scispace - formally typeset
Search or ask a question
Author

Imad Afyouni

Bio: Imad Afyouni is an academic researcher from University of Sharjah. The author has contributed to research in topics: Computer science & Event (computing). The author has an hindex of 10, co-authored 39 publications receiving 398 citations. Previous affiliations of Imad Afyouni include American University of the Middle East & École Navale.

Papers published on a yearly basis

Papers
More filters
Journal ArticleDOI
TL;DR: This paper surveys indoor spatial models developed for research fields ranging from mobile robot mapping, to indoor location-based services (LBS), and most recently to context-aware navigation services applied to indoor environments to assess the underlying properties and to which degree the notion of context can be taken into account when delivering services in indoor environments.
Abstract: This paper surveys indoor spatial models developed for research fields ranging from mobile robot mapping, to indoor location-based services (LBS), and most recently to context-aware navigation services applied to indoor environments. Over the past few years, several studies have evaluated the potential of spatial models for robot navigation and ubiquitous computing. In this paper we take a slightly different perspective, consid- ering not only the underlying properties of those spatial models, but also to which degree the notion of context can be taken into account when delivering services in indoor environ- ments. Some preliminary recommendations for the development of indoor spatial models are introduced from a context-aware perspective. A taxonomy of models is then presented and assessed with the aim of providing a flexible spatial data model for navigation pur- poses, and by taking into account the context dimensions.

170 citations

Journal ArticleDOI
TL;DR: An innovative e-health framework that develops adaptive serious games for people with hand disabilities and provides a patient-adaptive environment for the gamification of hand therapies in order to facilitate and encourage rehabilitation issues is introduced.
Abstract: Rehabilitative therapy is usually very expensive and confined to specialized rehabilitation centers or hospitals, leading to slower recovery times for corresponding patients. Therefore, there is a high demand for the development of technology-based personalized solutions to guide and encourage patients towards performing online rehabilitation program that can help them live independently at home. This paper introduces an innovative e-health framework that develops adaptive serious games for people with hand disabilities. The aim of this work is to provide a patient-adaptive environment for the gamification of hand therapies in order to facilitate and encourage rehabilitation issues. Theoretical foundations (i.e., therapy and patient models) and algorithms to match therapy-based hand gestures to navigational movements in 3D space within the serious game environment have been developed. A novel game generation module is introduced, which translates those movements into a 3D therapy-driven route on a real-world map and with different levels of difficulty based on the patient profile and capabilities. In order to enrich the user navigation experience, a 3D spatio-temporal validation region is also generated, which tracks and adjusts the patient movements throughout the session. The gaming environment also creates and adds semantics to different types of attractive and repellent objects in space depending on the difficulty level of the game. Relevant benchmarks to assess the patient interaction with the environment along with a usability and performance testing of our framework are introduced to ensure quantitative as well as qualitative improvements. Trial tests in one disability center were conducted with a total number of five subjects, having hand motor controls problems, who used our gamified physiotherapy solution to help us in measuring the usability and users' satisfaction levels. The obtained results and feedback from therapists and patients are very encouraging.

32 citations

Proceedings ArticleDOI
01 Nov 2014
TL;DR: A context aware framework that offers a set of cloud-based services to support a very large Hajj and Umrah crowd by capturing their contexts using smartphones and leveraging the spatiotemporal sensory data captured by the framework to define users' contexts for optimized services is proposed.
Abstract: We propose a context aware framework that offers a set of cloud-based services to support a very large Hajj and Umrah crowd by capturing their contexts using smartphones. The proposed framework captures the individual's context, provides a set of adapted services, and allows being in touch with a subset of one's community of interest. We leverage the spatiotemporal sensory data captured by our framework to define users' contexts for optimized services. Our proposed framework is also envisioned to assist the Hajj and Umrah authorities to (1) improve Hajj & Umrah documentation, (2) improve Hajj organization through better understanding of pilgrims' (individual and crowd) spatial and temporal behavior and needs, and (3) protect pilgrims' environment through environmental monitoring. In particular, the developed methods, techniques, and algorithms will support the pilgrimage quality of experience. We have tested our system through end-user subjects and due to apply for the upcoming Hajj events. We present our implementation details and the general impression of end users about our system.

