scispace - formally typeset
Search or ask a question
Author

Henrik Stewenius

Bio: Henrik Stewenius is an academic researcher from Google. The author has contributed to research in topics: Matrix (mathematics) & Image retrieval. The author has an hindex of 23, co-authored 38 publications receiving 7813 citations. Previous affiliations of Henrik Stewenius include Lund University & University of Kentucky.

Papers
More filters
Proceedings ArticleDOI
17 Jun 2006
TL;DR: A recognition scheme that scales efficiently to a large number of objects and allows a larger and more discriminatory vocabulary to be used efficiently is presented, which it is shown experimentally leads to a dramatic improvement in retrieval quality.
Abstract: A recognition scheme that scales efficiently to a large number of objects is presented. The efficiency and quality is exhibited in a live demonstration that recognizes CD-covers from a database of 40000 images of popular music CD’s. The scheme builds upon popular techniques of indexing descriptors extracted from local regions, and is robust to background clutter and occlusion. The local region descriptors are hierarchically quantized in a vocabulary tree. The vocabulary tree allows a larger and more discriminatory vocabulary to be used efficiently, which we show experimentally leads to a dramatic improvement in retrieval quality. The most significant property of the scheme is that the tree directly defines the quantization. The quantization and the indexing are therefore fully integrated, essentially being one and the same. The recognition quality is evaluated through retrieval on a database with ground truth, showing the power of the vocabulary tree approach, going as high as 1 million images.

4,024 citations

Journal ArticleDOI
TL;DR: A system for automatic, geo-registered, real-time 3D reconstruction from video of urban scenes that extends existing algorithms to meet the robustness and variability necessary to operate out of the lab and shows results on real video sequences comprising hundreds of thousands of frames.
Abstract: The paper presents a system for automatic, geo-registered, real-time 3D reconstruction from video of urban scenes. The system collects video streams, as well as GPS and inertia measurements in order to place the reconstructed models in geo-registered coordinates. It is designed using current state of the art real-time modules for all processing steps. It employs commodity graphics hardware and standard CPU's to achieve real-time performance. We present the main considerations in designing the system and the steps of the processing pipeline. Our system extends existing algorithms to meet the robustness and variability necessary to operate out of the lab. To account for the large dynamic range of outdoor videos the processing pipeline estimates global camera gain changes in the feature tracking stage and efficiently compensates for these in stereo estimation without impacting the real-time performance. The required accuracy for many applications is achieved with a two-step stereo reconstruction process exploiting the redundancy across frames. We show results on real video sequences comprising hundreds of thousands of frames.

846 citations

Journal ArticleDOI
TL;DR: A stereo matching algorithm with careful handling of disparity, discontinuity, and occlusion based on an energy-minimization framework that is evaluated on the Middlebury data sets, showing that the algorithm is the top performer among all the algorithms listed there.
Abstract: In this paper, we formulate a stereo matching algorithm with careful handling of disparity, discontinuity, and occlusion. The algorithm works with a global matching stereo model based on an energy-minimization framework. The global energy contains two terms, the data term and the smoothness term. The data term is first approximated by a color-weighted correlation, then refined in occluded and low-texture areas in a repeated application of a hierarchical loopy belief propagation algorithm. The experimental results are evaluated on the Middlebury data sets, showing that our algorithm is the top performer among all the algorithms listed there.

623 citations

Journal ArticleDOI
TL;DR: A novel version of the five-point relative orientation algorithm developed from the perspective of algebraic geometry and presented in the context of computing a Grobner basis that can operate even on the minimalFive-point correspondences required for a finite number of solutions to relative orientation.
Abstract: This paper presents a novel version of the five-point relative orientation algorithm given in Nister [Nister, D., 2004. An efficient solution to the five-point relative pose problem, IEEE Transactions on Pattern Analysis and Machine Intelligence, 26 (6), 756–770]. The name of the algorithm arises from the fact that it can operate even on the minimal five-point correspondences required for a finite number of solutions to relative orientation. For the minimal five correspondences, the algorithm returns up to 10 real solutions. The algorithm can also operate on many points. Like the previous version of the five-point algorithm, our method can operate correctly even in the face of critical surfaces, including planar and ruled quadric scenes. The paper presents comparisons with other direct methods, including the previously developed five-point method, two different six-point methods, the seven-point method, and the eight-point method. It is shown that the five-point method is superior in most cases among the direct methods. The new version of the algorithm was developed from the perspective of algebraic geometry and is presented in the context of computing a Grobner basis. The constraints are formulated in terms of polynomial equations in the entries of the fundamental matrix. The polynomial equations generate an algebraic ideal for which a Grobner basis is computed. The Grobner basis is used to compute the action matrix for multiplication by a single variable monomial. The eigenvectors of the action matrix give the solutions for all the variables and thereby also relative orientation. Using a Grobner basis makes the solution clear and easy to explain.

