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Josef Wiemeyer

Researcher at Technische Universität Darmstadt

Publications -  99
Citations -  1118

Josef Wiemeyer is an academic researcher from Technische Universität Darmstadt. The author has contributed to research in topics: Motor learning & Game mechanics. The author has an hindex of 14, co-authored 96 publications receiving 912 citations.

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Journal ArticleDOI

Serious games in prevention and rehabilitation—a new panacea for elderly people?

TL;DR: The impact of SG on prevention and rehabilitation is discussed and sport science can help to develop and evaluate SG and test appropriate settings that ensure sustainable use of serious games.
Book

Serious Games: Foundations, Concepts and Practice

TL;DR: This textbook provides an introduction to the fundamentals ofserious games, which differ considerably from computer games that are meant for pure entertainment, and addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas.

Comparison of a traditional and a Video Game Based Balance Training Program.

TL;DR: The results confirm that the Nintendo Wii Fit TM may be a suitable medium of training balance in prevention and rehabilitation of adults.
Journal ArticleDOI

The structure of performance and training in esports

Eugen Nagorsky, +1 more
- 25 Aug 2020 - 
TL;DR: A performance model integrating insights from game research and sport science and an online questionnaire was designed and applied to investigate training in different esports regarding relevant competencies and training areas, revealing game-specific competence and training structures in the five esports selected for the study.
Journal ArticleDOI

Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research

TL;DR: A group discussion of individuals with expertise working in the field of exergaming and rehabilitation focused on the issue of designing exergames for persons with disabilities as well as appropriate interventions using exergame to develop recommendations for the design, evaluation, and application of exergame in therapy.