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Klaus Ostermann

Bio: Klaus Ostermann is an academic researcher from University of Tübingen. The author has contributed to research in topics: Pointcut & Aspect-oriented programming. The author has an hindex of 30, co-authored 95 publications receiving 3954 citations. Previous affiliations of Klaus Ostermann include Aarhus University & University of Marburg.


Papers
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Proceedings ArticleDOI
17 Mar 2003
TL;DR: CAESAR is proposed, a model for aspect-oriented programming with a higher-level module concept on top of JPI, which enables reuse and componentization of aspects, allows us to use aspects polymorphically, and introduces a novel concept for dynamic aspect deployment.
Abstract: Join point interception (JPI), is considered an important cornerstone of aspect-oriented languages. However, we claim that JPI alone does not suffice for a modular structuring of aspects. We propose CAESAR, a model for aspect-oriented programming with a higher-level module concept on top of JPI, which enables reuse and componentization of aspects, allows us to use aspects polymorphically, and introduces a novel concept for dynamic aspect deployment.

324 citations

01 Jan 2006
TL;DR: It is demonstrated that the combination of aspect-oriented constructs for joinpoint interception with advanced modularization techniques like virtual classes and propagating mixin composition can open the path towards large-scale aspect components.
Abstract: CaesarJ is an aspect-oriented language which unifies aspects, classes and packages in a single powerful construct that helps to solve a set of different problems of both aspect-oriented and component-oriented programming. The paper gradually introduces the concepts of the language and illustrates them by showing how they can be used for noninvasive component refinement and integration, as well as for development of well modularized flexible aspects. In this way we demonstrate that the combination of aspect-oriented constructs for joinpoint interception with advanced modularization techniques like virtual classes and propagating mixin composition can open the path towards large-scale aspect components.

256 citations

Proceedings ArticleDOI
22 Oct 2011
TL;DR: A novel variability-aware parser that can parse almost all unpreprocessed code without heuristics in practicable time is contributed and paves the road for further analysis, such as variability- aware type checking.
Abstract: In many projects, lexical preprocessors are used to manage different variants of the project (using conditional compilation) and to define compile-time code transformations (using macros). Unfortunately, while being a simple way to implement variability, conditional compilation and lexical macros hinder automatic analysis, even though such analysis is urgently needed to combat variability-induced complexity. To analyze code with its variability, we need to parse it without preprocessing it. However, current parsing solutions use unsound heuristics, support only a subset of the language, or suffer from exponential explosion. As part of the TypeChef project, we contribute a novel variability-aware parser that can parse almost all unpreprocessed code without heuristics in practicable time. Beyond the obvious task of detecting syntax errors, our parser paves the road for further analysis, such as variability-aware type checking. We implement variability-aware parsers for Java and GNU C and demonstrate practicability by parsing the product line MobileMedia and the entire X86 architecture of the Linux kernel with 6065 variable features.

248 citations

Proceedings ArticleDOI
31 Oct 2004
TL;DR: This paper presents an analysis of feature-oriented and aspect-oriented modularization approaches with respect to variability management as needed in the context of system families and demonstrates the power of appropriate support for layer modules.
Abstract: This paper presents an analysis of feature-oriented and aspect-oriented modularization approaches with respect to variability management as needed in the context of system families. This analysis serves two purposes. On the one hand, our analysis of the weaknesses of feature-oriented approaches (FOAs for short) emphasizes the importance of crosscutting modularity as supported by the aspect-oriented concepts of pointcut and advice. On the other hand, by pointing out some of AspectJ's weaknesses and by demonstrating how Caesar, a language which combines concepts from both AspectJ and FOAs, is more effective in this context, we also demonstrate the power of appropriate support for layer modules.

223 citations

Book ChapterDOI
01 Jan 2006
TL;DR: CaesarJ as mentioned in this paper is an aspect-oriented language which unifies aspects, classes and packages in a single powerful construct that helps to solve a set of different problems of both aspectoriented and component-oriented programming.
Abstract: CaesarJ is an aspect-oriented language which unifies aspects, classes and packages in a single powerful construct that helps to solve a set of different problems of both aspect-oriented and component-oriented programming. The paper gradually introduces the concepts of the language and illustrates them by showing how they can be used for noninvasive component refinement and integration, as well as for development of well modularized flexible aspects. In this way we demonstrate that the combination of aspect-oriented constructs for joinpoint interception with advanced modularization techniques like virtual classes and propagating mixin composition can open the path towards large-scale aspect components.

