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Author

Leyla Kazemi

Other affiliations: Microsoft
Bio: Leyla Kazemi is an academic researcher from University of Southern California. The author has contributed to research in topics: Crowdsourcing & Participatory sensing. The author has an hindex of 9, co-authored 11 publications receiving 930 citations. Previous affiliations of Leyla Kazemi include Microsoft.

Papers
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Proceedings ArticleDOI
06 Nov 2012
TL;DR: This paper introduces a taxonomy for spatial crowdsourcing, and focuses on one class of this taxonomy, in which workers send their locations to a centralized server and thereafter the server assigns to every worker his nearby tasks with the objective of maximizing the overall number of assigned tasks.
Abstract: With the ubiquity of mobile devices, spatial crowdsourcing is emerging as a new platform, enabling spatial tasks (i.e., tasks related to a location) assigned to and performed by human workers. In this paper, for the first time we introduce a taxonomy for spatial crowdsourcing. Subsequently, we focus on one class of this taxonomy, in which workers send their locations to a centralized server and thereafter the server assigns to every worker his nearby tasks with the objective of maximizing the overall number of assigned tasks. We formally define this maximum task assignment (or MTA) problem in spatial crowdsourcing, and identify its challenges. We propose alternative solutions to address these challenges by exploiting the spatial properties of the problem space. Finally, our experimental evaluations on both real-world and synthetic data verify the applicability of our proposed approaches and compare them by measuring both the number of assigned tasks and the travel cost of the workers.

484 citations

Proceedings ArticleDOI
05 Nov 2013
TL;DR: A number of heuristics and utilizing real-world and synthetic data in extensive sets of experiments show that the problem is NP-hard and one can achieve close to optimal performance with the cost of a greedy approach, by exploiting the problem's unique characteristics.
Abstract: With the abundance and ubiquity of mobile devices, a new class of applications, called spatial crowdsourcing, is emerging, which enables spatial tasks (i.e., tasks related to a location) assigned to and performed by human workers. However, one of the major challenges with spatial crowdsourcing is how to verify the validity of the results provided by workers, when the workers are not trusted equally. To tackle this problem, we assume every worker has a reputation score, which states the probability that the worker performs a task correctly. Moreover, we define a confidence level for every spatial task, which states that the answer to the given spatial task is only accepted if its confidence is higher than a certain threshold. Thus, the problem we are trying to solve is to maximize the number of spatial tasks that are assigned to a set of workers while satisfying the confidence levels of those tasks. Note that a unique aspect of our problem is that the optimal assignment of tasks heavily depends on the geographical locations of workers and tasks. This means that every spatial task should be assigned to enough number of workers such that their aggregate reputation satisfies the confidence of the task. Consequently, an exhaustive approach needs to compute the aggregate reputation score (using a typical decision fusion aggregation mechanism, such as voting) for all possible subsets of the workers, which renders the problem complex (we show it is NP-hard). Subsequently, we propose a number of heuristics and utilizing real-world and synthetic data in extensive sets of experiments we show that we can achieve close to optimal performance with the cost of a greedy approach, by exploiting our problem's unique characteristics.

181 citations

Journal ArticleDOI
TL;DR: This article formally defines the maximum task assignment (MTA) problem in spatial crowdsourcing, and proposes alternative solutions to address these challenges by exploiting the spatial properties of the problem space, including the spatial distribution and the travel cost of the workers.
Abstract: With the popularity of mobile devices, spatial crowdsourcing is rising as a new framework that enables human workers to solve tasks in the physical world. With spatial crowdsourcing, the goal is to crowdsource a set of spatiotemporal tasks (i.e., tasks related to time and location) to a set of workers, which requires the workers to physically travel to those locations in order to perform the tasks. In this article, we focus on one class of spatial crowdsourcing, in which the workers send their locations to the server and thereafter the server assigns to every worker tasks in proximity to the worker’s location with the aim of maximizing the overall number of assigned tasks. We formally define this maximum task assignment (MTA) problem in spatial crowdsourcing, and identify its challenges. We propose alternative solutions to address these challenges by exploiting the spatial properties of the problem space, including the spatial distribution and the travel cost of the workers. MTA is based on the assumptions that all tasks are of the same type and all workers are equally qualified in performing the tasks. Meanwhile, different types of tasks may require workers with various skill sets or expertise. Subsequently, we extend MTA by taking the expertise of the workers into consideration. We refer to this problem as the maximum score assignment (MSA) problem and show its practicality and generality. Extensive experiments with various synthetic and two real-world datasets show the applicability of our proposed framework.

