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Jorge Stolfi

Bio: Jorge Stolfi is an academic researcher from State University of Campinas. The author has contributed to research in topics: Affine arithmetic & Homogeneous coordinates. The author has an hindex of 29, co-authored 102 publications receiving 5880 citations. Previous affiliations of Jorge Stolfi include Stanford University & Instituto Nacional de Matemática Pura e Aplicada.


Papers
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Journal ArticleDOI
Leonidas J. Guibas1, Jorge Stolfi1
TL;DR: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q, which can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point in one of its regions.
Abstract: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point inone of its regions. Two algorithms are given, one that constructs the Voronoi diagram in O(n log n) time, and another that inserts a new sit on O(n) time. Both are based on the use of the Voronoi dual, or Delaunay triangulation, and are simple enough to be of practical value. the simplicity of both algorithms can be attributed to the separation of the geometrical and topological aspects of the problem and to the use of two simple but powerful primitives, a geometric predicate and an operator for manipulating the topology of the diagram. The topology is represented by a new data structure for generalized diagrams, that is, embeddings of graphs in two-dimensional manifolds. This structure represents simultaneously an embedding, its dual, and its mirror image. Furthermore, just two operators are sufficients for building and modifying arbitrary diagrams.

1,201 citations

Proceedings ArticleDOI
01 Dec 1983
TL;DR: Two algorithms are given, one that constructs the Voronoi diagram of the given sites, and another that inserts a new site in O(n) time, based on the use of the Vor onoi dual, the Delaunay triangulation, and are simple enough to be of practical value.
Abstract: We discuss the following problem: given n points in the plane (the “sites”), and an arbitrary query point q, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites, and then locating the query point in one of its regions. We give two algorithms, one that constructs the Voronoi diagram in O(n lg n) time, and another that inserts a new site in O(n) time. Both are based on the use of the Voronoi dual, the Delaunay triangulation, and are simple enough to be of practical value. The simplicity of both algorithms can be attributed to the separation of the geometrical and topological aspects of the problem, and to the use of two simple but powerful primitives, a geometric predicate and an operator for manipulating the topology of the diagram. The topology is represented by a new data structure for generalized diagrams, that is embeddings of graphs in two-dimensional manifolds. This structure represents simultaneously an embedding, its dual, and its mirror-image. Furthermore, just two operators are sufficient for building and modifying arbitrary diagrams.

788 citations

Journal ArticleDOI
TL;DR: A substantial refinement of the technique of Lee and Preparata for locating a point in $\mathcal{S}$ based on separating chains is exhibited, which can be implemented in a simple and practical way, and is extensible to subdivisions with edges more general than straight-line segments.
Abstract: Point location, often known in graphics as “hit detection,” is one of the fundamental problems of computational geometry. In a point location query we want to identify which of a given collection of geometric objects contains a particular point. Let $\mathcal{S}$ denote a subdivision of the Euclidean plane into monotone regions by a straight-line graph of m edges. In this paper we exhibit a substantial refinement of the technique of Lee and Preparata [SIAM J. Comput., 6 (1977), pp. 594–606] for locating a point in $\mathcal{S}$ based on separating chains. The new data structure, called a layered dag, can be built in $O(m)$ time, uses $O(m)$ storage, and makes possible point location in $O(\log m)$ time. Unlike previous structures that attain these optimal bounds, the layered dag can be implemented in a simple and practical way, and is extensible to subdivisions with edges more general than straight-line segments.

563 citations

Journal ArticleDOI
TL;DR: A precise definition of the image foresting transform is given, and a procedure to compute it-a generalization of Dijkstra's algorithm-with a proof of correctness is given.
Abstract: The image foresting transform (IFT) is a graph-based approach to the design of image processing operators based on connectivity. It naturally leads to correct and efficient implementations and to a better understanding of how different operators relate to each other. We give here a precise definition of the IFT, and a procedure to compute it-a generalization of Dijkstra's algorithm-with a proof of correctness. We also discuss implementation issues and illustrate the use of the IFT in a few applications.

549 citations

Journal ArticleDOI
TL;DR: The main concepts in affine arithmetic are explained and how it handles the dependency problem in standard interval arithmetic is explained.
Abstract: Affine arithmetic is a model for self-validated numerical computation that keeps track of first-order correlations between computed and input quantities. We explain the main concepts in affine arithmetic and how it handles the dependency problem in standard interval arithmetic. We also describe some of its applications.

332 citations


Cited by
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01 Jan 2001
TL;DR: This book is referred to read because it is an inspiring book to give you more chance to get experiences and also thoughts and it will show the best book collections and completed collections.
Abstract: Downloading the book in this website lists can give you more advantages. It will show you the best book collections and completed collections. So many books can be found in this website. So, this is not only this multiple view geometry in computer vision. However, this book is referred to read because it is an inspiring book to give you more chance to get experiences and also thoughts. This is simple, read the soft file of the book and you get it.

14,282 citations

MonographDOI
01 Jan 2006
TL;DR: This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms, into planning under differential constraints that arise when automating the motions of virtually any mechanical system.
Abstract: Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms. The treatment is centered on robot motion planning but integrates material on planning in discrete spaces. A major part of the book is devoted to planning under uncertainty, including decision theory, Markov decision processes, and information spaces, which are the “configuration spaces” of all sensor-based planning problems. The last part of the book delves into planning under differential constraints that arise when automating the motions of virtually any mechanical system. Developed from courses taught by the author, the book is intended for students, engineers, and researchers in robotics, artificial intelligence, and control theory as well as computer graphics, algorithms, and computational biology.

6,340 citations

Journal ArticleDOI
TL;DR: This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull algorithm with the general-dimension Beneath-Beyond Algorithm, and provides empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it used less memory.
Abstract: The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algorithms for convex hull and delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it used less memory. computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm is implemented with floating-point arithmetic, this assumption can lead to serous errors. We briefly describe a solution to this problem when computing the convex hull in two, three, or four dimensions. The output is a set of “thick” facets that contain all possible exact convex hulls of the input. A variation is effective in five or more dimensions.

5,050 citations

Journal ArticleDOI
TL;DR: The Voronoi diagram as discussed by the authors divides the plane according to the nearest-neighbor points in the plane, and then divides the vertices of the plane into vertices, where vertices correspond to vertices in a plane.
Abstract: Computational geometry is concerned with the design and analysis of algorithms for geometrical problems. In addition, other more practically oriented, areas of computer science— such as computer graphics, computer-aided design, robotics, pattern recognition, and operations research—give rise to problems that inherently are geometrical. This is one reason computational geometry has attracted enormous research interest in the past decade and is a well-established area today. (For standard sources, we refer to the survey article by Lee and Preparata [19841 and to the textbooks by Preparata and Shames [1985] and Edelsbrunner [1987bl.) Readers familiar with the literature of computational geometry will have noticed, especially in the last few years, an increasing interest in a geometrical construct called the Voronoi diagram. This trend can also be observed in combinatorial geometry and in a considerable number of articles in natural science journals that address the Voronoi diagram under different names specific to the respective area. Given some number of points in the plane, their Voronoi diagram divides the plane according to the nearest-neighbor

4,236 citations