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Author

Kugamoorthy Gajananan

Bio: Kugamoorthy Gajananan is an academic researcher from IBM. The author has contributed to research in topics: Service (business) & Service provider. The author has an hindex of 11, co-authored 37 publications receiving 304 citations. Previous affiliations of Kugamoorthy Gajananan include Asian Institute of Technology & National Institute of Informatics.

Papers
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Proceedings ArticleDOI
22 Nov 2010
TL;DR: Preliminary results from an initial evaluation show that the system is a promising tool to supplement dental training and that there are advantages of the AR over the VR approach.
Abstract: We have developed a virtual reality (VR) and an augmented reality (AR) dental training simulator utilizing a haptic device. The simulators utilize volumetric force feedback computation and real time modification of the volumetric data. They include a virtual mirror to facilitate indirect vision during a simulated operation. The AR environment allows students to practice surgery in correct postures by combining the 3D tooth and tool models with the real-world view and displaying the result through a video see-through head-mounted display (HMD). Preliminary results from an initial evaluation show that the system is a promising tool to supplement dental training and that there are advantages of the AR over the VR approach.

48 citations

Journal ArticleDOI
TL;DR: The Tokyo Virtual Living Lab outputs a semantically enriched graphical navigation network using free map data as input, and it includes a navigation segment agent that coordinates a multiagent traffic simulator that supports the integration of user-controlled vehicles.
Abstract: The Tokyo Virtual Living Lab is an experimental space based on 3D Internet technology that lets researchers conduct controlled driving and travel studies, including those involving multiple users in the same shared space. This shared-use feature is crucial for analyzing interactive driving behaviors in future smart cities. The lab's novelty is two-fold: it outputs a semantically enriched graphical navigation network using free map data as input, and it includes a navigation segment agent that coordinates a multiagent traffic simulator. This simulator, which is based on the navigation network, supports the integration of user-controlled vehicles. The lab's approach can significantly reduce the effort of preparing realistic driving behavior studies. To demonstrate this, the authors built a 3D model of a part of Tokyo to perform experiments with human drivers in two conditions: normal traffic and ubiquitous eco-traffic.

42 citations

Journal ArticleDOI
TL;DR: The study objectively showed that the novices could learn to perform access opening tasks faster and with more consistency, better bimanual dexterity, and better force utilization.

34 citations

Proceedings ArticleDOI
07 Feb 2010
TL;DR: An augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device that allows students to practise surgery in the correct postures as in the actual environment by combining 3D tooth and tool models upon the real-world view and displaying the result through a video see-through head mounted display (HMD).
Abstract: We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening access to the pulp can be simulated with various shapes of dental drill. The system allows students to practise surgery in the correct postures as in the actual environment by combining 3D tooth and tool models upon the real-world view and displaying the result through a video see-through head mounted display (HMD). The system monitors the important features such as applied forces and tool movement that characterize the quality of the procedure. Automatic performance assessment is achieved by comparing outcome and process features of a student with the best matching expert. Moreover, we incorporated kinematic feedback and hand guidance by haptic device. The result from an initial evaluation shows that the simulator is promising for supplemental training.

23 citations

Journal ArticleDOI
TL;DR: In this article, the authors present a framework for conducting controlled driving behavior studies based on multiuser networked 3-D virtual environments, which supports: 1) the simulation of multiiuser immersive driving; 2) the visualization of surrounding traffic; 3) the specification and creation of reproducible traffic scenarios; and 4) the collection of meaningful driving behavior data.
Abstract: We present a new framework for conducting controlled driving behavior studies based on multiuser networked 3-D virtual environments. The framework supports: 1) the simulation of multiuser immersive driving; 2) the visualization of surrounding traffic; 3) the specification and creation of reproducible traffic scenarios; and 4) the collection of meaningful driving behavior data. We use our framework to investigate the “rubbernecking” phenomenon, which refers to the slowing down of a driver due to an accident on the opposite side of the road, and its effect on the following drivers. The main contribution of the paper is the Scenario Markup Language (SML) framework, which is composed of: 1) the SML as a practical tool to specify dynamic traffic situations (e.g., an accident) and 2) the Scenario Control System to ensure the reproducibility of particular traffic situations, so that traffic engineers can obtain comparable data and draw valid conclusions. To demonstrate the effectiveness of our framework, we specified the traffic accident scenario in SML and conducted a study about the rubbernecking phenomenon. We report on the results of our study from two viewpoints: 1) the reproducibility of the traffic accident situation (i.e., state variables of interest are recreated successfully in 78% of the cases); and 2) the interactive car-following behavior of human subjects embedded in the traffic situation of the virtual environment.

