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Karol Myszkowski

Bio: Karol Myszkowski is an academic researcher from Max Planck Society. The author has contributed to research in topics: Rendering (computer graphics) & Global illumination. The author has an hindex of 51, co-authored 225 publications receiving 9465 citations. Previous affiliations of Karol Myszkowski include Saarland University & University of Lugano.


Papers
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Book
28 May 2010
TL;DR: The Human Visual System and HDR Tone Mapping and Frequency Domain and Gradient Domain Tone Reproduction and an Image-Based Lighting List of Symbols References Index are presented.
Abstract: Foreword Preface 1 Introduction 2 Light And Color 3 HDR Image Encodings 4 HDR Image Capture 5 Display Devices 6 The Human Visual System and HDR Tone Mapping 7 Spatial Tone Reproduction 8 Frequency Domain and Gradient Domain Tone Reproduction 9 Image-Based Lighting List of Symbols References Index

1,484 citations

Journal ArticleDOI
01 Sep 2003
TL;DR: A fast, high quality tone mapping technique to display high contrast images on devices with limited dynamic range of luminance values and taking into account user preference concerning brightness, contrast compression, and detail reproduction is proposed.
Abstract: We propose a fast, high quality tone mapping technique to display high contrast images on devices with limited dynamic range of luminance values. The method is based on logarithmic compression of luminance values, imitating the human response to light. A bias power function is introduced to adaptively vary logarithmic bases, resulting in good preservation of details and contrast. To improve contrast in dark areas, changes to the gamma correction procedure are proposed. Our adaptive logarithmic mapping technique is capable of producing perceptually tuned images with high dynamic content and works at interactive speed. We demonstrate a successful application of our tone mapping technique with a high dynamic range video player enabling to adjust optimal viewing conditions for any kind of display while taking into account user preference concerning brightness, contrast compression, and detail reproduction.

793 citations

Journal ArticleDOI
01 Jul 2006
TL;DR: Inspired by gradient domain methods, this work derives a framework that imposes constraints on the entire set of contrasts in an image for a full range of spatial frequencies, so that even severe image modifications do not reverse the polarity of contrast.
Abstract: Image processing often involves an image transformation into a domain that is better correlated with visual perception, such as the wavelet domain, image pyramids, multiscale-contrast representations, contrast in retinex algorithms, and chroma, lightness, and colorfulness predictors in color-appearance models. Many of these transformations are not ideally suited for image processing that significantly modifies an image. For example, the modification of a single band in a multiscale model leads to an unrealistic image with severe halo artifacts. Inspired by gradient domain methods, we derive a framework that imposes constraints on the entire set of contrasts in an image for a full range of spatial frequencies. This way, even severe image modifications do not reverse the polarity of contrast. The strengths of the framework are demonstrated by aggressive contrast enhancement and a visually appealing tone mapping, which does not introduce artifacts. In addition, we perceptually linearize contrast magnitudes using a custom transducer function. The transducer function has been derived especially for the purpose of HDR images, based on the contrast-discrimination measurements for high-contrast stimuli.

254 citations

Journal ArticleDOI
01 Aug 2004
TL;DR: A new approach for inter-frame encoding of HDR video is proposed, which is embedded in the well-established MPEG-4 video compression standard and requires only 10--11 bits to encode 12 orders of magnitude of visible luminance range and does not lead to perceivable contouring artifacts.
Abstract: Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame encoding of HDR video, which is embedded in the well-established MPEG-4 video compression standard. The key component of our technique is luminance quantization that is optimized for the contrast threshold perception in the human visual system. The quantization scheme requires only 10--11 bits to encode 12 orders of magnitude of visible luminance range and does not lead to perceivable contouring artifacts. Besides video encoding, the proposed quantization provides perceptually-optimized luminance sampling for fast implementation of any global tone mapping operator using a lookup table. To improve the quality of synthetic video sequences, we introduce a coding scheme for discrete cosine transform (DCT) blocks with high contrast. We demonstrate the capabilities of HDR video in a player, which enables decoding, tone mapping, and applying post-processing effects in real-time. The tone mapping algorithm as well as its parameters can be changed interactively while the video is playing. We can simulate post-processing effects such as glare, night vision, and motion blur, which appear very realistic due to the usage of HDR data.

253 citations

01 Jan 2005
TL;DR: Several modifications to the Visual Difference Predicator (VDP) are proposed, which improve the prediction of perceivable differences in the full visible range of luminance and under the adaptation conditions corresponding to real scene observation.

246 citations


Cited by
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Book
30 Sep 2010
TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Abstract: Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art? Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of recipes, this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

4,146 citations

01 Jan 2004
TL;DR: Comprehensive and up-to-date, this book includes essential topics that either reflect practical significance or are of theoretical importance and describes numerous important application areas such as image based rendering and digital libraries.
Abstract: From the Publisher: The accessible presentation of this book gives both a general view of the entire computer vision enterprise and also offers sufficient detail to be able to build useful applications. Users learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods. A CD-ROM with every copy of the text contains source code for programming practice, color images, and illustrative movies. Comprehensive and up-to-date, this book includes essential topics that either reflect practical significance or are of theoretical importance. Topics are discussed in substantial and increasing depth. Application surveys describe numerous important application areas such as image based rendering and digital libraries. Many important algorithms broken down and illustrated in pseudo code. Appropriate for use by engineers as a comprehensive reference to the computer vision enterprise.

3,627 citations

Journal ArticleDOI
TL;DR: In this paper, the authors offer a new book that enPDFd the perception of the visual world to read, which they call "Let's Read". But they do not discuss how to read it.
Abstract: Let's read! We will often find out this sentence everywhere. When still being a kid, mom used to order us to always read, so did the teacher. Some books are fully read in a week and we need the obligation to support reading. What about now? Do you still love reading? Is reading only for you who have obligation? Absolutely not! We here offer you a new book enPDFd the perception of the visual world to read.

2,250 citations

Proceedings Article
01 Jan 1989
TL;DR: A scheme is developed for classifying the types of motion perceived by a humanlike robot and equations, theorems, concepts, clues, etc., relating the objects, their positions, and their motion to their images on the focal plane are presented.
Abstract: A scheme is developed for classifying the types of motion perceived by a humanlike robot. It is assumed that the robot receives visual images of the scene using a perspective system model. Equations, theorems, concepts, clues, etc., relating the objects, their positions, and their motion to their images on the focal plane are presented. >

2,000 citations

Journal ArticleDOI
TL;DR: This report describes, summarize, and analyzes the latest research in mapping general‐purpose computation to graphics hardware.
Abstract: The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general-purpose computation to graphics hardware. We begin with the technical motivations that underlie general-purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping general-purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in general-purpose application development on graphics hardware. This survey should be of particular interest to researchers who are interested in using the latest GPGPU applications in their systems of interest.

1,998 citations