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Showing papers by "Jean-François Raskin published in 2019"


Posted ContentDOI
TL;DR: In this article, a new algorithm was proposed that iteratively builds a set of constraints characterizing the set of subgame perfect equilibria in quantitative reachability games, which is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint.
Abstract: We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable We here prove that this problem is PSPACE-complete To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential A careful inspection of the computation allows us to establish PSPACE membership

9 citations


Proceedings Article
01 Jan 2019
TL;DR: In this paper, the problem of finding a subgame perfect equilibrium in quantitative reachability games is shown to be PSPACE-complete, and a new algorithm that iteratively builds a set of constraints characterizing the set of sub-game perfect equilibria is proposed.
Abstract: We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. It is known that there always exists an SPE in quantitative reachability games and that the constrained existence problem is decidable. We here prove that this problem is PSPACE-complete. To obtain this result, we propose a new algorithm that iteratively builds a set of constraints characterizing the set of SPE outcomes in quantitative reachability games. This set of constraints is obtained by iterating an operator that reinforces the constraints up to obtaining a fixpoint. With this fixpoint, the set of SPE outcomes can be represented by a finite graph of size at most exponential. A careful inspection of the computation allows us to establish PSPACE membership.

6 citations


Posted Content
TL;DR: It is shown that optimal Strategies for the first player may require infinite memory while optimal strategies for the second player (the antagonist) do not require memory.
Abstract: In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first player (the protagonist) is to satisfy an energy objective on the first dimension and a mean-payoff objective on the second dimension. We show that optimal strategies for the first player may require infinite memory while optimal strategies for the second player (the antagonist) do not require memory. In the one-player case (where only the first player has choices), the problem of deciding who is the winner can be solved in polynomial time while for the two-player case we show co-NP membership and we give effective constructions for the infinite-memory optimal strategies of the protagonist.

6 citations


Proceedings ArticleDOI
02 Jul 2019
TL;DR: In this paper, the authors studied one-player and two-player energy mean-payoff games and showed that the first player may require infinite memory while the second player does not require memory.
Abstract: In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first player (the protagonist) is to satisfy an energy objective on the first dimension and a mean-payoff objective on the second dimension. We show that optimal strategies for the first player may require infinite memory while optimal strategies for the second player (the antagonist) do not require memory. In the one-player case (where only the first player has choices), the problem of deciding who is the winner can be solved in polynomial time while for the two-player case we show co-NP membership and we give effective constructions for the infinite-memory optimal strategies of the protagonist.

2 citations


Journal ArticleDOI
TL;DR: It is shown that important decision problems such as emptiness, universality, inclusion and equivalence are PSpace-C for these expressions, and a decidable and still expressive class of synchronised expressions is introduced.

1 citations