214 citations


Cited by
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Journal Article
TL;DR: AspectJ as mentioned in this paper is a simple and practical aspect-oriented extension to Java with just a few new constructs, AspectJ provides support for modular implementation of a range of crosscutting concerns.
Abstract: Aspect] is a simple and practical aspect-oriented extension to Java With just a few new constructs, AspectJ provides support for modular implementation of a range of crosscutting concerns. In AspectJ's dynamic join point model, join points are well-defined points in the execution of the program; pointcuts are collections of join points; advice are special method-like constructs that can be attached to pointcuts; and aspects are modular units of crosscutting implementation, comprising pointcuts, advice, and ordinary Java member declarations. AspectJ code is compiled into standard Java bytecode. Simple extensions to existing Java development environments make it possible to browse the crosscutting structure of aspects in the same kind of way as one browses the inheritance structure of classes. Several examples show that AspectJ is powerful, and that programs written using it are easy to understand.

2,947 citations

01 Jan 1978
TL;DR: This ebook is the first authorized digital version of Kernighan and Ritchie's 1988 classic, The C Programming Language (2nd Ed.), and is a "must-have" reference for every serious programmer's digital library.
Abstract: This ebook is the first authorized digital version of Kernighan and Ritchie's 1988 classic, The C Programming Language (2nd Ed.). One of the best-selling programming books published in the last fifty years, "K&R" has been called everything from the "bible" to "a landmark in computer science" and it has influenced generations of programmers. Available now for all leading ebook platforms, this concise and beautifully written text is a "must-have" reference for every serious programmers digital library. As modestly described by the authors in the Preface to the First Edition, this "is not an introductory programming manual; it assumes some familiarity with basic programming concepts like variables, assignment statements, loops, and functions. Nonetheless, a novice programmer should be able to read along and pick up the language, although access to a more knowledgeable colleague will help."

