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Lassi A. Liikkanen

Bio: Lassi A. Liikkanen is an academic researcher from Aalto University. The author has contributed to research in topics: User experience design & Popular music. The author has an hindex of 17, co-authored 65 publications receiving 1072 citations. Previous affiliations of Lassi A. Liikkanen include Helsinki Institute for Information Technology & Helsinki University Central Hospital.


Papers
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Journal ArticleDOI
TL;DR: In this article, the authors investigated whether designers systematically prefer their own ideas in concept evaluation and found a systematic preference of self-generated concepts in evaluation tasks, and discussed the implications of this preference effect on design practice.

94 citations

Journal ArticleDOI
TL;DR: This study analyzes explicit and implicit problem decomposition techniques and integrates them into a descriptive cognitive model and discusses the role of decomposition in a structured idea generation process.

92 citations

Journal ArticleDOI
TL;DR: The authors found that 89.2% of participants reported experiencing repeated involuntary imagery of music at least once a week and that the amount of music practice and listening was positively related to the frequency of involuntary music.
Abstract: Involuntary semantic memories are a new topic in psychology. Initial research has suggested that musical memories are a dominant type of involuntary memory. Interestingly, no comprehensive information exists on the commonality of “earworms”, or repeated involuntary imagery of music (INMI), and its relationship to the engagement with musical activities. The present study investigated these using cross-sectional, retrospective reports from a questionnaire study that was conducted among Finnish internet users (N = 12,519). The analyses of the data revealed that 89.2% of participants reported experiencing this phenomenon at least once a week. The amount of music practice and listening was positively related to the frequency of involuntary music. Women reported elevated levels of involuntary imagery episodes in contrast to men, who reacted differently. In older age-groups the frequency of the incidents decreased among both sexes. People with extensive musical practice history seemed to experience longer musica...

83 citations

Journal ArticleDOI
TL;DR: It is shown that music videos are the most popular content genre in YouTube, and a typology of traditional and user-generated music videos discovered in YouTube is presented, which includes twelve subtypes of music videos under three main types: traditional, user-appropriated, and derivative.

78 citations

Journal ArticleDOI
TL;DR: In this paper, the process by which new designs are deliberately produced, as a predominantly memory-based activity, is conceptualized as a process called idea generation (IG), and several investigators have begun to conceptualise idea generation as a memory-dependent process.
Abstract: Recently, several investigators have begun to conceptualise idea generation (IG), the process by which new designs are deliberately produced, as a predominantly memory-based activity. In this paper...

69 citations


Cited by
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Journal ArticleDOI
TL;DR: Reading a book as this basics of qualitative research grounded theory procedures and techniques and other references can enrich your life quality.

13,415 citations

20 Jan 2017
TL;DR: The Grounded Theory: A Practical Guide through Qualitative Analysis as mentioned in this paper, a practical guide through qualitative analysis through quantitative analysis, is a good starting point for such a study.
Abstract: การวจยเชงคณภาพ เปนเครองมอสำคญอยางหนงสำหรบทำความเขาใจสงคมและพฤตกรรมมนษย การวจยแบบการสรางทฤษฎจากขอมล กเปนหนงในหลายระเบยบวธการวจยเชงคณภาพทกำลงไดรบความสนใจ และเปนทนยมเพมสงขนเรอยๆ จากนกวชาการ และนกวจยในสาขาสงคมศาสตร และศาสตรอนๆ เชน พฤตกรรมศาสตร สงคมวทยา สาธารณสขศาสตร พยาบาลศาสตร จตวทยาสงคม ศกษาศาสตร รฐศาสตร และสารสนเทศศกษา ดงนน หนงสอเรอง “ConstructingGrounded Theory: A Practical Guide through Qualitative Analysis” หรอ “การสรางทฤษฎจากขอมล:แนวทางการปฏบตผานการวเคราะหเชงคณภาพ” จะชวยใหผอานมความรความเขาใจถงพฒนาการของปฏบตการวจยแบบสรางทฤษฎจากขอมล ตลอดจนแนวทาง และกระบวนการปฏบตการวจยอยางเปนระบบ จงเปนหนงสอทควรคาแกการอานโดยเฉพาะนกวจยรนใหม เพอเปนแนวทางในการนำความรความเขาใจไประยกตในงานวจยของตน อกทงนกวจยผเชยวชาญสามารถอานเพอขยายมโนทศนดานวจยใหกวางขวางขน

4,417 citations

Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations

08 Nov 2014
TL;DR: A knowledge representation schema for design called design prototypes is introduced and described to provide a suitable framework to distinguish routine, innovative, and creative design.
Abstract: A prevalent and pervasive view of designing is that it can be modeled using variables and decisions made about what values should be taken by these variables. The activity of designing is carried out with the expectation that the designed artifact will operate in the natural world and the social world. These worlds impose constraints on the variables and their values; so, design could be described as a goal-oriented, constrained, decision- making activity. However, design distinguish- es itself from other similarly described activities not only by its domain but also by additional necessary features. Designing involves exploration, exploring what variables might be appropriate. The process of explo- ration involves both goal variables and deci- sion variables. In addition, designing involves learning: Part of the exploration activity is learning about emerging features as a design proceeds. Finally, design activity occurs within two contexts: the context within which the designer operates and the context produced by the developing design itself. The designer’s perception of what the context is affects the implication of the context on the design. The context shifts as the designer’s perceptions change. Design activity can be now characterized as a goal-oriented, con- strained, decision-making, exploration, and learning activity that operates within a con- text that depends on the designer’s percep- tion of the context.

1,697 citations