Other affiliations: Bielefeld University, Tsinghua University, Chinese Academy of Sciences ...read more
Bio: Jianwei Zhang is an academic researcher from University of Hamburg. The author has contributed to research in topics: Robot & Mobile robot. The author has an hindex of 39, co-authored 607 publications receiving 6704 citations. Previous affiliations of Jianwei Zhang include Bielefeld University & Tsinghua University.
Papers published on a yearly basis
TL;DR: This paper surveys the developments of the last 20 years in the field of central pattern generator (CPG) inspired locomotion control, with particular emphasis on the fast emerging robotics-related applications.
Abstract: This paper surveys the developments of the last 20 years in the field of central pattern generator (CPG) inspired locomotion control, with particular emphasis on the fast emerging robotics-related applications. Functioning as a biological neural network, CPGs can be considered as a group of coupled neurons that generate rhythmic signals without sensory feedback; however, sensory feedback is needed to shape the CPG signals. The basic idea in engineering endeavors is to replicate this intrinsic, computationally efficient, distributed control mechanism for multiple articulated joints, or multi-DOF control cases. In terms of various abstraction levels, existing CPG control models and their extensions are reviewed with a focus on the relative advantages and disadvantages of the models, including ease of design and implementation. The main issues arising from design, optimization, and implementation of the CPG-based control as well as possible alternatives are further discussed, with an attempt to shed more light on locomotion control-oriented theories and applications. The design challenges and trends associated with the further advancement of this area are also summarized.
TL;DR: An idea for real-time acquisition of 3D surface data by a specially coded vision system for fast 3D data acquisition is presented and a principle of uniquely color-encoded pattern projection is proposed to design a color matrix for improving the reconstruction efficiency.
Abstract: Structured light vision systems have been successfully used for accurate measurement of 3D surfaces in computer vision. However, their applications are mainly limited to scanning stationary objects so far since tens of images have to be captured for recovering one 3D scene. This paper presents an idea for real-time acquisition of 3D surface data by a specially coded vision system. To achieve 3D measurement for a dynamic scene, the data acquisition must be performed with only a single image. A principle of uniquely color-encoded pattern projection is proposed to design a color matrix for improving the reconstruction efficiency. The matrix is produced by a special code sequence and a number of state transitions. A color projector is controlled by a computer to generate the desired color patterns in the scene. The unique indexing of the light codes is crucial here for color projection since it is essential that each light grid be uniquely identified by incorporating local neighborhoods so that 3D reconstruction can be performed with only local analysis of a single image. A scheme is presented to describe such a vision processing method for fast 3D data acquisition. Practical experimental performance is provided to analyze the efficiency of the proposed methods.
TL;DR: A new optical hand tracking sensor, LeapMotion, is used to perform a non-contact demonstration for robotic systems, and the fusion principles are developed to get the improved and corrected gesture recognition.
Abstract: In some complicated tabletop object manipulation task for robotic system, demonstration based control is an efficient way to enhance the stability of execution. In this paper, we use a new optical hand tracking sensor, LeapMotion, to perform a non-contact demonstration for robotic systems. A Multi-LeapMotion hand tracking system is developed. The setup of the two sensors is analyzed to gain a optimal way for efficiently use the informations from the two sensors. Meanwhile, the coordinate systems of the Mult-LeapMotion hand tracking device and the robotic demonstration system are developed. With the recognition to the element actions and the delay calibration, the fusion principles are developed to get the improved and corrected gesture recognition. The gesture recognition and scenario experiments are carried out, and indicate the improvement of the proposed Multi-LeapMotion hand tracking system in tabletop object manipulation task for robotic demonstration.
••20 May 2019
TL;DR: Li et al. as mentioned in this paper proposed an end-to-end grasp evaluation model to address the challenging problem of localizing robot grasp configurations directly from the point cloud, which can directly process the 3D point cloud that locates within the gripper for grasp evaluation.
Abstract: In this paper, we propose an end-to-end grasp evaluation model to address the challenging problem of localizing robot grasp configurations directly from the point cloud. Compared to recent grasp evaluation metrics that are based on handcrafted depth features and a convolutional neural network (CNN), our proposed PointNetGPD is lightweight and can directly process the 3D point cloud that locates within the gripper for grasp evaluation. Taking the raw point cloud as input, our proposed grasp evaluation network can capture the complex geometric structure of the contact area between the gripper and the object even if the point cloud is very sparse. To further improve our proposed model, we generate a large-scale grasp dataset with 350k real point cloud and grasps with the YCB object set for training. The performance of the proposed model is quantitatively measured both in simulation and on robotic hardware. Experiments on object grasping and clutter removal show that our proposed model generalizes well to novel objects and outperforms state-of-the-art methods. Code and video are available at https://lianghongzhuo.github.io/PointNetGPD.
TL;DR: Application of a type of cleaning robotic system can free workers from this hazardous work and realize an automatic cleaning of high-rise buildings, thereby improving the technological level and productivity of the service industry.
Abstract: There are large numbers of high-rise buildings with glass curtain walls that require constant cleaning and is carried out using permanent gondola systems. This is a laborious and dangerous work in midair. Due to a lack of uniform building structure, wall cleaning and maintenance of high-rise buildings is becoming one of the most appropriate fields for robotization. The development of walking and climbing offers a novel alternative solution to glass-wall cleaning. Application of a type of cleaning robotic system can free workers from this hazardous work and realize an automatic cleaning of high-rise buildings, thereby improving the technological level and productivity of the service industry.
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).
01 Jan 2002
••27 Jun 2016
TL;DR: This work proposes a new SfM technique that improves upon the state of the art to make a further step towards building a truly general-purpose pipeline.
Abstract: Incremental Structure-from-Motion is a prevalent strategy for 3D reconstruction from unordered image collections. While incremental reconstruction systems have tremendously advanced in all regards, robustness, accuracy, completeness, and scalability remain the key problems towards building a truly general-purpose pipeline. We propose a new SfM technique that improves upon the state of the art to make a further step towards this ultimate goal. The full reconstruction pipeline is released to the public as an open-source implementation.
01 Jan 2006