477 citations

Book ChapterDOI
12 Oct 2008
TL;DR: The result shows that MSER detection is not tied to the union-find data structure, which may open more possibilities for parallelization, and can also generate the component tree of the image in true linear time.
Abstract: In this paper we present a new algorithm for computing Maximally Stable Extremal Regions (MSER), as invented by Matas et al. The standard algorithm makes use of a union-find data structure and takes quasi-linear time in the number of pixels. The new algorithm provides exactly identical results in true worst-case linear time. Moreover, the new algorithm uses significantly less memory and has better cache-locality, resulting in faster execution. Our CPU implementation performs twice as fast as a state-of-the-art FPGA implementation based on the standard algorithm. The new algorithm is based on a different computational ordering of the pixels, which is suggested by another immersion analogy than the one corresponding to the standard connected-component algorithm. With the new computational ordering, the pixels considered or visited at any point during computation consist of a single connected component of pixels in the image, resembling a flood-fill that adapts to the grey-level landscape. The computation only needs a priority queue of candidate pixels (the boundary of the single connected component), a single bit image masking visited pixels, and information for as many components as there are grey-levels in the image. This is substantially more compact in practice than the standard algorithm, where a large number of connected components must be considered in parallel. The new algorithm can also generate the component tree of the image in true linear time. The result shows that MSER detection is not tied to the union-find data structure, which may open more possibilities for parallelization.

338 citations


Cited by
More filters
Proceedings ArticleDOI
Jia Deng1, Wei Dong1, Richard Socher1, Li-Jia Li1, Kai Li1, Li Fei-Fei1 
20 Jun 2009
TL;DR: A new database called “ImageNet” is introduced, a large-scale ontology of images built upon the backbone of the WordNet structure, much larger in scale and diversity and much more accurate than the current image datasets.
Abstract: The explosion of image data on the Internet has the potential to foster more sophisticated and robust models and algorithms to index, retrieve, organize and interact with images and multimedia data. But exactly how such data can be harnessed and organized remains a critical problem. We introduce here a new database called “ImageNet”, a large-scale ontology of images built upon the backbone of the WordNet structure. ImageNet aims to populate the majority of the 80,000 synsets of WordNet with an average of 500-1000 clean and full resolution images. This will result in tens of millions of annotated images organized by the semantic hierarchy of WordNet. This paper offers a detailed analysis of ImageNet in its current state: 12 subtrees with 5247 synsets and 3.2 million images in total. We show that ImageNet is much larger in scale and diversity and much more accurate than the current image datasets. Constructing such a large-scale database is a challenging task. We describe the data collection scheme with Amazon Mechanical Turk. Lastly, we illustrate the usefulness of ImageNet through three simple applications in object recognition, image classification and automatic object clustering. We hope that the scale, accuracy, diversity and hierarchical structure of ImageNet can offer unparalleled opportunities to researchers in the computer vision community and beyond.

49,639 citations

Book ChapterDOI
07 May 2006
TL;DR: A novel scale- and rotation-invariant interest point detector and descriptor, coined SURF (Speeded Up Robust Features), which approximates or even outperforms previously proposed schemes with respect to repeatability, distinctiveness, and robustness, yet can be computed and compared much faster.
Abstract: In this paper, we present a novel scale- and rotation-invariant interest point detector and descriptor, coined SURF (Speeded Up Robust Features). It approximates or even outperforms previously proposed schemes with respect to repeatability, distinctiveness, and robustness, yet can be computed and compared much faster. This is achieved by relying on integral images for image convolutions; by building on the strengths of the leading existing detectors and descriptors (in casu, using a Hessian matrix-based measure for the detector, and a distribution-based descriptor); and by simplifying these methods to the essential. This leads to a combination of novel detection, description, and matching steps. The paper presents experimental results on a standard evaluation set, as well as on imagery obtained in the context of a real-life object recognition application. Both show SURF's strong performance.

13,011 citations

Journal ArticleDOI
TL;DR: A novel scale- and rotation-invariant detector and descriptor, coined SURF (Speeded-Up Robust Features), which approximates or even outperforms previously proposed schemes with respect to repeatability, distinctiveness, and robustness, yet can be computed and compared much faster.

12,449 citations

Proceedings ArticleDOI
06 Nov 2011
TL;DR: This paper proposes a very fast binary descriptor based on BRIEF, called ORB, which is rotation invariant and resistant to noise, and demonstrates through experiments how ORB is at two orders of magnitude faster than SIFT, while performing as well in many situations.
Abstract: Feature matching is at the base of many computer vision problems, such as object recognition or structure from motion. Current methods rely on costly descriptors for detection and matching. In this paper, we propose a very fast binary descriptor based on BRIEF, called ORB, which is rotation invariant and resistant to noise. We demonstrate through experiments how ORB is at two orders of magnitude faster than SIFT, while performing as well in many situations. The efficiency is tested on several real-world applications, including object detection and patch-tracking on a smart phone.

8,702 citations

Journal ArticleDOI
TL;DR: ORB-SLAM as discussed by the authors is a feature-based monocular SLAM system that operates in real time, in small and large indoor and outdoor environments, with a survival of the fittest strategy that selects the points and keyframes of the reconstruction.
Abstract: This paper presents ORB-SLAM, a feature-based monocular simultaneous localization and mapping (SLAM) system that operates in real time, in small and large indoor and outdoor environments. The system is robust to severe motion clutter, allows wide baseline loop closing and relocalization, and includes full automatic initialization. Building on excellent algorithms of recent years, we designed from scratch a novel system that uses the same features for all SLAM tasks: tracking, mapping, relocalization, and loop closing. A survival of the fittest strategy that selects the points and keyframes of the reconstruction leads to excellent robustness and generates a compact and trackable map that only grows if the scene content changes, allowing lifelong operation. We present an exhaustive evaluation in 27 sequences from the most popular datasets. ORB-SLAM achieves unprecedented performance with respect to other state-of-the-art monocular SLAM approaches. For the benefit of the community, we make the source code public.

4,522 citations