19 citations


Cited by
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Posted ContentDOI
TL;DR: This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang' of the authors' cyberspace.
Abstract: Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environments, albeit non-perpetual and unconnected, have bought us various degrees of digital transformation. The term `metaverse' has been coined to further facilitate the digital transformation in every aspect of our physical lives. At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. While the metaverse may seem futuristic, catalysed by emerging technologies such as Extended Reality, 5G, and Artificial Intelligence, the digital `big bang' of our cyberspace is not far away. This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang'. First, technologies are the enablers that drive the transition from the current Internet to the metaverse. We thus examine eight enabling technologies rigorously - Extended Reality, User Interactivity (Human-Computer Interaction), Artificial Intelligence, Blockchain, Computer Vision, IoT and Robotics, Edge and Cloud computing, and Future Mobile Networks. In terms of applications, the metaverse ecosystem allows human users to live and play within a self-sustaining, persistent, and shared realm. Therefore, we discuss six user-centric factors -- Avatar, Content Creation, Virtual Economy, Social Acceptability, Security and Privacy, and Trust and Accountability. Finally, we propose a concrete research agenda for the development of the metaverse.

326 citations

Journal ArticleDOI
TL;DR: The case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making, and further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recognition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets.
Abstract: This paper reviews the area of combined discrete event simulation (DES) and virtual reality (VR) use within industry. While establishing a state of the art for progress in this area, this paper makes the case for VR DES as the vehicle of choice for complex data analysis through interactive simulation models, highlighting both its advantages and current limitations. This paper reviews active research topics such as VR and DES real-time integration, communication protocols, system design considerations, model validation, and applications of VR and DES. While summarizing future research directions for this technology combination, the case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making. It is put that in order for VR DES to fully meet the visualization requirements of both Industry 4.0 and Industrial Internet visions of digital manufacturing, further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recognition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets.

143 citations

Journal ArticleDOI
Yang Lu1
30 Nov 2017
TL;DR: This review paper summarizes the current state-of-the-art CPS in Industry 4.0 from Web of Science (WoS) database and proposes a potential framework of CPS systematically, and identifies research trends and challenges.
Abstract: Cyber Physical System (CPS) has provided an outstanding foundation to build advanced industrial systems and applications by integrating innovative functionalities through Internet of Things (IoT) and Web of Things (WoB) to enable connection of the operations of the physical reality with computing and communication infrastructures. A wide range of industrial CPS-based applications have been developed and deployed in Industry 4.0. In order to understand the development of CPS in Industry 4.0, this paper reviews the current research of CPS, key enabling technologies, major CPS applications in industries, and identifies research trends and challenges. A main contribution of this review paper is that it summarizes the current state-of-the-art CPS in Industry 4.0 from Web of Science (WoS) database (including 595 articles) and proposes a potential framework of CPS systematically.

132 citations

Book ChapterDOI
08 Jul 2010
TL;DR: A novel design of a virtual dental training system (hapTEL) using haptic technology that allows dental students to learn and practice procedures such as dental drilling, caries removal and cavity preparation for tooth restoration is presented.
Abstract: This paper presents a novel design of a virtual dental training system (hapTEL) using haptic technology. The system allows dental students to learn and practice procedures such as dental drilling, caries removal and cavity preparation for tooth restoration. This paper focuses on the hardware design, development and evaluation aspects in relation to the dental training and educational requirements. Detailed discussions on how the system offers dental students a natural operational position are documented. An innovative design of measuring and connecting the dental tools to the haptic device is also shown. Evaluation of the impact on teaching and learning is discussed.

130 citations