2,120 citations

Book
01 Nov 2002
TL;DR: Drive development with automated tests, a style of development called “Test-Driven Development” (TDD for short), which aims to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved.
Abstract: From the Book: “Clean code that works” is Ron Jeffries’ pithy phrase. The goal is clean code that works, and for a whole bunch of reasons: Clean code that works is a predictable way to develop. You know when you are finished, without having to worry about a long bug trail.Clean code that works gives you a chance to learn all the lessons that the code has to teach you. If you only ever slap together the first thing you think of, you never have time to think of a second, better, thing. Clean code that works improves the lives of users of our software.Clean code that works lets your teammates count on you, and you on them.Writing clean code that works feels good.But how do you get to clean code that works? Many forces drive you away from clean code, and even code that works. Without taking too much counsel of our fears, here’s what we do—drive development with automated tests, a style of development called “Test-Driven Development” (TDD for short). In Test-Driven Development, you: Write new code only if you first have a failing automated test.Eliminate duplication. Two simple rules, but they generate complex individual and group behavior. Some of the technical implications are:You must design organically, with running code providing feedback between decisionsYou must write your own tests, since you can’t wait twenty times a day for someone else to write a testYour development environment must provide rapid response to small changesYour designs must consist of many highly cohesive, loosely coupled components, just to make testing easy The two rules imply an order to the tasks ofprogramming: 1. Red—write a little test that doesn’t work, perhaps doesn’t even compile at first 2. Green—make the test work quickly, committing whatever sins necessary in the process 3. Refactor—eliminate all the duplication created in just getting the test to work Red/green/refactor. The TDD’s mantra. Assuming for the moment that such a style is possible, it might be possible to dramatically reduce the defect density of code and make the subject of work crystal clear to all involved. If so, writing only code demanded by failing tests also has social implications: If the defect density can be reduced enough, QA can shift from reactive to pro-active workIf the number of nasty surprises can be reduced enough, project managers can estimate accurately enough to involve real customers in daily developmentIf the topics of technical conversations can be made clear enough, programmers can work in minute-by-minute collaboration instead of daily or weekly collaborationAgain, if the defect density can be reduced enough, we can have shippable software with new functionality every day, leading to new business relationships with customers So, the concept is simple, but what’s my motivation? Why would a programmer take on the additional work of writing automated tests? Why would a programmer work in tiny little steps when their mind is capable of great soaring swoops of design? Courage. Courage Test-driven development is a way of managing fear during programming. I don’t mean fear in a bad way, pow widdle prwogwammew needs a pacifiew, but fear in the legitimate, this-is-a-hard-problem-and-I-can’t-see-the-end-from-the-beginning sense. If pain is nature’s way of saying “Stop!”, fear is nature’s way of saying “Be careful.” Being careful is good, but fear has a host of other effects: Makes you tentativeMakes you want to communicate lessMakes you shy from feedbackMakes you grumpy None of these effects are helpful when programming, especially when programming something hard. So, how can you face a difficult situation and: Instead of being tentative, begin learning concretely as quickly as possible.Instead of clamming up, communicate more clearly.Instead of avoiding feedback, search out helpful, concrete feedback.(You’ll have to work on grumpiness on your own.) Imagine programming as turning a crank to pull a bucket of water from a well. When the bucket is small, a free-spinning crank is fine. When the bucket is big and full of water, you’re going to get tired before the bucket is all the way up. You need a ratchet mechanism to enable you to rest between bouts of cranking. The heavier the bucket, the closer the teeth need to be on the ratchet. The tests in test-driven development are the teeth of the ratchet. Once you get one test working, you know it is working, now and forever. You are one step closer to having everything working than you were when the test was broken. Now get the next one working, and the next, and the next. By analogy, the tougher the programming problem, the less ground should be covered by each test. Readers of Extreme Programming Explained will notice a difference in tone between XP and TDD. TDD isn’t an absolute like Extreme Programming. XP says, “Here are things you must be able to do to be prepared to evolve further.” TDD is a little fuzzier. TDD is an awareness of the gap between decision and feedback during programming, and techniques to control that gap. “What if I do a paper design for a week, then test-drive the code? Is that TDD?” Sure, it’s TDD. You were aware of the gap between decision and feedback and you controlled the gap deliberately. That said, most people who learn TDD find their programming practice changed for good. “Test Infected” is the phrase Erich Gamma coined to describe this shift. You might find yourself writing more tests earlier, and working in smaller steps than you ever dreamed would be sensible. On the other hand, some programmers learn TDD and go back to their earlier practices, reserving TDD for special occasions when ordinary programming isn’t making progress. There are certainly programming tasks that can’t be driven solely by tests (or at least, not yet). Security software and concurrency, for example, are two topics where TDD is not sufficient to mechanically demonstrate that the goals of the software have been met. Security relies on essentially defect-free code, true, but also on human judgement about the methods used to secure the software. Subtle concurrency problems can’t be reliably duplicated by running the code. Once you are finished reading this book, you should be ready to: Start simplyWrite automated testsRefactor to add design decisions one at a time This book is organized into three sections. An example of writing typical model code using TDD. The example is one I got from Ward Cunningham years ago, and have used many times since, multi-currency arithmetic. In it you will learn to write tests before code and grow a design organically.An example of testing more complicated logic, including reflection and exceptions, by developing a framework for automated testing. This example also serves to introduce you to the xUnit architecture that is at the heart of many programmer-oriented testing tools. In the second example you will learn to work in even smaller steps than in the first example, including the kind of self-referential hooha beloved of computer scientists.Patterns for TDD. Included are patterns for the deciding what tests to write, how to write tests using xUnit, and a greatest hits selection of the design patterns and refactorings used in the examples. I wrote the examples imagining a pair programming session. If you like looking at the map before wandering around, you may want to go straight to the patterns in Section 3 and use the examples as illustrations. If you prefer just wandering around and then looking at the map to see where you’ve been, try reading the examples through and refering to the patterns when you want more detail about a technique, then using the patterns as a reference. Several reviewers have commented they got the most out of the examples when they started up a programming environment and entered the code and ran the tests as they read. A note about the examples. Both examples, multi-currency calculation and a testing framework, appear simple. There are (and I have seen) complicated, ugly, messy ways of solving the same problems. I could have chosen one of those complicated, ugly, messy solutions to give the book an air of “reality.” However, my goal, and I hope your goal, is to write clean code that works. Before teeing off on the examples as being too simple, spend 15 seconds imagining a programming world in which all code was this clear and direct, where there were no complicated solutions, only apparently complicated problems begging for careful thought. TDD is a practice that can help you lead yourself to exactly that careful thought.

1,864 citations

Journal Article
TL;DR: A framework for model driven engineering is set out, which proposes an organisation of the modelling 'space' and how to locate models in that space, and identifies the need for defining families of languages and transformations, and for developing techniques for generating/configuring tools from such definitions.
Abstract: The Object Management Group's (OMG) Model Driven Architecture (MDA) strategy envisages a world where models play a more direct role in software production, being amenable to manipulation and transformation by machine. Model Driven Engineering (MDE) is wider in scope than MDA. MDE combines process and analysis with architecture. This article sets out a framework for model driven engineering, which can be used as a point of reference for activity in this area. It proposes an organisation of the modelling 'space' and how to locate models in that space. It discusses different kinds of mappings between models. It explains why process and architecture are tightly connected. It discusses the importance and nature of tools. It identifies the need for defining families of languages and transformations, and for developing techniques for generating/configuring tools from such definitions. It concludes with a call to align metamodelling with formal language engineering techniques.

1,476 citations