to acquire and use high-level knowledge obtained from the interaction with human users, namely when they provide category labels, in order to improve the system performance? This approach starts with a pre-processing step to remove irrelevant data and prepare a suitable point cloud for the subsequent processing. Clustering is then applied to detect object candidates, and object views are described based on a 3D shape descriptor called spin-image. Finally, a nearest-neighbor classification rule is used to predict the categories of the detected objects. A leave-one-out cross validation algorithm is used to compute precision and recall, in a classical off-line evaluation setting, for different system parameters. Also, an on-line evaluation protocol is used to assess the performance of the system in an open-ended setting. Results show that the proposed system is able to interact with human users, learning new object categories continuously over time.

44 citations

Journal ArticleDOI
TL;DR: Problem in different research areas related to mobile manipulation from the cognitive perspective are outlined, recently published works and the state-of-the-art approaches to address these problems are reviewed, and open problems to be solved are discussed.
Abstract: Service robots are expected to play an important role in our daily lives as our companions in home and work environments in the near future. An important requirement for fulfilling this expectation is to equip robots with skills to perform everyday manipulation tasks, the success of which is crucial for most home chores, such as cooking, cleaning, and shopping. Robots have been used successfully for manipulation tasks in wellstructured and controlled factory environments for decades. Designing skills for robots working in uncontrolled human environments raises many potential challenges in various subdisciplines, such as computer vision, automated planning, and human-robot interaction. In spite of the recent progress in these fields, there are still challenges to tackle. This article outlines problems in different research areas related to mobile manipulation from the cognitive perspective, reviews recently published works and the state-of-the-art approaches to address these problems, and discusses open problems to be solved to realize robot assistants that can be used in manipulation tasks in unstructured human environments.

43 citations