Author
Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
Bio: Leitão, António, Castelo-Branco, Renata and Santos, Guilherme is an academic researcher. The author has contributed to research in topic(s): Interactivity & Workflow. The author has an hindex of 1, co-authored 1 publication(s) receiving 4 citation(s).
Papers
More filters
[...]
01 Jan 2019
TL;DR: This work proposes the coupling of a portable algorithmic design framework with a Game Engine to support interactive visualization of architectural models and increase the rendering performance of the framework.
Abstract: Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
4 citations
Cited by
More filters
[...]
01 Dec 2019
TL;DR: Live Coding in Virtual Reality (LCVR) is proposed, a design approach that allows architects to benefit from the advantages of VR within an algorithmic design workflow, and a critical analysis and comparison of the various solutions available in the context of two different programming paradigms: visual and textual.
Abstract: As many other areas of human activity, the architectural design process has been recently shaken by Virtual Reality (VR), as it offers new ways to experience and communicate architectural space. In this paper we propose Live Coding in Virtual Reality (LCVR), a design approach that allows architects to benefit from the advantages of VR within an algorithmic design workflow. LCVR integrates a live coding solution, where the architect programs his design intent and immediately receives feedback on the changes applied to the program; and VR, which means this workflow takes place inside the virtual environment, where the architect is immersed in the model that results from the program he is concurrently updating from inside VR. In this paper we discuss the possible impacts of such an approach, as well as the most pressing implementation issues. We offer a critical analysis and comparison of the various solutions available in the context of two different programming paradigms: visual and textual.
7 citations
[...]
TL;DR: This paper proposes a new design approach: Live Coding in Virtual Reality (LCVR), which means that the architect programs the design while immersed in it, receiving immediate feedback on the changes applied to the program.
Abstract: Algorithmic Design (AD) uses computer programs to describe architectural models. These models are visual by nature and, thus, greatly benefit from immersive visualization. To allow architects to be...
5 citations
[...]
TL;DR: This research proposes to ease the programming task for architects who wish to code their models in VR, by supporting program comprehension in the LCVR workflow with traceability and refactoring mechanisms.
Abstract: Algorithmic Design (AD) is a design approach based on the development of computer programs to describe architectural models. The programs’ outputs are digital architectural 3D models, which are visual by nature and, therefore, benefit from immersive visualization. Live Coding in Virtual Reality (LCVR) is a methodology for the interactive development of AD programs while immersed in Virtual Reality (VR), favoring a more intuitive development process for architectural designs. However, complex buildings tend to require complex AD programs and, despite the added visual aid, as programs grow in complexity, it becomes harder to understand which parts of the program were responsible for which parts of the model. Moreover, LCVR introduces a new level of complexity: interaction with both model and program in VR. This research proposes to ease the programming task for architects who wish to code their models in VR, by supporting program comprehension in the LCVR workflow with traceability and refactoring mechanisms. These features will help users interact with their designs from within the virtual environment.
3 citations
[...]
TL;DR: This work proposes to address the problem of barrier to the adoption of AD by coupling AD with complementary representation methods that are adequate for designing complex architectural projects and by supporting their synchronization in a dedicated design tool.
Abstract: Algorithmic Design (AD) is a novel approach to architectural design based on the creation of form through algorithms. The inherent flexibility of AD encourages the exploration of a wider design space, the automation of design tasks, and design optimization, considerably reducing project costs. Nevertheless, current AD uses representation methods that radically differ from those used in architectural practice. This creates a barrier to the adoption of AD, thus, limiting the potential benefits. We propose to address this problem by coupling AD with complementary representation methods that are adequate for designing complex architectural projects and by supporting their synchronization in a dedicated design tool.
1 citations