156 citations

Journal ArticleDOI
TL;DR: PiRi is proposed, a privacy-aware framework for PS systems, which enables participation of the users without compromising their privacy, and extensive experiments verify the efficiency of the approach.
Abstract: With the abundance and ubiquity of mobile devices, a new class of applications is emerging, called participatory sensing (PS), where people can contribute data (e.g., images, video) collected by their mobile devices to central data servers. However, privacy concerns are becoming a major impediment in the success of many participatory sensing systems. While several privacy preserving techniques exist in the context of conventional location-based services, they are not directly applicable to the PS systems because of the extra information that the PS systems can collect from their participants. In this paper, we formally define the problem of privacy in PS systems and identify its unique challenges assuming an un-trusted central data server model. We propose PiRi, a privacy-aware framework for PS systems, which enables participation of the users without compromising their privacy. Our extensive experiments verify the efficiency of our approach.

81 citations

Journal ArticleDOI
TL;DR: This article introduces the concept of Spatial Skyline Queries (SSQ), and proposes two algorithms, SNS and VSNS, that compute the spatial skyline with respect to the network distance in a spatial network database.
Abstract: In this article, we first introduce the concept of Spatial Skyline Queries (SSQ). Given a set of data points P and a set of query points Q, each data point has a number of derived spatial attributes each of which is the point's distance to a query point. An SSQ retrieves those points of P which are not dominated by any other point in P considering their derived spatial attributes. The main difference with the regular skyline query is that this spatial domination depends on the location of the query points Q. SSQ has application in several domains such as emergency response and online maps. The main intuition and novelty behind our approaches is that we exploit the geometric properties of the SSQ problem space to avoid the exhaustive examination of all the point pairs in P and Q. Consequently, we reduce the complexity of SSQ search from O(vPv2vQv) to O(vSv2vCv + √vPv), where vSv and vCv are the solution size and the number of vertices of the convex hull of Q, respectively.Considering Euclidean distance, we propose two algorithms, B2S2 and VS2, for static query points and one algorithm, VCS2, for streaming Q whose points change location over time (e.g., are mobile). VCS2 exploits the pattern of change in Q to avoid unnecessary recomputation of the skyline and hence efficiently perform updates. We also propose two algorithms, SNS2 and VSNS2, that compute the spatial skyline with respect to the network distance in a spatial network database. Our extensive experiments using real-world datasets verify that both R-tree-based B2S2 and Voronoi-based VS2 outperform the best competitor approach in terms of both processing time and I/O cost. Furthermore, their output computed based on Euclidean distance is a good approximation of the spatial skyline in network space. For accurate computation of spatial skylines in network space, our experiments showed the superiority of VSNS2 over SNS2.

55 citations


Cited by
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Proceedings ArticleDOI
06 Nov 2012
TL;DR: This paper introduces a taxonomy for spatial crowdsourcing, and focuses on one class of this taxonomy, in which workers send their locations to a centralized server and thereafter the server assigns to every worker his nearby tasks with the objective of maximizing the overall number of assigned tasks.
Abstract: With the ubiquity of mobile devices, spatial crowdsourcing is emerging as a new platform, enabling spatial tasks (i.e., tasks related to a location) assigned to and performed by human workers. In this paper, for the first time we introduce a taxonomy for spatial crowdsourcing. Subsequently, we focus on one class of this taxonomy, in which workers send their locations to a centralized server and thereafter the server assigns to every worker his nearby tasks with the objective of maximizing the overall number of assigned tasks. We formally define this maximum task assignment (or MTA) problem in spatial crowdsourcing, and identify its challenges. We propose alternative solutions to address these challenges by exploiting the spatial properties of the problem space. Finally, our experimental evaluations on both real-world and synthetic data verify the applicability of our proposed approaches and compare them by measuring both the number of assigned tasks and the travel cost of the workers.

