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Ilya Sutskever

Researcher at OpenAI

Publications -  137
Citations -  294374

Ilya Sutskever is an academic researcher from OpenAI. The author has contributed to research in topics: Artificial neural network & Reinforcement learning. The author has an hindex of 75, co-authored 131 publications receiving 235539 citations. Previous affiliations of Ilya Sutskever include Google & University of Toronto.

Papers
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Proceedings Article

ImageNet Classification with Deep Convolutional Neural Networks

TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Journal Article

Dropout: a simple way to prevent neural networks from overfitting

TL;DR: It is shown that dropout improves the performance of neural networks on supervised learning tasks in vision, speech recognition, document classification and computational biology, obtaining state-of-the-art results on many benchmark data sets.
Journal ArticleDOI

ImageNet classification with deep convolutional neural networks

TL;DR: A large, deep convolutional neural network was trained to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes and employed a recently developed regularization method called "dropout" that proved to be very effective.
Proceedings Article

Distributed Representations of Words and Phrases and their Compositionality

TL;DR: This paper presents a simple method for finding phrases in text, and shows that learning good vector representations for millions of phrases is possible and describes a simple alternative to the hierarchical softmax called negative sampling.
Journal ArticleDOI

Mastering the game of Go with deep neural networks and tree search

TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.