J
John Quan
Researcher at Google
Publications - 26
Citations - 11520
John Quan is an academic researcher from Google. The author has contributed to research in topics: Reinforcement learning & Artificial neural network. The author has an hindex of 17, co-authored 25 publications receiving 8432 citations.
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Overcoming catastrophic forgetting in neural networks
James Kirkpatrick,Razvan Pascanu,Neil C. Rabinowitz,Joel Veness,Guillaume Desjardins,Andrei Rusu,Kieran Milan,John Quan,Tiago Ramalho,Agnieszka Grabska-Barwinska,Demis Hassabis,Claudia Clopath,Dharshan Kumaran,Raia Hadsell +13 more
TL;DR: It is shown that it is possible to overcome the limitation of connectionist models and train networks that can maintain expertise on tasks that they have not experienced for a long time and selectively slowing down learning on the weights important for previous tasks.
Journal ArticleDOI
Overcoming catastrophic forgetting in neural networks
James Kirkpatrick,Razvan Pascanu,Neil C. Rabinowitz,Joel Veness,Guillaume Desjardins,Andrei Rusu,Kieran Milan,John Quan,Tiago Ramalho,Agnieszka Grabska-Barwinska,Demis Hassabis,Claudia Clopath,Dharshan Kumaran,Raia Hadsell +13 more
TL;DR: In this paper, the authors show that it is possible to train networks that can maintain expertise on tasks that they have not experienced for a long time by selectively slowing down learning on the weights important for those tasks.
Proceedings Article
Prioritized Experience Replay
TL;DR: Prioritized experience replay as mentioned in this paper is a framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently, achieving human-level performance across many Atari games.
Posted Content
StarCraft II: A New Challenge for Reinforcement Learning
Oriol Vinyals,Timo Ewalds,Sergey Bartunov,Petko Georgiev,Alexander Vezhnevets,Michelle Yeo,Alireza Makhzani,Heinrich Küttler,John P. Agapiou,Julian Schrittwieser,John Quan,Stephen Gaffney,Stig Petersen,Karen Simonyan,Tom Schaul,Hado van Hasselt,David Silver,Timothy P. Lillicrap,Kevin Calderone,Paul Keet,Anthony Brunasso,David Lawrence,Anders Ekermo,Jacob Repp,Rodney Tsing +24 more
TL;DR: This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game that offers a new and challenging environment for exploring deep reinforcement learning algorithms and architectures and gives initial baseline results for neural networks trained from this data to predict game outcomes and player actions.
Posted Content
Prioritized Experience Replay
TL;DR: A framework for prioritizing experience, so as to replay important transitions more frequently, and therefore learn more efficiently, in Deep Q-Networks, a reinforcement learning algorithm that achieved human-level performance across many Atari games.