scispace - formally typeset
Search or ask a question
Author

Josep Prieto-Blázquez

Bio: Josep Prieto-Blázquez is an academic researcher from Open University of Catalonia. The author has contributed to research in topics: Virtual learning environment & Higher education. The author has an hindex of 5, co-authored 11 publications receiving 294 citations.

Papers
More filters
Journal ArticleDOI
TL;DR: This Special Section of RUSC presents a general overview of successful mobile learning experiences in higher education, to share best practices and create new opportunities in universities.
Abstract: The evolution of wireless technologies and the development of applications for mobile devices in higher education have been spectacular. For many educators, mobile technology in the field of teaching and learning has recently become one of the most important areas of research. Today, mobile learning is a strategic topic for many organizations concerned with education. In the future, more research should be conducted to transform education using mobile learning. The advent of new types of devices is disruptive to education, no matter what educators and education institutions do. Therefore, a thorough analysis, from a pedagogical and technological perspective, is key to ensuring appropriate usage and implementation of mobile learning. This Special Section of RUSC. Universities and Knowledge Society Journal presents a general overview of successful mobile learning experiences in higher education. Its aim is to share best practices and create new opportunities in universities. These mobile applications will add another layer to the learning and teaching processes.

183 citations

Journal ArticleDOI
TL;DR: The VNLab structure described in this paper has been used at the Open University of Catalonia for the Cisco Networking Academic since 2001 and its suitability has been evaluated by the students using a Web questionnaire, and its correctness for the industrial electronics field has been analyzed.
Abstract: A virtual laboratory is a virtual space where students are able to carry out practical activities. This paper presents an integrated structure for a virtual laboratory consisting on nine resources divided into pedagogical, human, and technological factors. Such a structure is based on the experience gained in design and development of virtual laboratories during the past 11 years in a virtual university. The proposed structure has been applied to different virtual laboratories, and this paper presents the special case of a virtual networking laboratory (VNLab) where students can access real networking devices. The VNLab structure described in this paper has been used at the Open University of Catalonia for the Cisco Networking Academic since 2001. Its suitability has been evaluated by the students using a Web questionnaire, and its correctness for the industrial electronics field has been analyzed.

55 citations

Journal ArticleDOI
TL;DR: In this paper, the authors present a general overview of successful mobile learning experiences in higher education and share best practices and create new opportunities in universities, with an emphasis on the use of mobile devices in teaching and learning.
Abstract: The evolution of wireless technologies and the development of applications for mobile devices in higher education have been spectacular. For many educators, mobile technology in the field of teaching and learning has recently become one of the most important areas of research. Today, mobile learning is a strategic topic for many organizations concerned with education. In the future, more research should be conducted to transform education using mobile learning. The advent of new types of devices is disruptive to education, no matter what educators and education institutions do. Therefore, a thorough analysis, from a pedagogical and technological perspective, is key to ensuring appropriate usage and implementation of mobile learning. This Special Section of RUSC. Universities and Knowledge Society Journal presents a general overview of successful mobile learning experiences in higher education. Its aim is to share best practices and create new opportunities in universities. These mobile applications will add another layer to the learning and teaching processes.

29 citations

Journal ArticleDOI
TL;DR: An integrated structure for Virtual Laboratories for undergraduate degree programmes in Computer Engineering and Software Engineering is proposed and a special case of a Virtual Programming Laboratory is presented.
Abstract: Virtual Laboratories in a Virtual Learning Environment are indispensable spaces for developing practical activities. This paper proposes an integrated structure for Virtual Laboratories for undergraduate degree programmes in Computer Engineering and Software Engineering. The general structure proposed is based on the experience gained in designing and developing Virtual Laboratories during the past eleven years in a virtual university. Technological, pedagogical, strategic and academic staff resources are included in the Virtual Laboratories structure. The proposed structure has been applied to different computer areas and this paper presents the special case of a Virtual Programming Laboratory. Its effectiveness has been evaluated by the students using a web questionnaire.

24 citations

Proceedings ArticleDOI
22 Dec 2008
TL;DR: The proposed ontology provides a mechanism to select the best resources needed in a virtual laboratory once a specific practical activity has been defined and the main competences that students have to achieve in the learning process have been fixed.
Abstract: Virtual laboratories are an indispensable space for developing practical activities in a virtual environment. In the field of computer and software engineering different types of practical activities have to be performed in order to obtain basic competences which are impossible to achieve by other means. This paper specifies an ontology for a general virtual laboratory. The proposed ontology provides a mechanism to select the best resources needed in a virtual laboratory once a specific practical activity has been defined and the main competences that students have to achieve in the learning process have been fixed. Furthermore, the proposed ontology can be used to develop an automatic and wizard tool that creates a Moodle classroom using the practical activity specification and the related competences.