31 citations

Proceedings ArticleDOI
07 Mar 2017
TL;DR: An intelligent game generator is developed, which translates the patient's gestures into navigational movements with therapy-driven goals, while adapting the level of difficulty based on the patient profile and real-time performance.
Abstract: Cerebral Palsy, trauma, and strokes are common causes for the loss of hand movements and the decrease in muscle strength for both children and adults. Improving fine motor skills usually involves the synchronization of wrists and fingers by performing appropriate tasks and activities. This demo introduces a novel patient-centered framework for the gamification of hand therapies in order to facilitate and encourage the rehabilitation process. This framework consists of an adaptive therapy-driven 3D environment augmented with our motion-based natural user interface. An intelligent game generator is developed, which translates the patient's gestures into navigational movements with therapy-driven goals, while adapting the level of difficulty based on the patient profile and real-time performance. A comprehensive evaluation and clinical-based assessments were conducted in a local children disability center, and highlights of the results are presented.

21 citations

Proceedings ArticleDOI
TL;DR: The preliminary research presented in this paper introduces a fine-grained and multi-layered spatial model that provides a flexible representation of an indoor space, and also takes into account the objects supported and acting in the environment.
Abstract: The notion of context has been recently recognised as a key element in the development of context-aware information systems. Context varies according to application constraints, but also integrates the way users act in the environment and the interfaces they use to interact. Amongst many applications, indoor navigation systems strongly rely on context-based information to adapt their services accordingly. Still, these systems need the design and development of flexible and dynamic spatial data models that will be able to provide appropriate data and services to mobile users acting in the environment. The preliminary research presented in this paper introduces a fine-grained and multi-layered spatial model that provides a flexible representation of an indoor space, and also takes into account the objects supported and acting in the environment. The modelling approach integrates different levels of granularity, from micro to macro levels, according to available positioning techniques, the infrastructure, device capabilities and user preferences.

21 citations


Cited by
More filters
Journal Article
TL;DR: This paper introduces a set of optimization techniques, such as Lazy Query Propagation, Query Grouping, and Safe Periods, to constrict the amount of computations handled by the moving objects and to enhance the performance and system utilization of Mobieyes.
Abstract: Location monitoring is an important issue for real time management of mobile object positions. Significant research efforts have been dedicated to techniques for efficient processing of spatial continuous queries on moving objects in a centralized location monitoring system. Surprisingly, very few have promoted a distributed approach to real-time location monitoring. In this paper we present a distributed and scalable solution to processing continuously moving queries on moving objects and describe the design of MobiEyes, a distributed real-time location monitoring system in a mobile environment. Mobieyes utilizes the computational power at mobile objects, leading to significant savings in terms of server load and messaging cost when compared to solutions relying on central processing of location information at the server. We introduce a set of optimization techniques, such as Lazy Query Propagation, Query Grouping, and Safe Periods, to constrict the amount of computations handled by the moving objects and to enhance the performance and system utilization of Mobieyes. We also provide a simulation model in a mobile setup to study the scalability of the MobiEyes distributed location monitoring approach with regard to server load, messaging cost, and amount of computation required on the mobile objects.

183 citations

Journal ArticleDOI
TL;DR: This paper surveys indoor spatial models developed for research fields ranging from mobile robot mapping, to indoor location-based services (LBS), and most recently to context-aware navigation services applied to indoor environments to assess the underlying properties and to which degree the notion of context can be taken into account when delivering services in indoor environments.
Abstract: This paper surveys indoor spatial models developed for research fields ranging from mobile robot mapping, to indoor location-based services (LBS), and most recently to context-aware navigation services applied to indoor environments. Over the past few years, several studies have evaluated the potential of spatial models for robot navigation and ubiquitous computing. In this paper we take a slightly different perspective, consid- ering not only the underlying properties of those spatial models, but also to which degree the notion of context can be taken into account when delivering services in indoor environ- ments. Some preliminary recommendations for the development of indoor spatial models are introduced from a context-aware perspective. A taxonomy of models is then presented and assessed with the aim of providing a flexible spatial data model for navigation pur- poses, and by taking into account the context dimensions.

170 citations