scispace - formally typeset
Search or ask a question
Author

M. Frania

Bio: M. Frania is an academic researcher. The author has contributed to research in topics: Distance education & Media literacy. The author has co-authored 1 publications.

Papers
More filters
Journal ArticleDOI
01 Jan 2021
TL;DR: In this paper, the authors apply participatory observation as part of virtual ethnography and analysis of audio-visual works in the form of digital designs of escape rooms made by students of various faculties.
Abstract: In the face of the global crisis of the Covid-19 pandemic, the training of future teachers, just like the whole formal education, has mostly moved to e-learning or blended-learning. This also applies to increasing media literacy knowledge, skills and competences. Media education - understood as developing an informed, critical, selective and comprehensive approach to media, information and digital competences with regard to the multilateral creation of messages and the use of technological tools - has become an even clearer necessity in the age of the Covid-19 pandemic. The global situation calls for new innovative methods and techniques that can be implemented in distance learning. The article presents studies on the use of a digital escape room in the distance training of future teachers in the field of media competences. The studies apply participatory observation as part of virtual ethnography and analysis of audio-visual works in the form of digital designs of escape rooms made by students of various faculties. The main problem comprises three specific research problems: 1. What thematic content dominated in the escape room designs and how did it relate to the media competence category in the Catalogue of Media, Information and Digital Competences? 2. What are the advantages and disadvantages of designing a digital escape room in media education as perceived by the active creators/authors of such rooms? 3. How do passive players rate the potential of the escape room method in extending media literacy? The results of the exploration and analyses indicate that the educational digital escape room has a great potential for effective increase in media literacy among young people and young adults.

1 citations


Cited by
More filters
Journal ArticleDOI
15 Mar 2022
TL;DR: Key factors that should be taken into account in educational models of crowdfunding and crowdsourcing have been identified and described by examples of media projects and the own expert practice of one of the authors of the article.
Abstract: The article analyzes the possibilities of using specialized digital platforms for both content and financial participation of the addressee in the implementation of media projects and for media education practices are investigated. The successful experience of crowdfunding media in the modern world is associated with digital platforms named Planeta, Boom Starter, The Power of World, and active crowdsourcing is carried out on the digital Service of journalistic inquiries named Pressfeed. During the pandemic, these platforms became objects of research by the authors of the article and educational formats for media students and seminars for regional journalists. Crowdfunding and crowdsourcing in Russia as a collective cooperation of people and civic activity are most effective today in the media sphere. Through such civil complicity, a media community is formed. At the same time, digital platforms make it possible for people without experience in journalistic and expert activities to get involved in the creation of media content, to try their hand at performing tasks from journalists. As a result of the study, key factors that should be taken into account in educational models of crowdfunding and crowdsourcing have been identified. Among them there are: 1) addressing the focus audience of media projects; 2) rewards for participation, including virtual participation, corresponding to the audience's requests; 3) types of motivations of the media accomplice audience: the desire to express a civic position, to be involved in something socially significant, to increase their expertise and make public their personal history. The article describes all these factors with their illustration by examples of media projects and the own expert practice of one of the authors of the article.