18 citations


Cited by
More filters
Journal ArticleDOI
TL;DR: The factors that affect the students behaviour towards the use of mobile technologies are analyzed to provide support for the Technology Acceptance Model and the implications are discussed within the context of Innovation in Education.

273 citations

Journal ArticleDOI
TL;DR: This systematic review uses a full protocol with the aim of standardizing and specifying all the procedures adopted to collect and code 99 academic articles from 2010 to 2018 with keywords: education and e- learning to propose a new definition of e-learning.
Abstract: Electronic learning (e-learning) is a broader approach to learning that brings new opportunities for learning and teaching in many fields of education far from the traditional classroom environment. Over the past decades, research in the field indicates a proliferation of e-learning contents and discrepancies that affect interoperability patterns in education for students and teachers; however, little has been done to assess the usability of e-learning systems. From a different perspective, this study aims to provide information on the numerous findings relating to the cumulative results of e-learning in education. This systematic review uses a full protocol with the aim of standardizing and specifying all the procedures adopted to collect and code 99 academic articles from 2010 to 2018 with keywords: education and e-learning. The text analysis as conducted using the qualitative software Leximancer to extract meaning from the large number of articles retrieved. The results highlight four dominant themes, namely education systems and learning issues that in turn promote student behaviours and the use of online learning tools. This research contributes towards providing research propositions that can be used in a cogent theoretical framework and, based on the analysis, we also propose a new definition of e-learning.

200 citations

Journal ArticleDOI
TL;DR: The findings reveal that 40% of the time researchers designed mobile learning activities aligning with the behaviorist approach to learning, which has the students consuming knowledge and not using the full potential of the mobile devices to have students become producers, collaborators, and creators of knowledge.
Abstract: With the increase in mobile device affordances, there has been a concomitant rise in the level of interest in investigating the breadth, purpose and extent of mobile learning in education. This systematic review provides a current synthesis of mobile learning research across 20102015 in PK-12 education. This includes a aggregated quantitative and qualitative analysis of the specific mobile learning activities as they connect to learning theories, specifically behaviorist, constructivist, situated, and collaborative learning. Major findings include that the majority of the studies focused on student learning followed by designing systems. Science was the most common subject researched and elementary schools was the most often studies setting. The findings reveal that 40% of the time researchers designed mobile learning activities aligning with the behaviorist approach to learning. This has the students consuming knowledge and not using the full potential of the mobile devices to have students become producers, collaborators, and creators of knowledge. Qualitative coding show 40% of researchers designed mobile activities that fit with the behaviorist approach to learning.Science was the most common subject researched at 53%.Elementary schools were the most often studied setting comprising 56% of the studies.63% of the studies focused on the student learning rather than the device.The majority of the studies took place in formal educational contexts at 50%.

185 citations

Journal ArticleDOI
TL;DR: This systematic review reveals the trends in mobile learning in science with a comprehensive analysis and synthesis of studies from the year 2000 onward.
Abstract: The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This systematic review reveals the trends in mobile learning in science with a comprehensive analysis and synthesis of studies from the year 2000 onward. Major findings include that most of the studies focused on designing systems for mobile learning, followed by a combination of evaluating the effects of mobile learning and investigating the affective domain during mobile learning. The majority of the studies were conducted in the area of life sciences in informal, elementary (5–11 years) settings. Mobile devices were used in this strand of science easily within informal environments with real-world connections. A variety of research methods were employed, providing a rich research perspective. As the use of mobile learning continues to grow, further research regarding the use of mobile technologies in all areas and levels of science learning will help science educators to expand their ability to embrace these technologies.

171 citations

Journal ArticleDOI
TL;DR: A cloud-based virtual laboratory education platform called V-Lab that provides a contained experimental environment for hands-on experiments using virtualization technologies (such as Xen or KVM Cloud Platform) and OpenFlow switches and can be securely accessed through OpenVPN.
Abstract: Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a contained experimental environment for hands-on experiments using virtualization technologies (such as Xen or KVM Cloud Platform) and OpenFlow switches. The system can be securely accessed through OpenVPN, and students can remotely control the virtual machines (VMs) and perform the experimental tasks. The V-Lab platform also offers an interactive Web GUI for resource management and a social site for knowledge sharing and contribution. By using a flexible and configurable design, V-Lab integrates pedagogical models into curriculum design and provides a progressive learning path with a series of experiments for network security education. Since summer 2011, V-Lab has served more than 1000 students from six courses across over 20 experiments. The evaluation demonstrates that the platform and curriculum have produced excellent results and helped students understand and build up computer security knowledge to solve real-world problems.

111 citations