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Ingrid Fiksdahl-King

Bio: Ingrid Fiksdahl-King is an academic researcher. The author has contributed to research in topics: Architecture & Pattern language. The author has an hindex of 1, co-authored 2 publications receiving 4124 citations.

Papers
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Book
01 Jan 1977
TL;DR: This book will enable a person to make a design for almost any kind of building, or any part of the built environment, which will replace existing ideas and practices entirely.
Abstract: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.

4,266 citations


Cited by
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Journal ArticleDOI
TL;DR: A balanced critical appraisal of the BUGS software is provided, highlighting how various ideas have led to unprecedented flexibility while at the same time producing negative side effects.
Abstract: BUGS is a software package for Bayesian inference using Gibbs sampling. The software has been instrumental in raising awareness of Bayesian modelling among both academic and commercial communities internationally, and has enjoyed considerable success over its 20-year life span. Despite this, the software has a number of shortcomings and a principal aim of this paper is to provide a balanced critical appraisal, in particular highlighting how various ideas have led to unprecedented flexibility while at the same time producing negative side effects. We also present a historical overview of the BUGS project and some future perspectives. Copyright © 2009 John Wiley & Sons, Ltd.

1,865 citations

Journal ArticleDOI
TL;DR: To provide more conclusive evidence, the available evidence lends itself to the argument that a combination of urban design, land use patterns, and transportation systems that promotes walking and bicycling will help create active, healthier, and more livable communities.

1,718 citations

Proceedings ArticleDOI
29 Apr 2007
TL;DR: A new model for interaction design research within HCI is proposed, which allows interaction designers to make research contributions based on their strength in addressing under-constrained problems.
Abstract: For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research.

1,700 citations

Journal ArticleDOI
TL;DR: This essay aims to extend the work of Walls, Widemeyer and El Sawy (1992) on the specification of information systems design theories (ISDT), drawing on other streams of thought on design research and theory to provide a basis for a more systematic and useable formulation of these theories.
Abstract: Design work and design knowledge in Information Systems (IS) is important for both research and practice. Yet there has been comparatively little critical attention paid to the problem of specifying design theory so that it can be communicated, justified, and developed cumulatively. In this essay we focus on the structural components or anatomy of design theories in IS as a special class of theory. In doing so, we aim to extend the work of Walls, Widemeyer and El Sawy (1992) on the specification of information systems design theories (ISDT), drawing on other streams of thought on design research and theory to provide a basis for a more systematic and useable formulation of these theories. We identify eight separate components of design theories: (1) purpose and scope, (2) constructs, (3) principles of form and function, (4) artifact mutability, (5) testable propositions, (6) justificatory knowledge (kernel theories), (7) principles of implementation, and (8) an expository instantiation. This specification includes components missing in the Walls et al. adaptation of Dubin (1978) and Simon (1969) and also addresses explicitly problems associated with the role of instantiations and the specification of design theories for methodologies and interventions as well as for products and applications. The essay is significant as the unambiguous establishment of design knowledge as theory gives a sounder base for arguments for the rigor and legitimacy of IS as an applied discipline and for its continuing progress. A craft can proceed with the copying of one example of a design artifact by one artisan after another. A discipline cannot.

1,272 citations

Journal ArticleDOI
01 Jul 2006
TL;DR: CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.
Abstract: CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.

1,073 citations