484 citations

Journal ArticleDOI
TL;DR: Diverse strategies that are proposed in the literature to provide incentives for stimulating users to participate in mobile crowd sensing applications are surveyed and divided into three categories: entertainment, service, and money.
Abstract: Recent years have witnessed the fast proliferation of mobile devices (e.g., smartphones and wearable devices) in people's lives. In addition, these devices possess powerful computation and communication capabilities and are equipped with various built-in functional sensors. The large quantity and advanced functionalities of mobile devices have created a new interface between human beings and environments. Many mobile crowd sensing applications have thus been designed which recruit normal users to contribute their resources for sensing tasks. To guarantee good performance of such applications, it's essential to recruit sufficient participants. Thus, how to effectively and efficiently motivate normal users draws growing attention in the research community. This paper surveys diverse strategies that are proposed in the literature to provide incentives for stimulating users to participate in mobile crowd sensing applications. The incentives are divided into three categories: entertainment, service, and money. Entertainment means that sensing tasks are turned into playable games to attract participants. Incentives of service exchanging are inspired by the principle of mutual benefits. Monetary incentives give participants payments for their contributions. We describe literature works of each type comprehensively and summarize them in a compact form. Further challenges and promising future directions concerning incentive mechanism design are also discussed.

441 citations

Proceedings ArticleDOI
01 Apr 2012
TL;DR: Experimental evidence using large-scale real-world data from both the Foursquare location-based social network and the Movie Lens movie recommendation system reveals that LARS is efficient, scalable, and capable of producing recommendations twice as accurate compared to existing recommendation approaches.
Abstract: This paper proposes LARS, a location-aware recommender system that uses location-based ratings to produce recommendations. Traditional recommender systems do not consider spatial properties of users nor items, LARS, on the other hand, supports a taxonomy of three novel classes of location-based ratings, namely, spatial ratings for non-spatial items, non-spatial ratings for spatial items, and spatial ratings for spatial items. LARS exploits user rating locations through user partitioning, a technique that influences recommendations with ratings spatially close to querying users in a manner that maximizes system scalability while not sacrificing recommendation quality. LARS exploits item locations using travel penalty, a technique that favors recommendation candidates closer in travel distance to querying users in a way that avoids exhaustive access to all spatial items. LARS can apply these techniques separately, or in concert, depending on the type of location-based rating available. Experimental evidence using large-scale real-world data from both the Foursquare location-based social network and the Movie Lens movie recommendation system reveals that LARS is efficient, scalable, and capable of producing recommendations twice as accurate compared to existing recommendation approaches.

390 citations

Journal Article
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373 citations

Journal ArticleDOI
01 Jun 2014
TL;DR: This paper argues that existing location privacy techniques are not sufficient for SC, and a mechanism based on differential privacy and geocasting that achieves effective SC services while offering privacy guarantees to workers is proposed.
Abstract: Spatial Crowdsourcing (SC) is a transformative platform that engages individuals, groups and communities in the act of collecting, analyzing, and disseminating environmental, social and other spatio-temporal information. The objective of SC is to outsource a set of spatio-temporal tasks to a set of workers, i.e., individuals with mobile devices that perform the tasks by physically traveling to specified locations of interest. However, current solutions require the workers, who in many cases are simply volunteering for a cause, to disclose their locations to untrustworthy entities. In this paper, we introduce a framework for protecting location privacy of workers participating in SC tasks. We argue that existing location privacy techniques are not sufficient for SC, and we propose a mechanism based on differential privacy and geocasting that achieves effective SC services while offering privacy guarantees to workers. We investigate analytical models and task assignment strategies that balance multiple crucial aspects of SC functionality, such as task completion rate, worker travel distance and system overhead. Extensive experimental results on real-world datasets show that the proposed technique protects workers' location privacy without incurring significant performance metrics penalties.

343 citations