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Klaus-Robert Müller

Other affiliations: Korea University, University of Tokyo, Fraunhofer Society  ...read more
Bio: Klaus-Robert Müller is an academic researcher from Technical University of Berlin. The author has contributed to research in topics: Artificial neural network & Support vector machine. The author has an hindex of 129, co-authored 764 publications receiving 79391 citations. Previous affiliations of Klaus-Robert Müller include Korea University & University of Tokyo.


Papers
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Posted Content
TL;DR: In this article, the authors presented two new tools for the identification of faking interviewers in surveys, one based on Benford's Law, and the other exploiting the empirical observation that fakers most often produce answers with less variability than could be expected from the whole survey.
Abstract: This paper presents two new tools for the identification of faking interviewers in surveys. One method is based on Benford's Law, and the other exploits the empirical observation that fakers most often produce answers with less variability than could be expected from the whole survey. We focus on fabricated data, which were taken out of the survey before the data were disseminated in the German Socio-Economic Panel (SOEP). For two samples, the resulting rankings of the interviewers with respect to their cheating behavior are given. For both methods all of the evident fakers are identified.

40 citations

Journal ArticleDOI
23 Sep 2020
TL;DR: A curling robot that can achieve human-level performance in the game of curling using an adaptive deep reinforcement learning framework is reported, indicating that the gap between physics-based simulators and the real world can be narrowed.
Abstract: The game of curling can be considered a good test bed for studying the interaction between artificial intelligence systems and the real world. In curling, the environmental characteristics change at every moment, and every throw has an impact on the outcome of the match. Furthermore, there is no time for relearning during a curling match due to the timing rules of the game. Here, we report a curling robot that can achieve human-level performance in the game of curling using an adaptive deep reinforcement learning framework. Our proposed adaptation framework extends standard deep reinforcement learning using temporal features, which learn to compensate for the uncertainties and nonstationarities that are an unavoidable part of curling. Our curling robot, Curly, was able to win three of four official matches against expert human teams [top-ranked women’s curling teams and Korea national wheelchair curling team (reserve team)]. These results indicate that the gap between physics-based simulators and the real world can be narrowed.

40 citations

Proceedings Article
28 Jun 2000

40 citations

Journal ArticleDOI
TL;DR: This work presents an extension of vision-based traffic surveillance systems that additionally uses the captured image content for 3-D scene modeling and reconstruction, and develops a model-based3-D reconstruction scheme that exploits a priori knowledge about the scene.
Abstract: Vision-based traffic surveillance systems are more and more employed for traffic monitoring, collection of statistical data and traffic control. We present an extension of such a system that additionally uses the captured image content for 3-D scene modeling and reconstruction. A basic goal of surveillance systems is to get a good coverage of the observed area with as few cameras as possible to keep the costs low. Therefore, the 3-D reconstruction has to be done from only a few original views with limited overlap and different lighting conditions. To cope with these specific restrictions we developed a model-based 3-D reconstruction scheme that exploits a priori knowledge about the scene. The system is fully calibrated offline by estimating camera parameters from measured 3-D-2-D correspondences. Then the scene is divided into static parts, which are modeled offline and dynamic parts, which are processed online. Therefore, we segment all views into moving objects and static background. The background is modeled as multitexture planes using the original camera textures. Moving objects are segmented and tracked in each view. All segmented views of a moving object are combined to a 3-D object, which is positioned and tracked in 3-D. Here we use predefined geometric primitives and map the original textures onto them. Finally the static and dynamic elements are combined to create the reconstructed 3-D scene, where the user can freely navigate, i.e., choose an arbitrary viewpoint and direction. Additionally, the system allows analyzing the 3-D properties of the scene and the moving objects.

39 citations

Journal ArticleDOI
TL;DR: The framework and methods presented can serve as an introduction to a new type of multivariate methods for the analysis of fNIRS signals and as a blueprint for artifact rejection in complex environments beyond the applied paradigm.

39 citations


Cited by
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Proceedings ArticleDOI
27 Jun 2016
TL;DR: In this article, the authors proposed a residual learning framework to ease the training of networks that are substantially deeper than those used previously, which won the 1st place on the ILSVRC 2015 classification task.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers—8× deeper than VGG nets [40] but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions1, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

123,388 citations

Posted Content
TL;DR: This work presents a residual learning framework to ease the training of networks that are substantially deeper than those used previously, and provides comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers---8x deeper than VGG nets but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

44,703 citations

Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations

Journal ArticleDOI

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08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

Proceedings Article
Sergey Ioffe1, Christian Szegedy1
06 Jul 2015
TL;DR: Applied to a state-of-the-art image classification model, Batch Normalization achieves the same accuracy with 14 times fewer training steps, and beats the original model by a significant margin.
Abstract: Training Deep Neural Networks is complicated by the fact that the distribution of each layer's inputs changes during training, as the parameters of the previous layers change. This slows down the training by requiring lower learning rates and careful parameter initialization, and makes it notoriously hard to train models with saturating nonlinearities. We refer to this phenomenon as internal covariate shift, and address the problem by normalizing layer inputs. Our method draws its strength from making normalization a part of the model architecture and performing the normalization for each training mini-batch. Batch Normalization allows us to use much higher learning rates and be less careful about initialization, and in some cases eliminates the need for Dropout. Applied to a state-of-the-art image classification model, Batch Normalization achieves the same accuracy with 14 times fewer training steps, and beats the original model by a significant margin. Using an ensemble of batch-normalized networks, we improve upon the best published result on ImageNet classification: reaching 4.82% top-5 test error, exceeding the accuracy of human raters.

30,843 citations