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Jiangchuan Liu

Bio: Jiangchuan Liu is an academic researcher from Simon Fraser University. The author has contributed to research in topics: Cloud computing & Wireless sensor network. The author has an hindex of 56, co-authored 517 publications receiving 15569 citations. Previous affiliations of Jiangchuan Liu include Microsoft & The Chinese University of Hong Kong.


Papers
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Proceedings ArticleDOI
13 Mar 2005
TL;DR: This paper presents DONet, a data-driven overlay network for live media streaming, and presents an efficient member and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
Abstract: This paper presents DONet, a data-driven overlay network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient member and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

1,310 citations

Proceedings ArticleDOI
02 Jun 2008
TL;DR: The social networking in YouTube videos is investigated, finding that the links to related videos generated by uploaders' choices have clear small-world characteristics, indicating that the videos have strong correlations with each other, and creates opportunities for developing novel techniques to enhance the service quality.
Abstract: YouTube has become the most successful Internet website providing a new generation of short video sharing service since its establishment in early 2005. YouTube has a great impact on Internet traffic nowadays, yet itself is suffering from a severe problem of scalability. Therefore, understanding the characteristics of YouTube and similar sites is essential to network traffic engineering and to their sustainable development. To this end, we have crawled the YouTube site for four months, collecting more than 3 million YouTube videos' data. In this paper, we present a systematic and in-depth measurement study on the statistics of YouTube videos. We have found that YouTube videos have noticeably different statistics compared to traditional streaming videos, ranging from length and access pattern, to their growth trend and active life span. We investigate the social networking in YouTube videos, as this is a key driving force toward its success. In particular, we find that the links to related videos generated by uploaders' choices have clear small-world characteristics. This indicates that the videos have strong correlations with each other, and creates opportunities for developing novel techniques to enhance the service quality.

773 citations

01 Jan 2004
TL;DR: This paper presents DONet, a Data-driven Overlay Network for live media streaming, and presents an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
Abstract: This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

621 citations

Proceedings Article
01 Jan 2005
TL;DR: In this paper, the authors present DONet, a Data-driven Overlay Network for live media streaming, where every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners.
Abstract: This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

547 citations

Journal ArticleDOI
01 Jan 2008
TL;DR: The basic taxonomy of peer-to-peer broadcast is described and the major issues associated with the design of broadcast overlays are summarized, including the key challenges and open problems and possible avenues for future directions.
Abstract: There have been tremendous efforts and many technical innovations in supporting real-time video streaming in the past two decades, but cost-effective large-scale video broadcast has remained an elusive goal. Internet protocol (IP) multicast represented an earlier attempt to tackle this problem but failed largely due to concerns regarding scalability, deployment, and support for higher level functionality. Recently, peer-to-peer based broadcast has emerged as a promising technique, which has been shown to be cost effective and easy to deploy. This new paradigm brings a number of unique advantages such as scalability, resilience, and effectiveness in coping with dynamics and heterogeneity. While peer-to-peer applications such as file download and voice-over-IP have gained tremendous popularity, video broadcast is still in its early stages, and its full potential remains to be seen. This paper reviews the state-of-the-art of peer-to-peer Internet video broadcast technologies. We describe the basic taxonomy of peer-to-peer broadcast and summarize the major issues associated with the design of broadcast overlays. We closely examine two approaches - tree-based and data-driven - and discuss their fundamental tradeoff and potential for large-scale deployment. Lastly, we outline the key challenges and open problems and highlight possible avenues for future directions.

385 citations


Cited by
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Christopher M. Bishop1
01 Jan 2006
TL;DR: Probability distributions of linear models for regression and classification are given in this article, along with a discussion of combining models and combining models in the context of machine learning and classification.
Abstract: Probability Distributions.- Linear Models for Regression.- Linear Models for Classification.- Neural Networks.- Kernel Methods.- Sparse Kernel Machines.- Graphical Models.- Mixture Models and EM.- Approximate Inference.- Sampling Methods.- Continuous Latent Variables.- Sequential Data.- Combining Models.

10,141 citations

01 Jan 2002

9,314 citations

Proceedings ArticleDOI
22 Jan 2006
TL;DR: Some of the major results in random graphs and some of the more challenging open problems are reviewed, including those related to the WWW.
Abstract: We will review some of the major results in random graphs and some of the more challenging open problems. We will cover algorithmic and structural questions. We will touch on newer models, including those related to the WWW.

7,116 citations

Journal ArticleDOI
TL;DR: This survey presents a comprehensive review of the recent literature since the publication of a survey on sensor networks, and gives an overview of several new applications and then reviews the literature on various aspects of WSNs.

5,626 citations